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  1. Need Help Editing a Mod for Napoleon (if possible)

    Hi, has anyone heard of the North & South: ACW Hardcore mod for Napoleon Total War? Here's the link: https://www.moddb.com/mods/north-south-the-american-civil-war-hardcore-submod.

    I'm wondering if...
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    Need Help Editing a Civil War Mod for Napoleon

    Hi, has anyone heard of the mod North & South: ACW Hardcore Submod for Napoleon Total war? Here's the link: https://www.moddb.com/mods/north-south-the-american-civil-war-hardcore-submod.

    I am...
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    Re: Zephs Eastern Princess Integration?

    Hi, what would be the updates for 2021? I assume I'd skip the 1.2 patch, for instance, etc. Thx.
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    [Resource] Re: 12 turns per year with proper aging

    Wow, I must get a new pair of glasses or something. Characters do age -- it just happens in Dec., rather than Jan. It isn't a big deal if you think about it.
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    [Resource] Re: 12 turns per year with proper aging

    Fixed the issue -- I had earlier exaggerated the movement range for troops, et al., to 1000 and naval vessels to a crazy 2000, haha. I think that's what got things the crash because even though I can...
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    [Resource] Re: 12 turns per year with proper aging

    Just used your code: monitor_event PreFactionTurnStart FactionType england ;;first faction of the mod or first playable faction

    Except I replaced england with venice. Worked beautifully until it...
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    [Resource] Re: 12 turns per year with proper aging

    So could you make that work for hotseat, meaning, it's all one month during the first turn of whatever amount of factions you play with and then summer again, for, say July for the turn after until...
  8. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Could this mod finally make 12TPY (or even better, 24TPY) work for hotseat M2TW or SS 6.4?

    Currently, for me at least, the 12TPY works fine if you're just looking at the little icon on the...
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    [Resource] Re: 12 turns per year with proper aging

    Last comment was for
    alreadyded.
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    [Resource] Re: 12 turns per year with proper aging

    So you made a 12TPY mod which is compatible with SS 6.4 hotseat campaign? Where do I sign, this sounds awesome!
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    Poll: Re: Which faction will you play first?

    Ha! Poor Phrygia's got nothing [0%]!
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    Poll: Re: Which faction will you play first?

    Judah, isn't it obvious?
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    [Resource] Re: 12 turns per year with proper aging

    Let me clarify: all 27 factions happen in 1 turn = 1 month if you pay attention to the little box above the small map to the bottom-left -- for example, it'd say "1100 AD" with the winter icon next...
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    [Resource] Re: 12 turns per year with proper aging

    So I'm having a huge problem with this 12TPY script in SS 6.4 hotseat -- say one plays all 27 factions -- you'd expect that after all 27 turns, you'd just finish one month -- with 11 to go before...
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    Re: 4TPY & 12TPY Submods for SS6.4

    Lastly, you say not to mess with the descr_strat portion, but what of playing factions one can't play off the start of the game, like the Rebels? Or what if one gives Rebel territory to another...
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    Re: 4TPY & 12TPY Submods for SS6.4

    So cool! Is it at all possible to make it 24TPY and make events like the arrival of the Mongols happen based on turns rather than years, or, at the very least, move up the year when they arrive...
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    [Resource] Re: 12 turns per year with proper aging

    Could this work for SS 6.4? And could you make it 24TPY rather than 12?
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    Re: Is there a 5 or 12 turn per year mod?

    How would I go about creating a 24TPY for the early era campaign in SS 6.4 with correct aging per characters, etc.? Or could you out it together? Any help [instructions, etc.] would be greatly...
  19. Why does it take this long to get from point a to point b in SS 6.4???

    This is ridiculous, in fact, it's just dumb: I took a small army and left Exeter by ship -- guess how long it took me to reach Jerusalem? 11 TURNS! And that's winter, summer, winter, summer -- that's...
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