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  1. Replies
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    Re: 2.4 CAI Blockade fetish

    Sorry if i misunderstood, but in my case the two big naval powers seem to be both strong and expanding logically, I'd taken from your previous post that in your experience they were weaker but more...
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    Re: 2.4 CAI Blockade fetish

    I've only had one decent run in 2.4 as bactria, but 330 turns in I'd say carthage are one of two maybe three major powers.

    I'd argue another naval faction (with loads of enemies) Ptolemy is the...
  3. Thread: 2.4 Changelog

    by Gunydii
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    7,642

    Re: 2.4 Changelog

    I think I solved the issue in custom battles. I had hoped to get some campaign testing too, but my current campaign isnt really offering many opportunities.

    The "walk through" behaviours I...
  4. Re: Baktria - Potential Reformer and scholarly trait

    I dont know if the reformer script is playing brilliantly in my own bactria campaign.

    I kept getting a "reformer" intro message which seemed to be about the system with a yes, no option. I've had...
  5. Re: Baktria - Potential Reformer and scholarly trait

    I believe with one exception scholarly (cultured -> erudite etc) gets locked at age 28. you either have it or you dont by that age. You get it from schools with intelligent and/or charismatic FMs...
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    Re: Help with epirus campaign

    not played in this patch, but epirus has a set of restrictive government options. theres two routes, looking at the old guide:

    "Eliminate Gonatas, the leader of the Makedonians, Own 5 Settlements...
  7. Thread: 2.4 Changelog

    by Gunydii
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    7,642

    Re: 2.4 Changelog

    I've spent a fair amount of time messing around with the phalanx. in a phalanx vs phalanx fight I think the ai walking its phalanx right through your lines is a problem.

    I've compared 2.4 with...
  8. Thread: 2.4 Changelog

    by Gunydii
    Replies
    21
    Views
    7,642

    Re: 2.4 Changelog

    Messed around in custom battles some more. I think its fair to say that the changes have a pretty significant impact.

    I'd done a lot of pike vs hoplite tests previously, and i knew IF you had a...
  9. Thread: 2.4 Changelog

    by Gunydii
    Replies
    21
    Views
    7,642

    Re: 2.4 Changelog

    Not certain how I feel about the new tech on pikes. I'm messing round in custom battles right now. I think at the least the gaps between consecutive units are a bit big - how would I close them if i...
  10. Sticky: Re: Announcement: Europa Barbarorum II v2.4 released!

    This seems to have done the trick

    Thank you very much for the speedy reply,

    In broad terms is this likely to function okay for new campaigns?
  11. Sticky: Re: Announcement: Europa Barbarorum II v2.4 released!

    369769

    First I’d like to offer sincere thanks for the ongoing dedication and work that has gone into this fantastic mod. I’m really looking forward to properly getting to grips with the new...
  12. Re: Probable Clue to the Solution to the Pike Problem?

    Grassy plains, 5 hoplite vs 5 pikes with javelin generals.

    I play the pikes vs hard AI hoplites (note normal is considered more appropriate for testing as the AI gets buffs)

    I drag and drop the...
  13. Re: Probable Clue to the Solution to the Pike Problem?

    So I'm obviously down for people testing things out but I do wonder about one of the premises of this argument.

    On one of the previous occasions this came up, I tested pikes vs their hoplite...
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    Re: Realism Core v5 for LME4

    After a bit of investigation I think the FoW may be to do with the scripting.lua file from the 1807 campaign. If i replace it with the vanilla LME file we dont lose the FoW from the end of the first...
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    Re: Realism Core v5 for LME4

    I know this was a while ago but I'm curious to know if this was resolved. seem to get the same things, some white icons, and no FoW after turn 1 on the 1807 campaign
  16. Re: Campaign AI has been a bit too bi-polar since the last patch

    So I sort of agree with some of the concerns, but on balance Im enjoying my Macedonia campaign a lot.

    If you're weak, you get attacked, but if you turn the tables, the AI will actively try and get...
  17. Re: R3's Nabataean Trade Monopoly script is an amazing fusion of historical immersion and gameplay

    in general terms I'd probably prefer economic bonuses to be incorporated into province descriptions or unique landmarks (I think the recent bonuses added to alexandrea are an excellent example) -...
  18. Re: Cheesing all of Hellas in under 10 turns as KH [2.35a R3]

    So the way it "used" to work:

    1) pyrrhus besieges Corinth

    2) take son 2 (alexandros?) to besiege Demetrias hire mercs (I'd presume you could now bring some garrison troops too)

    3) Antigonus...
  19. Re: Cheesing all of Hellas in under 10 turns as KH [2.35a R3]

    So as Epirus even a couple of versions ago you can wipe macedonia before they have a chance to take Pella.

    I suspect the same thing is significantly easier now.

    I think for purely engine...
  20. Re: Was the sarissa/pike really so ineffective in inflicting casualties on the foe?

    Agreed, but my key point - on a unit for unit basis, pikes are strong vs equivalent hoplites
  21. Re: Was the sarissa/pike really so ineffective in inflicting casualties on the foe?

    I saw this thread and got curious. I use pikes a lot and whilst they're not shock troops, but I dont find them useless in 1 vs 1s so i did some tests.

    Custom battles, flat maps, 3 vs 3 similar...
  22. Thread: R2 feedback

    by Gunydii
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    Re: R2 feedback

    So major health warning on this - i was using the enhanced campaign movement submod - but I've seen the Ptolemies land in Italy and Sicily this patch (I've a long and boring post about the strange...
  23. Re: [Submod] Enhanced Campaign Movement for EBII 2.35A R2

    I'll be honest, i saw a discussion on this somewhere, but i cant recall exactly what was said. I want to say the fleet is effected to the extent that the army have movement points missing?
    ...
  24. Re: [Submod] Enhanced Campaign Movement for EBII 2.35A R2

    First off thanks very much for the submod

    I reached 130 turns in as Epirus and I thought I should report my experience using some increased movement values.

    I went with 375 movement for...
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    Re: Generals becoming traitors seems ahistorical

    If they really wanted to go for this they could prevent the rebellious FM from moving. you now either need a huge garrison - scary given this trait could presumably escalate - send in another...
  26. Re: EB 2.3 Campaign Recommended Difficulty Settings?

    I never pursue beyond the 'you won' screen. The AI doesn't get to do it, so nor should I.

    That said I tend to just do whatever the team says the recommended difficulty is H/M or H/H as I think its...
  27. Re: Question about Phalanx power and custom stats modification

    Found the thread if you feel like reading up on it http://www.twcenter.net/forums/showthread.php?759899-Help-with-Modding-Phalanxes

    Incidentally I played a fair amount as Epirus in campaign using...
  28. Re: Question about Phalanx power and custom stats modification

    A while ago there was a post on this topic, there were some 'draft' stats suggested. I did some testing at the time and was sort of surprised that (at least with the provisional stats proposed then)...
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    Re: EB-Twitter updates Discussion

    Regardless of the merit of your point, i presume you're aware how, and i think this is forum rules, "confrontational" you're being with your choice of words to someone that has probably spent more...
  30. Re: Any advice as to how to improve the loyalty of my FMs?

    If I recall correctly I think the faction capital thing works for everyone apart from Rome.

    I did look at the relevant doc once, but I'm an idiot so I'm not making guarantees.
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    Re: How do I Manage Governors? [KB issues]

    Another thing to bear in mind playing as a Greek factions is what I'm going to call the Greeks dislike Greeks mechanic (-20% happiness and/or law unless its an allied state).

    The -20% law in...
  32. Re: Where are the Pontic Mountains and the Taurus Mountains in Anatolia?

    wasnt there a (somewhat) recent discussion about a similar situation 'flat earth' problem in Iran? think it got changed so some more mountainous terrain was added?
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    Sticky: Re: Fans suggestion thread for future releases

    As Epirus I can say its 100% doable, I've seen Gonatas the rebel, as Macedonia I'm speculating. As Epirus I couldn't guarantee its doable 100% of the time, but I've just tested it for at least the...
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    Sticky: Re: Fans suggestion thread for future releases

    I'm wondering if there should be some slight tinkering with the starting situation in Greece.

    As the human player (especially as Epeiros) is highly exploitable. If you lead the FM in Ambrakia...
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    Re: The right temple to build.

    Re temple balance, are there any thoughts about nerfing law / buffing happiness temples?

    As far as I know mechanics - and I don't - all other things being equal (and they look fairly equal) law...
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    Re: Back to School, A Small Guide to Academies

    As i read it 'bad builder' is linked to the great farm temple. Only reference to good builder i see is having the good builder trait prevents you being affect by the great farm temple at all -...
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    Re: Back to School, A Small Guide to Academies

    Fair enough, would good builder and miner be too strong as pros? bad farmer as a con?
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    Re: Back to School, A Small Guide to Academies

    In relation to temples and education, is there any reason that forge temples don't have a "character_spends_time_at_x_forge_temple" set of traits. The other 4 types seem to have traits linked...
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    Re: Battle AI too easy

    Not utterly sure I agree with that assertion. That said i wonder if there is a financial way of skewing difficulty.

    I'm about to say this and hate myself (as most of the factions I chose to...
  40. Sticky: Re: v2.3 has been released - please do NOT report any bugs if you are playing with previous versions

    I think its possible theres something slightly funky in the Pontic sinope script too. at least if youre no longer at war with Ptolemy. Armies stood in the sea with no ships and getting repeating...
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