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    Sticky: Re: New Release-A Medieval Mod 1191 6.0

    I recently bought the Steam Definitive Edition, then renamed the Medieval2.exe to Kingdoms.exe, and it works fine for me. However, to make my mods load without crashing with the Steam Definitive...
  2. Sticky: Re: A Medieval Mod: 1207, And 1191 Campaign 6.2 Standalone Mods now out

    Curt, thanks so much for the HardcoreAddOn. It works great.
    And so much wonderful new work done on some of the unit models! I really like the new Christian faction pikemen, for example, but so many...
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    Re: Bulat Steel 2.1.5

    Thank you, Leekaaa!

    English Translation plus Fix 4.
    https://drive.google.com/file/d/1lgvQt7L6GxpMr-d8a3KoGAUIvV7hq71t/view

    Full Mod - Need this version for Translation to work....
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    Re: Bulat Steel 2.1.5

    When will we get free access to the English translation files for Bulat Steel Extended?

    Thank you for all of you beautiful work, Bulat Steel Team!
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    Sticky: Re: New Release-A Medieval Mod 1191 6.0

    Thanks Curt. So I guess the patch is forthcoming. Looking forward to it!
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    Sticky: Re: New Release-A Medieval Mod 1191 6.0

    Curt - I sent you a PM telling you that I would like to have a copy of that optional bai with G5 hardcore addon. Maybe you didn't get it for some reason. I will try to PM you again. But just to let...
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    Re: Release A Medieval Mod: 1191 5.0

    bitterhowl - I could not figure out how to attach the campaign script in a private message, so I have attached it here, if you still have the time. Thanks so much!
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    Re: Release A Medieval Mod: 1191 5.0

    Great biiterhowl! I'm not concerned that I need to play with the ReallyBadAI anyway. It's the HardcoreAddon with the timed unit order delay that I really want. So if you have already implemented it...
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    Re: Release A Medieval Mod: 1191 5.0

    No worries, bitterhowl. Thanks again for your kind offer. I really do love this mod, but I just find all Medieval 2 Total War battles too easy if I'm not using the HardcoreAddon, which severely...
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    Re: Release A Medieval Mod: 1191 5.0

    bitterhowl - I’ve downloaded 5.0 and attached the campaign script here. Would you still be willing to mod in the Germanicu5 ReallyBadAI HardcoreAddon? I tried again to do it myself, but still can’t...
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    Re: 4.1 Preview

    Thanks, bitterhowl. but I think I would like to wait a bit as it looks like Curt may have a new update out very soon. Since I will have to start a new campaign I might as well wait for the latest...
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    Re: 4.1 Preview

    P.S. - The following refers to the first version of Liquid Steel that you uploaded, not the fixed version, as I had not seen that yet. I see it now and I can try it to see if that makes any...
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    Re: 4.1 Preview

    Thank you, Bitterhowl. Do I need to start a new campaign or can I continue with my current one?
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    Re: 4.1 Preview

    Macaras - changing those files is all you need to know, other than how to unpack and repack animations. I did it once a few years back, but I'm not experienced at such things. I was successful back...
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    Re: 4.1 Preview

    bitterhowel - Thanks for the info. I've already tried to add the HardcoreAddon to G5 battle script in 4.1 unsuccessfully, so I think I'll just wait to see what you come up with G5 and Skynet for now...
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    Re: 4.1 Preview

    OK. Looking forward to testing it out!
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    Re: 4.1 Preview

    Wow, that would be great if it's not too much trouble.
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    Re: 4.1 Preview

    I've never used the skynet battle AI before (because it doesn't work with the G5 "Hardcore Addon"), so it's fun to try something different. So I am totally satisfied to just play 1191 with skynet as...
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    Re: 4.1 Preview

    Thanks, I will try that. What do you think of the battle AI that Curt is using in 4.0 of this mod? How is your battle AI going to be different?
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    Re: 4.1 Preview

    bitterhowl - Yes, I did as you say a few months ago and it worked fine. But I don't think that curt2013 is using G5 battleAI in 4.0. I think maybe he is using skynet.

    There is no longer a...
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    Re: 4.1 Preview

    Curt2013 - I did as you suggested and I got past the crash! Thanks!

    bitterhowl - Thanks for working on a new battleAI. Have you ever considered adding the ReallyBadAI HardcoreAddon from...
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    Re: 4.1 Preview

    Yes, I was using the 4.0 gb patch. Looking forward to the next version!
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    Re: 4.1 Preview

    It's turn 45 as moving from HRE to England.
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    Re: 4.1 Preview

    I tried a campaign with Georgia with 4.0 and the 4.1 update, but around turn 45 it kept crashing. I went back first one, then two, and finally three turns, but it continued to crash. I also had...
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    Re: 4.0 Released

    Yes, congratulations!
  26. Re: Islam unit overhaul Released with patch 2.0

    The extortion script sounds interesting. I've always played various versions of Stainless Steel, so I've never played with an extortion script before.

    I've taken a look at you new Novgorod and...
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    Re: Novgorod Preview

    Great work, as always, on both Novgorod and Kiev! Thanks!
  28. How to fix "This army cannot fight in night battles"

    It happens time and time again to the AI. There is a greyed out box that states "This army cannot fight in night battles", so the AI loses one of it's attacking armies.

    The battles are never night...
  29. How to fix "This army cannot fight in night battles"

    It happens time and time again to the AI. There is a greyed out box that states "This army cannot fight in night battles", so the AI loses one of it's attacking armies.

    The battles are never night...
  30. Re: Islam unit overhaul Released with patch 2.0

    I have never heard of an extorsion script.

    I just want to say again how much I love the work you did on the unit models. I'm particularly enjoying the Cumans, Bulgaria, and Volga Bulgaria at the...
  31. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    Thanks Gigantus. I did think to try switching the .cfg file to the one I was using before, but that didn't seem to help. Regardless, I have installed SS 6.4 the old way, so I won't bother with trying...
  32. Re: Islam unit overhaul Released with patch 2.0

    As I said, I think it's pretty great right now.

    I always like to play Stainless Steel with BGRIV or V. Recently I've gone back to BGRIV. That would not be too difficult to implement. I also like...
  33. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    What has Gigantus changed and can I address my issue mid-campaign?

    My issue: I have always been able to edit the edu file mid-campaign to alter unit stats as I play. Now with the latest 6.4 by...
  34. Re: Islam unit overhaul Released with patch 2.0

    I'm just curious. Are you planning or working on any updates of any kind?
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    Re: Change turns per year

    If I check the 2 turns per year on the new 6.4 (2020) compilation by Gigantus, I understand that my characters will now take two turns to age 1 year, the calendar will still advance at 1 turn per...
  36. Sticky: Re: BGR-V 20150324. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    The mod creator for BGRV disabled merchants for all factions. Thus, there are no merchants in the game when using BGRV.
  37. Help with trigger to debuff AI generals Command Stars

    Could someone please help me to write a trigger that would debuff the AI generals by about 5 Command Stars just before the battle starts? Or if it would work better, just to debuff them permanently...
  38. Re: How to remove my General from a Crusade so that the Crusade will end

    Ha, ha - I've been playing this game for 15 years, and I never noticed or knew that. I just tried it and it worked. Thanks so much!
  39. Re: How to remove my General from a Crusade so that the Crusade will end

    How can he quit the Crusade? What do I have to do to make him quit? Also, I am playing with BGRV, so maybe that makes a difference somehow, though I don't expect you to know about that. But could you...
  40. Re: How to remove my General from a Crusade so that the Crusade will end

    After much careful consideration, unless I hear a better idea, I have decided to autowin_attacker a victory upon the Crusade target with a single unit of one of my non-crusading armies, and then...
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