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  1. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    The basics: Greek factions & Roma have it the easiest, as their ships are pretty much top-of-the-line. For Barbarian you'd have to use mercenaries (Trieres - either missile or assault). Barbarian...
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    Sticky: Re: [Support] 1.2 Bug Reports

    ah, oki then. I was just wondering if it was an oversight.
    The merc ships you can get are decent enough for ramming, so they aren't really that bad.

    edit: looking forward for the barb-overhaul to...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Dacia (Getae + Odrysian) should get a proper "heavy marine" for their heavy raider like any other barbarian faction. Their weak axemen don't even scratch a basic greek Assault Triere in boarding...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    It's already hard to incite a rebellion the common way without getting the instant proc in most cases. My current 'new' enemy Roma *eg* sits safe and sound on 32-40 PO without even having an army for...
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    Re: Research rate dropping?

    Honestly, I wouldn't bother by such small changes in research even if you are new to the game & mod. The mod in itself is rather complex and there are crapton of factors that influences research....
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    While trying to incite rebellions I noticed the AI often attacks too early and fully waste the possibility to ever take the settlement. I was even lucky in 2 recent attempts to trigger an instant...
  7. Re: IA offers my settlements via diplomatic missions too often.

    I think it's totally random, but I sometimes get the feeling the higher the diplomatic standing toward a faction is the more favorable results trigger instead of fails. Could be my imagination ^^
  8. Re: IA offers my settlements via diplomatic missions too often.

    Then you were damn lucky :)
    Happens every now and then and only on a critical success. It rolls in the background on a variety of events: 4 regular (bard, horsemaster [eastern + barbarian], tribute,...
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    Sticky: Re: [Support] 1.2 Bug Reports

    rom_HELLENIC_port_large_military_3 is missing certain subfaction's 'Gre_Assault_Tetreres' (ie. Gre_Assault_Tetreres_Pon) and can only be built in warf II & IV.

    "Gre_Assault_Quinquereme_Pon" can...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    If you got access to a resource either by trade or conquest, that gives you unrestricted access to the building requiring it = your faction does own it now and not just the region.
    Good examples are...
  11. Re: How to grow without totally trashing my reputation?

    The typical cooldown or decay to get no diplomacy-penalty was 10 turns, after breaking an agreement up to declaring war. Should affect all agreements you had, even trade. You could attack after like...
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    Sticky: Re: [Support] 1.2 Bug Reports

    "r2_sp_trait_all_agent_army_poison_provisions" should use negative values, like some of your starting traits or "agent_spy_subterfuge_3_mass_poison" character skill. Else it increases the sabotaged...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Pontus is missing 'Supply_Greek' in units_to_groupings_military_permissions_tables, it does have the 'Supply_Eastern' though, but because it uses the greek-building chains, it never can built the...
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    Sticky: Re: [Support] 1.2 Bug Reports

    I can't help it, but the unit icon "Mac_Hiera_Ile_Late.png" looks off, specially if zoomed in.
    The leg from the rider is placed to far behind, and the horse looks like glued together out of 2 parts...
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    Re: Political Promotion - Cursus honorum

    ^yes - worked in my oldish Egypt campaign (*finished with veni, vidi, vici yay*) half a year ago....and is working exactly like that in my fresh Bactria campaign. (started after the update, so no...
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    Re: Political Promotion - Cursus honorum

    Baktria:
    My highest farming/tax General has political rank 5 already (age 41 / rank 6 - Macedonian Nobility) - manually promoted.
    I think the script ensures, that at least fighting generals get...
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    Re: Auto Resolve Battle completely broken

    Have fun auto-resolving against a late Sarma, Parthia or Hayk army *wicked laugh*
    Those armies gave me a major headache and were uttermost fun to play in battle. I so hate cataphract archers.....
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    Re: Auto Resolve Battle completely broken

    Veni, Vidi, Vici!Complete an entire campaign, winning every battle, without auto-resolving.
    The mod is literally made to actually play more than 1 or 2 battles by hand per campaign, other than the...
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    Re: Political Promotion - Cursus honorum

    IIRC in older DeI revisions the Cursus honorum was fully script controlled and battle dependent. Now you can just use 'secure Promotion' once the level + age requirements are met as well. (because I...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Scythian Armored Lancer still have 15 ammo for their javelins, making them an incredible (~insane) powerful shock cavalry. Guess it's set to 1 like the other ones.
  21. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    Baktria Heroic Cavalry: (Bac_Heroic_Cavalry)
    - wrong or intentionally proper attribute group in land_units/CORE_Hellenic: should be set to 'cavalry_missile_east_disciplined' - else they are missing...
  22. Sticky: Re: [Offiial Submod] Alternative Pike/Hoplite Phalanx/Shieldwall

    ty
  23. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    Eco-win triggered just fine the turn after - just wanted to mention it. Was only puzzled in between, while checking the conditions and the commodity-counter kept switching.
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    Re: How to deal with Carthaginian navy?

    yeah, ramming still (easily) win most naval battles for sure, specially if you have access to better navy, like Roma or greek factions in general. You still can crank up ramming damage by up to 40%,...
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    Sticky: Re: [Support] 1.2 Bug Reports

    The amber ressource if acquired by trade, which is important for the economic-victory, vanishes after reloading & fighting a battle.
    Want to avoid the next faction war for the ressource, though.
    I...
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    Re: Ahhh What's this???

    def. not caused by DeI; I only have the better-water III and the old blood-mod and no issue. (and Reshade)
    It looks like you can smoke it *weird laugh*
  27. Sticky: Re: [Download & Installation] Divide et Impera 1.2.6a - Updated Sept 11

    thank you very much! :Þ
  28. Re: Army Traditions & General Buffs factored into Auto-Resolve?

    ...whatever I might or might not have said, was probably pointless anyway. (and I was too stupid to delete the comment)
  29. Re: How does one reduce banditry (1.2.6 - Grand Campaign - Rome)?

    a good building is the salt-thingie (agrar-chain), adds a little food, income and reduces the penalty & yellow food-building (capital), which I have in each province anyway.
    And there are 2...
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    Sticky: Re: [Support] 1.2 Bug Reports

    I go full for ramming, have 2 dedicated fleets - that cover most area, both have also supply ships and tiny fleets, that can do the job too.
    But given your faction, I can see your problem :) I use...
  31. Re: Army Traditions & General Buffs factored into Auto-Resolve?

    For the white bar-buff and that I can answer for pretty sure - it goes beyond! My Peltast Pikemen, that are by default "maxed out" at 15 melee attack, are currently sitting on 26 MA :> [it's my most...
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    Re: How exactly does the slave mechanic work?

    They are spread across all provinces and you can influence the decline & negative public order in a province with the slave market-chain (yellow building in the province-capital).
    If you get one of...
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    Sticky: Re: [Support] 1.2 Bug Reports

    ^baggage train works fine for me (steam version currently, but will switch back to twcenter after the campaign). I prefer the ship-supply, whenever possible. (and no one wants to mess with greek...
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    Sticky: Re: [Support] 1.2 Bug Reports

    The indian archer chariot does not really fire on the move for me - occasional 1 guy will release an arrow, but that's about it. As soon as it stands still or you give the firing order, all shot...
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    Re: Any Point Using Slingers Instead of Archers?

    That answers my questions - ty :P
  36. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    they are pretty handy and available rather early, but had to switch them to more AP damaging cavalry.


    edit: *cough* is there a reason, besides the 3/6/9% success chance, that...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    holy crap! :> I only discovered them recently, but my forces are widely spread and I use a jumper force to bring them to the front-line, so I have yet to see them in action. Hmm, the one African...
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    Re: Any Point Using Slingers Instead of Archers?

    On a sidenote, does anyone has tried, what range you get with let's say the Balearic slinger (215 base range) with all general skills + traditions? I usually don't take the traditions for missiles......
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    ah, I figured as much.
    Further, is there a way (or will be?) to see my settlement's security vs. agent actions, similar to AI controlled regions or am I just blind?

    Cappadocian Lancer is also the...
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    Re: Any Point Using Slingers Instead of Archers?

    ^that's a good point with shields / armor. Hellenic/Roman/Eastern have access to reasonable sturdy bowmen and with pretty good range as well. But in the second line and proper flank-protection, they...
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