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  1. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    One slightly odd feature right now is that it is easier to bring settlements in pastoral regions to city size because of the parallel existence of agriculture and herds. That feels a bit funky.
    ...
  2. Thread: Parody Units

    by Neyak
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    2,584

    Re: Parody Units

    Gymnoi Pantodapoi (Hellenistic Naked Levy Spearmen)

    Characteristics: Like normal Pantodapoi but zero armour. Frightens nearby enemies. Frightens nearby allies.

    "You put on that cloak, young...
  3. Thread: Parody Units

    by Neyak
    Replies
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    2,584

    Re: Parody Units

    You're thinking of the infamous duothureophoroi, later replaced by the even more infamous duokaidekathureophoroi. Zero attack, but can hold a line like nobody ... and have the charge bonus of an...
  4. Thread: Parody Units

    by Neyak
    Replies
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    2,584

    Re: Parody Units

    This thread has moved from parody units to simply very silly units. Inconceivable!!?!

    Back to parodies:


    Aspisothrophoroi (Rusty old shield bearers):

    These men, long past their prime, have...
  5. Re: Horses and elephants seem really good at dodging projectiles.

    I recently read somewhere here on this very forum (can't find it now) that there was something about the hit box of cavalry being really small from the front, but a lot larger from the sides, so...
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    Sticky: Re: Fans suggestion thread for future releases

    Hmmm ... maybe for family trees that are meant to contain several independent family trees, one could have the single ancestor be some mythic forefather of the culture in question. Is there anything...
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    Sticky: Re: Fans suggestion thread for future releases

    Komata Toxotai (Dacian Archers) should have the is_peasant attribute, which they currently don't have (making them have the best garrison-bonus-per-cost out there) -- all comparable units in the game...
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    Sticky: Re: Fans suggestion thread for future releases

    I've recently started a Bosporos campagin, and I just can't get over the fact that the family tree tells me that Eumelos "died peacefully" in 304 BC. Since when is dying in a chariot accident...
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    Sticky: Re: Fans suggestion thread for future releases

    Maybe make the Stasis penalty in part culture dependent. As in, -10 Law at 0% Hellenistic Culture, -15 at 30%, -20 at 60% and -25% at 90% (values just examples) ... right now it seems odd that...
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    Re: Unit Destinations

    I have the same situation, the brief flickering of positions when holding down the space bar. Both on my old computer as well as my new one, every time. I guess I've learned to live with it and...
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    Re: Some slinger unit questions

    Septentrionalis: Apparently the modern world record is 437 m (according to Wikipedia). That's makes it plausible that in an environment where lots of people have some sling skills a good number of...
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    Re: Some slinger unit questions

    You're right -- the projectile doesn't gain anything from spinning it around over and over. It needs a high launch speed (say, 10 rot/sec), but the slinger doesn't need to maintain that speed for...
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    Re: Some slinger unit questions

    Concerning rotation speeds, I did a rough calculation a while back to figure out what's needed to reach those legendary 400 m and more of range. The rotation speed needed really just depends on the...
  14. Re: Neutral AI bringing tactically insignificant units to my areas/settlements

    In terms of weird things the AI does, consider this: KH was reduced to just Rhodes. They keep building units for years and years with several partial stacks on Rhodos. However, they completely...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Can mercenary service be more exciting? One of my family members (playing as Pahlava) is currently serving in Mesopotamia and he got "Bored".

    Really what I'm asking, is it intentional that...
  16. Re: Compressed base morale of the units in EBII - why it is so?

    Fair enough, let's just focus on line infantry of various quality. One thing I think that is relevant here where discipline comes into play is being flanked. And you can get routs on lighter infantry...
  17. Re: Compressed base morale of the units in EBII - why it is so?

    Had to check ... the Halithoz have morale 12, and are obviously "disciplined". I think that's the highest there is. The lowest is 2 for infantry (many light skirmishers and e.g. pantodapoi, who will...
  18. Re: Compressed base morale of the units in EBII - why it is so?

    This probably only partially answers your question, but note that whether or not a unit will break etc. depends also on their discipline, not just the pure morale value. Elites, for example, have a...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Recently there was a discussion on this forum somewhere about the status of various factions (how finished they are, what changes are due to come in the near future). Having reached the end of a very...
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    Sticky: Re: Fans suggestion thread for future releases

    The Nezagdar i Kappodakiya (Anatolian Spearmen) have the same unit spacing for close and loose formation (0.9 0.9 0.9 0.9 rather than the 0.9 0.9 1.8 1.8 of comparable units). I assume this is an...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Some observations/questions:

    1. Whenever I have a FM in a sieging army, the number of build points for siege equipment goes significantly down compared to having a sieging army without a FM. At...
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    What you meant to say was, "Nobody has the intention to erect a shieldwall." That would keep hope alive.
  23. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    On the screen that tells you about raiding near the beginning of a campaign, it says that you can no longer raid once you have over 10 provinces or your culture changes to Eastern Imperial. That may...
  24. Thread: Spears vs Swords

    by Neyak
    Replies
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    Re: Spears vs Swords

    Another reason for the prominence of spears is that they're cheap to make. A decent piece of wood and a metal spear head is way cheaper and easier to make than a high-quality sword. The quality of...
  25. Re: Eleutheroi hiring under siege? What's the mechanic/justification?

    I see. Thanks.

    That answers that. I had noticed it before in previous games but hadn't thought about it too much, but now I was finally trying to understand the mechanic.
  26. Eleutheroi hiring under siege? What's the mechanic/justification?

    I'm confused about the fact that occasionally, but not always, the eleutheroi seem to be able to recruit while under siege -- and not just recruit via what would be a normal turn's recruitment from a...
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    Re: What do Roman soldiers say?

    As a native German speaker myself I was about to also strongly question the claim that German speakers don't always distinguish between g and k, etc., even with regards to final-obstruent devoicing....
  28. Re: Can you increase the armies of the Reemergent Factions?

    I find the army size of re-emerging factions fairly adequate. While a bigger size would create more of a challenge and a major shift in the course of the game, it seems somewhat unrealistic if a...
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    Re: Unit Free Upkeep Question

    If you want to be pedantic you could add that the Dorekim Afriqim are equally strong and also get free upkeep. But they're really just classical hoplites in disguise ...
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    Re: Generals becoming traitors seems ahistorical

    Maybe he doesn't feel like he's betraying you as much as he feels that your current faction leader has betrayed his people through cowardice, greed, or whatever fits the gameplay that explains your...
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    Re: A Save Game Repository

    I would advise adding the EB version number for each save game. While it's fairly obvious now, if someone in the future wants to find some particular save game or something (if this becomes a bigger...
  32. Re: The physics and physiology of slings and slingers

    It is most certainly true that air drag will slow imply that the projectile hits the ground at a slower rate than what it had when leaving the sling. However:

    1. The air resistance of a dense ...
  33. Re: The physics and physiology of slings and slingers

    What I mean by that is that you can work with whatever units you want, you'll get an answer that has the same physical meaning, just expressed differently. You could work in furlongs/fortnight for...
  34. Re: The physics and physiology of slings and slingers

    I think Americans would find "feet" more intuitive, while British people might consider the "yard" natural ... I'm of (non-British European) origin and was under the impression that in the metric...
  35. Re: The physics and physiology of slings and slingers

    I don't. I use metric or natural units for my purposes. Do you think I'm crazy? (Well, I am, but not that crazy.) The reference I used though refers to pounds and I learned the hard way that in the...
  36. The physics and physiology of slings and slingers

    So recently I became quite interested in the actual working of the sling in order to reproduce the results that ancient slingers supposedly could achieve (hitting enemies 400 meters away with 1-pound...
  37. Re: Crash (freeze) on taking final settlement of faction

    Sorry for the slow reply, haven't had time to play in a while due to real-life stuff -- the issue got resolved. I just waited two turns and the last Getai army including king and heir attacked my...
  38. Re: Crash (freeze) on taking final settlement of faction

    Yes, I specifically reproduced it just then and the time stamps match.
  39. Re: Crash (freeze) on taking final settlement of faction

    Admittedly I didn't wait too long. However, I then decided to just keep playing and leave the settlement as is. So one turn later, if I take it then, I instead get a runtime error (Visual C++ message...
  40. Re: Crash (freeze) on taking final settlement of faction

    Scrap that. That was just me being as blind as a Sarmatian sheep.
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