Are the voice clips available anywhere? So that one can hear the correct pronounciation.
Type: Posts; User: r3dshift; Keyword(s):
Are the voice clips available anywhere? So that one can hear the correct pronounciation.
You should install the Advanced AI mod, it takes care of such things. :-)
Well, if Albion is just a tiny wee island with a single settlement, they better not bother at all.
Looking forward to the DLC, and hope it's relatively bug-free and enjoyable to play until the...
FFS, they are genuine retards.
Well, I use the Advanced AI mod, and my Lizardmen were buttraped by one of the rogue armies. I too thought they would be just sitting around, but no: they raised a large army, declared war on me, and...
I only wish they'd implement all these changes to Warhammer 1 as well. Part 2 is almost unplayable on my rig, ME definitely. Turns take ages, and the fps is horrible. A bloody shame they've abandones...
Roster reveal video:
https://www.youtube.com/watch?v=CQFDYPfcqGU
I must say that these new units not only sound cool, but also look fantastic. This faction has the potential to be the most...
I'm actually a bit intrigued by this DLC, even though I'm not a fan of the horde mechanics (which the pirates seem to be, in some way). The roster seems pretty ace, though.
Battles still look like a Benny Hill piece. Battle duration is not only about how long melee drags on, but also about how unrealistically fast units traverse the terrain.
And the blobbing here is...
Yeah, but the ME campaign is kinda boring. Plus the AI turn times are outrageous: you spend 1-2 minutes actually playing and another 1 or 2 waiting for the AI to finish its moves each turn.
I'm...
Yeah, one guy mentioned the VO is pretty decent, and no more cheesy / boring lines, unlike in Rome II / Attila.
It'd be real nice to start as a Vamp, WE or even human faction in the New World without having to haul's one's ass over there.
Oh, that one? It could be anything. :-)
However, it seems the image has changed somewhat, see the latest version as posted - and mentioned - by DaruWind.
Nope, it looks like a Lizardmen temple. Plus there's jungle all around it.
Is there an image of the New World map with all the LL starting positions marked, TK included?
More than half an hour of Tomb Kings gameplay:
https://www.youtube.com/watch?v=O-aXyiLim2k
None of the above, to be honest. However, I do like the more or less subtle UI changes, and the additional "comfort" features such as camera setting in-between turns.
It's out already, BTW. Been checking it today, too early to come to a verdict yet.
Probably a bug.
In my DE playthrough, the minimap on the campaign map is always hidden at the start of each turn, even though I never closed it.
Thanks for the tip, I'll check out your mod sometime over the weekend.
How about these:
1) My Doom Engineer blew himself up at a city, and even though he succeeded (of course...), when I laid siege to and attacked the city in the very same turn, all of the walls were...
Wait with the purchase, there are some outrageous bugs in the game, and combat is currently horrible. The whoel Vortex / campaign mechanic is quite flawed, too. A pity, as I was expecting more based...
No, you got me all wrong there. Morale is more or less okay this way. It's the frequent routing / coming back numerous times mechanic that sucks.
No problem.
The pin is a bit easy to miss at first. ;-)
There's a small yellow pin at the top right corner of the unit card. If you click it, the stats remain on-screen, also allowing you to compare them with those of other units.
That's great to hear, as in its current state, the game is shite due to the absurd battle mechanics. Any ETA, perhaps...?
Campaign is bland as well, though, but the creator of Advanced AI is...
I see. Thanks, Dogmeat, for even considering my request. I won't be able to test the game some more until Monday, so I'm sure your mod will have changed a bit by then -- if necessary.
Thanks a lot, man, but based on the figures above, this still seems waaaay too fast. Could you pelase do a version with at least 30% reduced movement speed, and ca. 15% lower hit chance? Also, why...
So, which mod prolongs substantially the duration of combat? So far, I've found KAM's mod to be the best, although battles could still last a lot longer as far as I'm concerned.
KAM's Proper Combat mod was updated this morning.
Worldroots work the same way as Beastpaths for Beastmen and the Underway for Dwarfs and Orks.
Yeah, these sagas could turn out to be something good. We'll see, I suppose.
Good to hear it's still alive, then, KAM. I haven't been playing for ages, but perhaps I'll find the time to do another TW:W campaign or two with all DLCs included sometime in the summer.
Is this mod abandoned...? Hope not!
Ouch. Sounds like we're in for quite a wait, then.
Fantastic...
Thanks for the update, KAM.
However, Beastmen are still friggin' OP. Last night, I played a 1vs1 (in-campaign) battle against my buddy, and his axe urgors never broke. They fought down to the last...
Hey Magnar, just wanted to let you know that - beyond numerous other users - my buddy and I would also really appreciate an update so that we can continue playing co-op as the same race.
Slightly related; perhaps the OP finds something of interest here:
http://www.filmmisery.com/25-chilling-horror-films-you-may-have-never-seen/