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    Sticky: Re: Bugs Reports & Technical Help

    Got the apparent 0.98 version from google Drive, and Varad seems to be undergoing an identity crisis....
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    Re: Roads - some overhaul ideas

    Just for the record navigable rivers will open a whole can of worms. Look at DAC and the Anduim problem.

    That said a movement bonus from a fluvial infrastructure sounds really reasonable. Don't...
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    Re: The thread for horrendous suggestions

    A buckload of Papal States scripts, monitors, and traits relating to the general state of catholic faith so instead of just acquiring more land, you get to actually go for wider, strategic...
  4. Thread: HUNGARY

    by RodriguesSting
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    Re: HUNGARY

    Hungary is a very interesting nation to play as. If you think Catholics have it easy, first off, you are actually thinking of Latins, and second, Hungary will change your mind.

    Strategically, they...
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    Sticky: Re: Bugs Reports & Technical Help

    https://cdn.discordapp.com/attachments/366756238001700875/800865711127527434/unknown.png

    Okay, I know precisely what's happening. What I need to know if it is intended or not.

    Logging camps are...
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    Sticky: Re: Bugs Reports & Technical Help

    Nothing, she's been there for a LONG time now.
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    Sticky: Re: Bugs Reports & Technical Help

    https://cdn.discordapp.com/attachments/366756238001700875/800519494094684190/unknown.png
    No idea how that happened.
  8. Re: No huge cities? / Differentiating population centers

    What defines the maximum size of cities in the mod is, for the most part, the character of the civilizations. "Civilized" peoples, like Hellenes, Phoencians, Romans, and Parthians (at least post...
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    Re: LITHUANIA

    Interesting that you mention them becoming Orthodox because I assume that's a far easier change to pull out than becoming Catholic. No papal interface to worry about. Furthermore, they would become...
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    Re: Reputation and agressive pope

    Something you have to keep in mind is that the bigger your nation gets, the more neighbors it will be forced to interact with. If you completely forgo diplomacy, or just don't give it enough...
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    Re: LITHUANIA

    I understand that, I just thought it would be a neat side-effect of capturing high level non-pagan settlements and drawing some sort of strategic benefit out of the facilities there, be city schools...
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    Re: Reputation and agressive pope

    Another reason reputation is important for catholic faction is because most of them don't have a good access to a good assault infantry, other than knights. Therefore, holy orders are very important...
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    Re: LITHUANIA

    Yes I have, it's part of the report. Alongside the suggestion of them getting *something* out of schools and universities, or at least giving more non-religion-restricted triggers to get some...
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    Re: LITHUANIA

    Therefore getting soldier training from battlefield experience is an oversight and the triggers should be revised.
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    Re: Family Trees

    That much I am aware of. But if generals don't start married there's really no reason to represent them in the family tree as they wouldn't reproduce. Anyway, playing a lot with France. Wonder if the...
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    Re: Family Trees

    Interesting, I just wasn't aware there were mechanical differences between generals and family members.
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    Re: Abysmal turn times

    My game runs more stable when I am playing in Windows 7 compatibility mode (the computer is 7.1), but turn times are significantly longer. Regardless, the usual, crash-prone turn time is 35 to 40...
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    Sticky: Re: Bugs Reports & Technical Help

    Was having CTD on Slaves turn. May have quick saved a bit too close of it, because now I get CTD when I try to load it. Windows 7 compat didn't work (in fact may have caused the fatal load crash).
    ...
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    Re: Family Trees

    I checked the french family tree. Looks much more extensive than before, which is nice, but I couldn't help but notice two generals are still outside of it. Any particular reason for that? I thought...
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    Sticky: Re: Screenshots / Empires' Maps Thread

    Just a little joke to illustrate some things that I brought up about Lithuania. Notice too its just turn 20.
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    Sticky: Re: Screenshots / Empires' Maps Thread

    https://cdn.discordapp.com/attachments/366756238001700875/799054773092483122/unknown.png
    That's what 0 towns do to a mfr
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    Re: LITHUANIA

    So, playing them, I realized how absolutely overwhelming the Giltine Chosen are on a strategic level.

    Tactically, they are, by far, your best troops on early game. Considering they are scary,...
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    Sticky: Re: Bugs Reports & Technical Help

    The Orthodox seem to be unable to build castle libraries and monasteries, that are very useful for education. Furthermore, the Ikoner Studio, while serving a similar strategic function as the Artist...
  24. Re: Detailled unit stats

    And thus a bug ascends to a feature.
  25. Thread: GEORGIA

    by RodriguesSting
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    Re: GEORGIA

    Georgia is being a very interesting play-through for me so far. They may not have dirt cheap units for me to abuse, but start on a surprisingly strong position that I can capitalize on. Nonetheless,...
  26. Re: Detailled unit stats

    https://cdn.discordapp.com/attachments/366756238001700875/798621039117598761/unknown.png
    First and only bug so far. Do you happen to have the original files, so I can swap if it becomes a problem?
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    Sticky: Re: Bugs Reports & Technical Help

    Novgorod can build an Ikoner Studio much earlier before Anna (although not on game start). I also I could only recruit priests after building a Cathedral there, which makes problematic dealing with...
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    Sticky: Re: Screenshots / Empires' Maps Thread

    https://cdn.discordapp.com/attachments/366756238001700875/798365672341372928/unknown.pngMy Kiev siege army. Had to rush it, not sure it will do...
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    Re: RUS (Kiev & Novgorod)

    I have a few observations to make regarding Novgorod on early game.

    1 - Inconsistent Barracks recruitment
    City Barracks:
    Level 1 - 2 SM, 2 JM
    Level 2 - 3 SM, 3 JM, 2 SLA, 2 ECM
    Level 3 - 2...
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    Sticky: Re: Screenshots / Empires' Maps Thread

    https://cdn.discordapp.com/attachments/366756238001700875/797706039797481502/unknown.png
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    Re: SSHIP - General Discussion

    You either fought on overwhelming odds, or your general didn't partake personally in battle.
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    Suggestions

    After getting my suggestions kicked from one thread to another way too many times, I decided to face my fear of creating new threads and make what you guys can, possibly, make the start of a...
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    Re: Family Trees

    It's mostly so you could marry off your generals without fear of their children cluttering the family tree (hidden or not) and thus leaving more space for the generals you actually want to have kids....
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    Re: SSHIP - General Discussion

    I had an idea that I think could make family management a bit more interesting. Of course, there's the hard limit of 4 children per general, with males becoming generals, and females, either...
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    Re: Family Trees

    The issue of family management reminds me of something I thought as a way to possibly fix undesirable breeding, specially with locked marriage proposals. How about the FL having an ancillary that,...
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    Re: Family Trees

    There's two possible ways to get a diplomat. 1 - Have a city (stone walls), and be a capital, or, 2 - Have a city (stone walls), and have a Theologians guild. Quite a few factions have their de-facto...
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    Re: Family Trees

    Wouldn't that really screw up factions that take a long time to get diplomats though?
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    Re: Family Trees

    I would be very interested if you managed this fix on all factions. Hidden family trees haunt my nightmares. This submod (HIP that is, not this sub-sub-mod) clearly is trying to achieve a higher...
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    Re: Family Trees

    Regarding the first point, I advocate for an EB2-like system, in which all breedable generals are related to the main family by fictional marriages. HRE is a goddamn nightmare as of right now, and...
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    Re: Successor

    So you mean an easy fix to make the ancillary work reliably would be to simply increase the authority bonus given by the trait significantly?
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