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    Poll: Re: In-Depth Unit Analyses

    Actually you'll be surprised to know that pantodapoi are a formidable choice for garrisons. They have the best PO bonus/cost value of the game.
  2. Re: Can't get the Getai reform to happen (the protectors event especially)

    You need to conquer Streuinta and Noreia. Only when you have both the Bastarnae invasion should trigger, and that should unlock the reform.
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    Re: Uncomfortable humanitarian

    Send him live a peaceful life governing a settlement with low taxes.
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    Sticky: Re: Fans suggestion thread for future releases

    AI retrain units in regular single player campaign. If you doubt, just look at the remaining eleutheroi province after turn 100 or so, you'll see units at full strenght and with gold chevrons thanks...
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    Sticky: Re: Fans suggestion thread for future releases

    No that's idealism. :whistling
  6. Re: [2.35A R2] Unit card bug for rebel generals

    Please tell us the name of the province in which the stack appears. I have already saw buggy portrait in another mod, and the cause was that the script was missing handing out a portrait.
    I noticed...
  7. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    @Wallachian Playing as Genoa, I had several battles where Sestieri Pavise Spearmen were tired during the deployment phase. But the weird part is that it was only one of the several sestieri I had....
  8. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Hello,

    Is is intended that the units lose their stamina so fast ? Sometimes it is even to the point that one unit is tired during the deployment phase.
  9. Re: Alexandria and Memphis shouldn't be surrounded by a desert

    On the strat map, sure, the Nile delta is green as you would expect. The problem seems to be that it doesn't translate well in the battlemap, hence why we have desert battles while the battle takes...
  10. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Hello,

    Congratulations on the new release, your work is impressive !
    I was wondering if the team is happy with the current battles dynamic, with a very high casualty rate, or if it is planned to...
  11. Re: Alexandria and Memphis shouldn't be surrounded by a desert

    Honestly this looks like a very minor and easy modification to do. Just to recolor some pixels on the settlement's location in the map_climates.tga file.
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    [Tutorial] Re: Adding on-wall deployment

    Too bad the flat constraint is so restrictive. But the whole doors and links thing sounds cool for architectural creativity. Thank you!
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    [Tutorial] Re: Adding on-wall deployment

    Hello Makanyane,

    Very useful informations, thanks for that ! I am making a custom settlement with custom walls and after reading your tutorial I was wondering 2 things :

    1) Quoted from your...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    No you don't need to edit steam launch options, the .bat allows you to launch the mod without having to modify anything in Steam.
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    Re: Saka Revolt breaks the campaign.

    I suggest you try the following :

    1) open the console
    2) Put your cursor on a nearby walkable tile
    3) in the console type : show_cursorstat
    4) then type : move_character "Shamay" x,y

    Where...
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    Re: Saka Revolt breaks the campaign.

    Wow, that's weird. Can you use cheats to get your army out of the rebel settlement ?
    Awful level of unrest in every settlement in the steppe for approximately 40 turns is normal when the revolt...
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    Re: Thoughts on the Total War Remaster

    Would have prefered abandonware. ;)
  18. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Hello !

    Congratulations for releasing such a beautiful mod !

    I started a game as Wallachia and found that the Calarasi Horse Archers have only 1 pts in defense. I was surprised to see that this...
  19. Re: Heroic victories not sufficently rewarded ingame.

    I read that there can be a maximum of 10 at the same time, but I know I had a campaign where there was more than that, maybe between 12-15. So if it is true there is a limit, it's more than that.
    ...
  20. Thread: Help needed!

    by Domaje
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    Re: Help needed!

    I believe the script adds 80% or 100% unrest (that adds up to the base unrest don't forget), decaying 5% per turn. In my experience, expect 30-40 turns of chaos. ;)

    Tip : if you manage to...
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    Re: Doing away with mechanics generals

    I never had any problem moving my generals as Rome. You're so rich you can have a fleet in every port, and with them no part of the Mediterranean is at more that 4 turns of travel, which means you...
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    [Tutorial] Re: Editing worldterrain files (IWTE)

    Thanks a lot, exporting the tga did the trick. It was effectively not a tga file originaly and I didn't had this problem earlier because I was exporting cropped version of the file for smaller...
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    [Tutorial] Re: Editing worldterrain files (IWTE)

    Here you go.
    Just for you know, the settings I used were :

    Greyscale Control Point = 0
    Height assigned to GCP = 0
    GIpH = 0.92

    364147
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    [Tutorial] Re: Editing worldterrain files (IWTE)

    Just before the crash it says this :

    364145

    I have tried other sizes, cropping the original tga each time to match the worldterrain size I set and so far I have been able to successfully make a...
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    [Tutorial] Re: Editing worldterrain files (IWTE)

    Hello,

    I am working on a custom settlement map and was wondering what is the maximum size of a tga the tool can create a worldterrain with ? I have rezized a worldterrain to 501x501 but when I try...
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    Re: How to use scythed chariots?

    Elephants become cheaper when they suffer casualties. IIRC they have 30 models (10 elephants and 20 soldiers) on huge unit scale, but say you lose two of them in a battle, instead of having 8...
  27. Thread: Embezzlers all

    by Domaje
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    Re: Embezzlers all

    In the next version of EBII, the maximum limit of losses from corruption will be higher. Added to the new script that spawns rebel armies, which means you'll have to have decent garrisons in every...
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    Re: Settlement bug - growth and happiness.

    You can safely continue your save. The pop growth and hapiness boom is a bug from the faction reemergence script and it only last a turn (or none if you save and reload the game when it happens).
  29. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    The 1648 mod have PSF with names to represent cities, with city level battle map btw. Maybe Gigantus know how it is done. ;)
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    Re: New Player with some questions.

    Many of the gameplay mechanics such as the Cursus Honorum or the colony system are explained in game at the start of the campaign or throught trait descriptions. You might also want to read the...
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    Re: What file do I need to edit

    See this thread about unit speed.

    So unfortunately you can't just modify the movement speed of the units without affecting the speed of their attack animations. Lower speed should then means lower...
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    Re: Help with potential successor

    In the current version there is a remnant of the former heir selection system (that select the oldest child of the new FL as the heir), and it conflicts with the ancillary/trait system. I believe the...
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    Re: The thread for horrible suggestions

    Following the trend of folk metal every sarmatian kid is into nowadays, I suggest giving EBII a new anthem :

    PbEKIW3pUUk
  34. Re: Italian Wars 1493 - 1559 (Итальянские Войны 1493 - 1559)

    Here are the instructions I left with the translation :


    If you do this to the russian mod Italian Wars 1493-1559 version 1.7 and still encounter CTD, I'm afraid I cannot help you more.

    Edit :...
  35. Re: Italian Wars 1493 - 1559 (Итальянские Войны 1493 - 1559)

    Delete the txt.strings.bin files in the text folder, except :
    battle.txt.strings.bin
    shared.txt.strings.bin
    strat.txt.strings.bin
    tooltips.txt.strings.bin

    Alternatively, delete the whole...
  36. Re: More information about Mission and Script trigger and effect

    Unfortunately no it doesn't exist such summary for the missions. Althought, I you wish to, you can make it yourself and share it on the forum. :)
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    Re: Italian Wars 1493 - 1559

    Did you delete the original text folder before copying ? You should make a backup of it just in case.
    To determine where lies the error you should try :
    1) Launch the game with russian text files,...
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    Sticky: Re: The EBII Recruitment thread

    Hello EB Team, I would like to volunteer as playtester. :)
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    Re: Italian Wars 1493 - 1559

    When does it crash ? Did you follow the instructions on how to install the translation ?
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    Re: Italian Wars 1493 - 1559

    The first post has not been updated since 6 months so don't use its links. ;)
    You can download the version 1.7 of the mod from here https://yadi.sk/d/h2tUZ_JGB0fZ3g. You should not have to use a...
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