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  1. Sticky: Re: Warhammer I & II Computer & Hardware Recommendations

    They could however up the requriment for Memory and GPU, and hard drive (like recommend a SSD). With a lot more regions and factions, especially for combined map, game 2 requirements may not be...
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    Re: Question about startpos.esf

    1. Not really. Startpos are not compatible, that's the big issue when modding the startpos compared to script and DB. You can have both run in the same time (it would be a bit like trying to load...
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    Re: Warhammer III announced.

    Let's analyze the actual info we have:



    This is good news. Siege are currently boring, because the maps are very similar. Question is how much is "much, much wider"?



    This also seems very...
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    Re: Warhammer III announced.

    We got Cathay roster reveal, and the new siege rework. Still anybbody here willing to dicuss that?
  5. Re: Problem with Recruiting Lords & Heroes for High Elves

    This kind of things may not be in the tables, probably in the scripts.
  6. Re: Giving a bonus to all units of a certain type globally

    Create the set in 'unit_sets_table". Add units to it with "unit_set_to_unit_junction". You could use existing unit sets, but it's not sure they corresponds to what you want. Look at the tables from...
  7. Re: Giving a bonus to all units of a certain type globally

    In campaign you can apply an effect to a unit set (you'd need to place all the units you want in the proper set, like a set for cavalry, a set for flyers).
    But this won't work in custom battle.
    For...
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    Re: The Silence & the Fury

    Same as with all DLC. Extra units and lords can be used by AI. So you don't need to buy the DLC if you just want to face these units. You need to buy it if you want to play it. Coatl or Troglodon are...
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    Re: The Silence & the Fury

    I got them all. Nice if you want to play Beastmen
  10. Re: Modding Incomes for Under-Cities and Pirate Coves

    glad you found it.
  11. Re: Modding Incomes for Under-Cities and Pirate Coves

    can you post a screen of your modified building_effects_junction_tables?
  12. Thread: Bug report

    by Steph
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    Sticky: Re: Bug report

    Also, you can't have any other mod adding units. Not compatible with voices
  13. Thread: Bug report

    by Steph
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    Sticky: Re: Bug report

    Italian campaign or grand campaign? Mod is for Grand Campaign only
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    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    Have you tried using RPFM diagnostic tool? It can help identify errors.
    From what I see, it seems you have a main_unit which still uses the original value (wh_main_emp_inf_halberdiers), while other...
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    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    hard to tell without seeing what you did. Can you ost a screen of the tables you have and the lines inside?
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    Re: Warhammer III announced.

    Yes, I'm also very curious about the map (game campaign), and VERY curious and kind of anxious about the combined games map.
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    Re: Warhammer III announced.

    I really like Cathay from what I've seen. A well balanced race with enough fantasy, but not too much
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    Re: Cavalry after Patch 1.12.1 and Cavalry Beta

    Mostly because I have enough work to do with my mod on the main line of the game. I can't work on both lines at the same time, so I'm waiting for the results of the beta, and integration of the...
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    Re: Cavalry after Patch 1.12.1 and Cavalry Beta

    I ddin't try the beta, so no idea.
  20. Thread: Discord ?

    by Steph
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    Re: Discord ?

    There is discord, I'm not sure there is good quality of discussion there. The official forum is awful, mostly useless threads (like everyday you get several threads asking if people think CA will...
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    Sticky: Re: Warhammer I & II Mod Questions & Recommendations

    That means if you don't do that, which is a hard work, it won't work.. So maybe a modding goal that may require to reduce ambition
  22. Thread: Pictures gallery

    by Steph
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    Sticky: Re: Pictures gallery

    The problem is Can't give "just a little touch". I'd need to rebuild my reference docs, rebuild the base elements I used for textures, etc. So it's weeks if not months of works, and I'm already very...
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    Sticky: Re: Warhammer I & II Mod Questions & Recommendations

    You probably need to use an animation for a range unit if you want them to use range attacks.
  24. Thread: Pictures gallery

    by Steph
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    Sticky: Re: Pictures gallery

    Posting a link to picture from your own computer (desktop) won't work. You need to upload it somewhere
  25. Thread: Bug report

    by Steph
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    123,575

    Sticky: Re: Bug report

    I think I removed it from the campaign, maybe not from custom battle.

    I won't made any update of the mod since I lost all my files due to HD failure, so you have to do it yourself if you want to...
  26. Thread: Bug report

    by Steph
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    123,575

    Sticky: Re: Bug report

    You shouldn't see the Grande Batterie I think. As far as I remember, I removed that.
  27. Re: Several questions - light rays, non-magical hero retinue, hero retinue instead of lord, large or not units, unassailable chaos armies

    5- These Chaos armies are probably triggered by one of the main race when they do a ritual linked to the Vortex campaign. They can only interract with the faction which did the ritual, even their...
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    Re: Table Column Definitions

    try to put your version of the mod in the data folder.
    For description, look at the assembly kit. It "explains" some of them, but not in details.
    There is no full description of everything to my...
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    Re: Modding question about the fire/ smoke effects

    copy the parts with smoke to another mod
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    Re: How to fix campaign

    Hmm.. Maybe I don't remember well, I haven't touched the game for a long time.

    Normally, in your campaignį_map folder, you should have a MoE_Map_Europe, with a "display" subfolder. If you don't...
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    Re: How to fix campaign

    It requires some textures which IIRC are in the zip, and should be correctly set up if you follow the instructions.
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    Re: How to fix campaign

    Did you do this from the manual installation instructions?
    - For the campaign, unzip MoE_eur_napoleon.zip in the data\campaigns folder
  33. Thread: Base Reload Time

    by Steph
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    Re: Base Reload Time

    try to put 0
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    Re: How to fix campaign

    Mac? Switch to a PC with Windows...
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    Re: How to fix campaign

    You obviously missed something in the installation.
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    Re: Modding question about the fire/ smoke effects

    PFM or RPFM are fan made tools that you can to edit mode packs quite easily.
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    Re: Hiding RoR recruitment button

    I think this is likely to be hardcoded. You could probably script something to change it, but this means new skills to learn.
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    Re: Warhammer III announced.

    Most of this is looking very nice. But I'm a bit concerned with the Ogres. Having them for all factions seems a bit weird, and I hope you can decide to attack them instead of recruit. Let's wait a...
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    Re: Warhammer III announced.

    It's not a race.

    Great Bray Shaman as lord, a dwarf as LL (name not sure yet), and "reinforcement units", as Ogres.

    Mechanism; there 's chance an "ogre camp" spaws anwyhere after a battle,...
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    Re: Warhammer III announced.

    And Gorghon, Coatl, Troglodon...

    And 5 different Ogres completly unexpected in Warhammer II
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