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  1. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    the bits you've shown should probably be fine - the issue was where the source directly connected to the river in two directions the bit circled on the right in these pics - there was also another...
  2. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    365260

    Attachment should be a map_features.tga that works for the mesh generation on a Mundus Magnus map

    we fixed it a while ago and I forgot it needed it to get through the process

    (tbh...
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    Re: New Patch 2.0.2

    Feral have opened their Github here
    https://github.com/FeralInteractive/romeremastered
    which has info and tools and stuff

    I've been trying to update the wiki here: ...
  4. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    Version 21_07_A of IWTE has just been released, this now generates the textures, normals, coastline and river meshes (given the correct input!).

    Instructions will be updated on the wiki shortly.
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    Re: The catchphrase game

    Muizer has it! +rep and sorry for the late reply - I seem to be having problems with missing notifications...
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    I've updated the mod so it should work on the current version and also the 2.0.2 beta

    I've added the AI personality file fix from Sequel Sentry, thank you for that!

    The mesh has been improved...
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    Re: The catchphrase game

    oof, I'd entirely forgotten mine was still going...

    you're at the wrong end of the day on the second pic

    the clock face in the first pic is relevant because of the relative colours of the hour...
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    sorry - I am still around but mainly discord at the moment... I only use Steam if forced to.

    -show_err should still work for the things it used to work for apply it in the Steam properties...
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    Re: The catchphrase game

    That particular clock face in the first picture and the section the arrow is pointing at is relevant. The order of the pictures is also relevant.
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    Re: The catchphrase game

    This one is probably going to go the same way, if you're at all familiar with the saying it will be very obvious:

    https://i.postimg.cc/HxVmhY2z/clock.jpg ...
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    Re: The catchphrase game

    Six of one half a dozen of the other?
  12. Re: Rome Remastered Graphics Competition - commentary thread

    Cookiegod, yours did definitely make me laugh, and does touch on at least one profound point about the whole thing... and may even get my vote in the end, who knows! :wub2:
  13. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    If you are referring to the images in the first post? Then if you quote to reply to the first post, instead of assuming that this is a TWC generated problem you will see that the image links were...
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    ah, thanks Sequel Sentry! I was making the mistake of thinking if I left the old RTW values the same it would all work...

    I've got a couple of updates I should do to the mod but trying to update...
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    I meant pretty please could you send me the save??? Then I can try it and go hassle Feral with it if I can't figure it out.

    the 200% movement mod might have an influence too - as nothing else in...
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    If you check the debug file at other points or with other mods do you see any message about that file? The deprecated messages seem to come up with everything and seem related to core game and not...
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    Sticky: Re: The Chat Thread (Read OP)

    I like how that desert comes with a flower on the side! Is the flower edible?
  18. Sticky: Re: IWTE - Character, Unit, Skeleton and Animation editing.

    The tool is good for checking the rider position offset is correct, and the implications of that, .e.g if he puts the lance through the horse during certain animations etc...

    I tried putting in...
  19. Sticky: Re: IWTE - Character, Unit, Skeleton and Animation editing.

    when you go from cas to dae with IWTE for that model it should have written you an IWTE_dae_to_cas_.... task file in the IWTE task files folder - you need to use that task file to go back

    it...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    don't think so, lack-of or wrong mip-maps would make it look bad when you zoom out not in,

    check the normal texture first
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Think we had this one before - either wrong/missing normal texture or trying to use a normal texture with very extreme 'scale'

    basically check/change the normal
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    Re: Progress thread

    We've been distracted by trying to sort out some IWTE tool things for Rome Remastered for the last month or so, wilddog still is, but I'm getting back into PKH.

    I was trying to sort out the...
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    Re: The catchphrase game

    Put the horse before the cart ?

    :(
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    [Tutorial] Re: Family Tree Tutorial

    That's a very useful tutorial - Gyromeister, I saw you added it to your wiki page:thumbsup2 - I've added it also to the RomeII Modding Index under Factions.

    Feel free to add things to that page...
  25. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    ah, that would make sense if it's just read from bottom left corner and uncovered areas = non-snow...

    https://i.postimg.cc/1VnLxC5R/snow-overlay.jpg

    as the vanilla one's size didn't seem to tie...
  26. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    That one wasn't even on the wish list! I suspect its easier to make the 2d stuff like that and the feral_map off the other 2d stuff (heights/climates)

    and I haven't quite worked out what the...
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    Re: The catchphrase game

    Yep, that's the one.

    Pic 3 is "fore" which is what golfers are meant to shout to warn people that they've just launched a ball towards them

    that sequence of pics was about as literal as...
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    Re: The catchphrase game

    Reposting pic with big clue, because this seems to have killed thread:
    https://i.postimg.cc/KmJqtHhW/phrase2.jpg

    I live in part of the area shown coloured in the map in 2nd pic, so therefore it...
  29. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    The error log you have in the images says its in

    C:/Program Files/IWTE

    I meant just

    C:/IWTE

    or similar... I'm not actually sure if Win10 protects Program Files and sub-folders more...
  30. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    It's trying to create a sub-folder for itself in the directory it's in. It will need to do that a lot, so we need to sort out permissions for it.

    Try, put it somewhere else again... not in...
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    ah thanks - I hadn't noticed that difference!
  32. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    preferably don't do that it needs to be in a 'real' folder like,
    C:/my_new_folder_name/
    (not in Cyrillic if possible, numbers for the folder name might work better?)

    running it from desktop or...
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    are you replying about running the map? or nightvvisher's suggestion about geomod?
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    no :no:

    I'm just trying to work out what's needed and help develop the tool so other people can port their own...
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    Mundus Magnus Map on v1.0 3D map mesh

    I've released my map mesh for Mundus Magnus Map on Steam . Details are:


    Some pics:
    https://i.postimg.cc/FfRmfgxj/2d-map-mm.jpg

    https://i.postimg.cc/68BBKN2b/extended-area-mmmap.jpg
    ...
  36. Sticky: Re: Report all your issues with the TWC Downloads section here

    not working for me - if I try in firefox it wants to choose an ftp application
    if I try in other browsers it says TWC wants to open firefox, something is definitely getting stuck...
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    [Tool] Re: IWTE for Rome units and anims

    Latest version (IWTE_v21_05_B) supports the 2 bone to 1 vertex weighting that is possible for all body (not weapon) parts in Rome Remastered _lod0.cas level.
  38. [Tool] IWTE - Map Mesh Generator for Rome Remastered

    Wilddog's IWTE tool (version v21_07_A onwards) will now produce the map mesh pieces needed for the Rome Remastered 3d map from your base tga files, if supplied with basic textures for...
  39. Re: Rome Remastered - Modding Info on the Wiki

    I think they said they were going to try and lift a lot of the hardcoded limits, after release... so not yet. And they did definitely mention tools, though not a lot of detail, my summary of the...
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    Re: The catchphrase game

    If you think of the first picture (top left) being two separate things it might help.
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