Search:

Type: Posts; User: Leonida.; Keyword(s):

Search: Search took 0.11 seconds.

  1. Replies
    11
    Views
    3,746

    Re: Imperator Augustus Map in Grand Campaign

    Yes, it's a huge and boring job,but it's worth it.I am at a good point.I miss the biggest folder, the one called "World".I'm doing everything by hand with the PFM,because the Assembly Kit is bugged...
  2. Replies
    11
    Views
    3,746

    Re: Imperator Augustus Map in Grand Campaign

    Hello Miguel :) the work proceeds. It is very long and boring, and in the short time I have available I try to do my best.
    We need to change everything ... factions, property of the regions,...
  3. [Tutorial] Re: Celticus' Environment Lighting Tutorial for Rome II (and Attila)

    Hi Celticus,sometimes, some environments in the battles are really horrible...too light ... too red ... too unreal.I want to eliminate them,but to do that i have to understand what are they.
    How can...
  4. Replies
    11
    Views
    3,746

    Re: Imperator Augustus Map in Grand Campaign

    Thank you so much Miguel, you gave me a very important piece of information that I had not noticed.
    Now I start working. I keep you informed. You are very kind and helpful.
  5. Replies
    11
    Views
    3,746

    Re: Imperator Augustus Map in Grand Campaign

    Yes is inverted,but is a bug.It is hard to explain,don't know english.But this is the link,if you want you can take a look.It is installed in 10 seconds :)
    ...
  6. Replies
    11
    Views
    3,746

    Re: Imperator Augustus Map in Grand Campaign

    If i choose to play the campaign "Imperator Augustus" in the mod of Thomahawks,on the screen where i choose the faction with which to play,all factions of the "Grand Campaign" appear...
  7. Replies
    2
    Views
    1,956

    Re: Porting IA map into Grand Campaign

    have you found a solution,SanderP? I would love it too...

    Could unblock all factions in IA and edit it, but the developers of DEI and Thomahawk they did differently...I would like to know how they...
  8. Replies
    11
    Views
    3,746

    Imperator Augustus Map in Grand Campaign

    Hello to all,I realized that DEI,and a another mod, uses the Imperator Augustus map,for the Grand campaign.How is it possible? I opened the file with PFM, and the startpos they use is "main_rome" and...
  9. Replies
    1
    Views
    2,442

    Re: Reskin Map Campaign

    Guys, nobody knows where these files are? Moreover, the terrain and sea textures of the DLC ED, where are they located in the PFM? Thanks anyway :)
  10. Replies
    25
    Views
    7,526

    Re: BOB crashed when i want to make a Startpos

    the latest version of the AK, works perfectly for all campaigns (punic,gaul,ed,greek) exept for Grand Campaign.
    This is a big problem for me,because i want to give all the territories of Nova...
  11. Replies
    25
    Views
    7,526

    Re: BOB crashed when i want to make a Startpos

    Fridericus,I reported the problem on their official website....we hope well.
    As i said, with AK 17 beta I can do everything,the problem, however, is that in the database there are not the factions...
  12. Replies
    25
    Views
    7,526

    Re: BOB crashed when i want to make a Startpos

    but will they update it? I made my changes, but obviously I can not use the factions presents in the DLC DK.
  13. Replies
    1
    Views
    2,442

    Reskin Map Campaign

    Hello to all,i'm creating a mod that changes the color of the water (sea,rivers,and lakes) in the Map of CampaignTthere is a problem, i can not find the files that allow me to change the color of the...
  14. Replies
    25
    Views
    7,526

    Re: BOB crashed when i want to make a Startpos

    Ok,I switched to the version 17_beta of AK,and it works perfectly.But I'm not satisfied: if I want to change the campaign of ED I can not? this is absurd.
    Thanks to all:thumbsup2
  15. Replies
    25
    Views
    7,526

    Re: BOB crashed when i want to make a Startpos

    Ok,i have ED and DK.
    I did everything you said Miguel.I made a startpos for the campaign "Hannibal at the Gates",giving the city of Spoleto to the romans.All Ok,all Perfect.Then I did exactly the...
  16. Replies
    25
    Views
    7,526

    Re: BOB crashed when i want to make a Startpos

    Hi Miguel and thank for your answer.I have tried two tutorials: that of Mitch ( http://www.twcenter.net/forums/showthread.php?638154-Assembly-Kit-Guide), and that of Dresden,that you kindly advised...
  17. Replies
    25
    Views
    7,526

    Re: BOB crashed when i want to make a Startpos

    I tried to make a simple mod too.I gave the Romans more money at the beginning of the game,but BOB crash.Help me please,it's very frustrating.
  18. Replies
    25
    Views
    7,526

    BOB crashed when i want to make a Startpos

    Hi to all and sorry for my bad English.
    I want to create a startpos.I want to give all the territories of Carthago Nova to Carthago.Before doing this big mod, I did a test: give to Rome the city of...
  19. Replies
    3
    Views
    2,372

    Re: How to put file ESF in PFM?

    Very Thanks Daruwind :) I am at the beginning whit the modding.Your counsel is precious.Thanks! :)
  20. Replies
    3
    Views
    2,372

    Re: How to put file ESF in PFM?

    Hello,sorry for my insistence,but I need to know as to put folder: "campaign\main_rome\startpos.esf" in the PFM.

    Sorry my bud english and thanks :)
  21. Replies
    3
    Views
    2,372

    How to put file ESF in PFM?

    Hy at all,my question is simple.I hope you can help me.Bye :)
  22. Replies
    146
    Views
    72,817

    [Resource] Re: Rome II rigid_model_v2 editor/ exporter ms3d

    Thanks Sir, you've been a great help:)
  23. Replies
    146
    Views
    72,817

    [Resource] Re: Rome II rigid_model_v2 editor/ exporter ms3d

    Ok Sir.:)
    but I want to put in uu3d the model_rigidsV2 and the original texture of my helmet.
    Is it possible?
  24. Replies
    146
    Views
    72,817

    [Resource] Re: Rome II rigid_model_v2 editor/ exporter ms3d

    Yes Sir,about the texture. I have a helmet whit colored everything and I want to put it on 3ds max. to put it on 3ds max I have to convert it using UU3d, but UU3d eliminates colors. The helmet in...
  25. Replies
    146
    Views
    72,817

    [Resource] Re: Rome II rigid_model_v2 editor/ exporter ms3d

    Hello everyone.In demo version of UU3D the rigid_models_V2 are with no color.if I buy the full version,the rigid models will be colored? Thanks
  26. [Tutorial] Re: how to export files rigid_models the Assembly Kit V2 in 3ds max ?

    also transport objects from the Tweak in 3ds max you need this program ?
  27. Replies
    93
    Views
    50,651

    Re: Unit Preview [with many screenshots]

    This mod is fantastic!
  28. Replies
    9
    Views
    1,491

    Modeling with 3ds max

    Hello everyone, there is in the TW center a basic tutorial for modeling with 3ds max? Thanks at all:)
  29. Replies
    146
    Views
    72,817

    [Resource] Re: Rome II rigid_model_v2 editor/ exporter ms3d

    Thank you so much :), you think that will be released a free software in this year?
  30. Replies
    146
    Views
    72,817

    [Resource] Re: Rome II rigid_model_v2 editor/ exporter ms3d

    Thanks,but for converter file rigid_models_V2 in .obj I need the full version of UU3D. It's true? if I click "save as" he tells me to buy the full version.:(
  31. [Tutorial] how to export files rigid_models the Assembly Kit V2 in 3ds max ?

    Hello everyone:) my question is all in the title.

    ps.Sorry my english:mallet:
  32. Replies
    7,362
    Views
    785,143

    Re: Italiano

    Ciao:) un altro italiano in ballo.Mi sono iscritto da poco,davvero è così morto il TWcenter? forse perchè non conosco l'inglese ma vedo un sacco di guide,tutorial:hmm:
    Mamma mia che sollievo quando...
  33. Replies
    146
    Views
    72,817

    [Resource] Re: Rome II rigid_model_v2 editor/ exporter ms3d

    Hello :) Sorry my english.I am italian boy. It possible convert a rigid_models V2 in file obj ? Halp me please:help: Thanks.
  34. Replies
    233
    Views
    176,045

    [Tutorial] Re: How to make a custom unit with PFM

    I'm sorry,my game is localize in ITA.In folder local_it pack I do not find text\db files.Help me please...
Results 1 to 34 of 34