Search:

Type: Posts; User: Gigantus; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.65 seconds.

  1. Replies
    22
    Views
    9,226

    [Tutorial] Re: A Guide on the Descr_Mount.txt

    Excellent reference, thanks. Haven't worked much with RTW and it's not mentioned in any M2TW EDU that I can recall.



    [radius](may not be visible) : Hidden attribute radius of the unit. The...
  2. Replies
    22
    Views
    9,226

    [Tutorial] Re: A Guide on the Descr_Mount.txt

    Never seen more then three values in that line, any links to discussions? eg confirmation that adding values define the hit box?
    The trolls in TATW have a massively increased collision mass value...
  3. Replies
    299
    Views
    86,354

    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    mak is right: amplify_religion_level was used the first time in the byzantine icon maker building. The effect was to enhance the prevalent\faction's religion, eg if catholics occupied a city with...
  4. Replies
    22
    Views
    9,226

    [Tutorial] Re: A Guide on the Descr_Mount.txt

    I think 'radius' is the max number while x_radius is the min number - creating an ellipse at least as per descr_mounts and descr_animals: radius = head to tail distance, x_radius = flank to flank...
  5. Replies
    48
    Views
    860

    Re: Why Avoid Using papal_states?

    Brain fart - have you thought of 'cloning' the catholic religion? Like creating a religion and calling it 'dummy' and then do all the display stuff to look like it's catholic. No crusades, no...
  6. Re: Need help with scripted earthquake events

    Earthquake
    The animation for this event is centered around a small area of the settlement, using a co-ordinate of the settlement is advisable. This event uses the default message and a default...
  7. Thread: Resize map

    by Gigantus
    Replies
    27
    Views
    933

    Re: Resize map

    The Geomod tool can help you there - with it you can change the map size while automatically correcting co-ordinates in the descr_strat file. Check the manual for more details.

    Important - backup...
  8. Replies
    2,329
    Views
    354,190

    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .
    .

    One more reason to worry less:

    Even if 99% of humanity thinks you are unattractive that still leaves 78.000.000 persons that do.
  9. Replies
    340
    Views
    15,801

    [Tool] Re: Bovine M2TW Checker

    The red stuff is actually misleading as it does not have to be culture, it can also be the faction - see step 5 in this guide.

    Blue - there is only that one, default, entry in expanded. Haven't...
  10. Thread: Resize map

    by Gigantus
    Replies
    27
    Views
    933

    Re: Resize map

    If you start a map you need a reasonable number of regions and the sea region should not exceed 50%. Have a look at some of my basic map set ups.
  11. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Thanks for all the dedicated work! I have linked this in the patch post.

    http://www.infracta.de/wbb/images/smilies/f16.gif
  12. Sticky: Re: Battle for the Baltic 2. 0 - Repack by Gigantus

    You need the patch as well:
  13. Replies
    741
    Views
    170,443

    [Resource] Re: Creating a World - Bare Geomod

    Something is the matter with the family tree of the mordor faction. That's in the descr_strat file. Upload the file and text\campaign_descriptions.txt and let me have a look at it.
  14. Replies
    741
    Views
    170,443

    [Resource] Re: Creating a World - Bare Geomod

    Yes, the essential files that are listed in the manual need to be copied over from your mod. If a file is not available in your mod then don't worry - that will be a default file.

    The list also...
  15. Replies
    340
    Views
    15,801

    [Tool] Re: Bovine M2TW Checker

    I suppose erase would be a better choice?
  16. Replies
    299
    Views
    86,354

    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    You're welcome, let me know if you need any assist.
  17. Replies
    299
    Views
    86,354

    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    Yup, is_the_player would be the event_counter to confirm it's the player, but you still need an event_counter for triggering the building conditions, unless you want the unique building to be...
  18. Re: How to print the reputation through the console?

    I am not aware this is possible. If you are interested in the AI mechanics you should however pop over to the AI workshop.
  19. Thread: Resize map

    by Gigantus
    Replies
    27
    Views
    933

    Re: Resize map

    If you have changed a map file have you deleted the map.rwm file before starting a game?

    And Kb size doesn't have an effect, some graphic editors compress TGA files, some don't.
  20. Re: export_descr_unit Ownership missing from unit type error.

    The data base error entry is the same, basically a summary. Ownership is required for the unit to be able to be recruited in the game, a unit is disabled from recruiting in custom battle by the...
  21. Thread: Resize map

    by Gigantus
    Replies
    27
    Views
    933

    Re: Resize map

    The file dimensions are fine. Which editor do you use to edit TXT files?
  22. Re: export_descr_unit Ownership missing from unit type error.

    A mercenary unit only available to slaves doesn't make much sense. If it is used in descr_mercenaries then it will have to give ownership to all factions. Which is achieved by using 'all' in the...
  23. Replies
    299
    Views
    86,354

    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    Technically it works this way:

    - the script runs a check whether to enable the event counter
    - when the building gets added to the queue the event counter gets disabled to prevent exploit
    - at...
  24. Thread: Resize map

    by Gigantus
    Replies
    27
    Views
    933

    Re: Resize map

    What is the setting in descr_terrains?
    Please list each map file with it's dimensions.

    Is itr possible that you have co-ordinates in the descr_strta file that are larger then the map dimension,...
  25. Replies
    3
    Views
    160

    Re: Help with Scottish Names

    Well, looks like I was right: "...like this: mac_dobarchon..."
  26. Replies
    340
    Views
    15,801

    [Tool] Re: Bovine M2TW Checker

    I am really not an animations guy. I mean there are ways to pack animations that defy regular directory order by directly working with the pack files. That has thrown me a couple of times with RotK....
  27. Sticky: Re: Report all your issues with the TWC Downloads section here

    It would have been unsolicited advertising (spam bot stuff) normally but it was a link high jack. I checked the source code of the link before removing the pic to make sure. Lesson: do not use...
  28. Replies
    2,291
    Views
    2,182,307

    Sticky: Re: Stainless Steel 6.4 Released!

    Deselect using set up? Then start a new campaign.
  29. Replies
    3
    Views
    170

    Re: Novus Mundus (very early beta)

    .
    .

    Important!


    Keep in mind that this is so far a very basic beta version, rather a 'proof of concept' only.
    Do not expect a playable mod, complaints in that regard will be simply ignored...
  30. Replies
    3
    Views
    170

    Novus Mundus (very early beta)

    .
    .
    Novus Mundus



    ConceptThe mod idea is based on alternate history. Like:

    What if the Romans made it to America?
  31. Replies
    340
    Views
    15,801

    [Tool] Re: Bovine M2TW Checker

    The main area this tool would be very handy, provided it backs up the removed files, would be the unit_model and sprites directories**. The findings of Bovi's tool are straight forward here: either...
  32. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    These two lines from post #88:



    [files]
    replace data\world\maps\campaign\imperial_campaign\descr_strat.txt with:
  33. Sticky: Re: Report all your issues with the TWC Downloads section here

    Toasted, the second one was a screenshot uploaded to a russian site that got high jacked by the site after some time.
  34. Replies
    340
    Views
    15,801

    [Tool] Re: Bovine M2TW Checker

    That sounds like a great tool. Certainly would have saved me a couple of hours work with the latest RotK release.
  35. Replies
    3
    Views
    160

    Re: Help with Scottish Names

    Have you tried to put the name into quotation marks?
    If it is from a mod check the descr_names how thename is 'spelled' - the data name in there may look something like this: mac_dobarchon or...
  36. Replies
    1
    Views
    77

    Re: IO File First CFG file issue

    Looks like the block graphic bug. Easy fix.

    If that is the crusades campaign then simply install my desktop shortcuts and run the campaign with that - it makes the DLC campaigns 'moddable', eg...
  37. Replies
    1
    Views
    151

    Re: Changing fort siege length

    Siege length in general appears to be hard coded, haven't come across any file that might change it.
  38. Thread: FAQ

    by Gigantus
    Replies
    440
    Views
    107,331

    Sticky: Re: FAQ

    The old launcher (1648.exe) doesn't do the trick anymore. You need to start the mod with the shortcut to the executable.bat file.

    The mutation can be done manually by copying the content of the...
  39. Replies
    4,116
    Views
    432,459

    Sticky: Re: Bugs Reports & Technical Help

    It's in the EDU: stat_stl line
    Don't think you can remove it, rather set it to a sensible number as the AI does not merge or retrain. Doesn't help the game if a full AI stack has less then 300...
  40. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    For some reason it appears that the first two lines are missing. Copy these lines to the top so that it looks like in my example.
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4