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    [WIP] Re: Pike&Shot 2 Total War

    Not really close, we didn't even start.
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    [WIP] Re: Pike&Shot 2 Total War

    New standalone version has been released!
    Changes:
    -Added UI for 40 units
    -Fixed stats
    -Fixed mistakes
    -Reworked charge and muskets
    -Reworked abilities
    -Added officer staff unit (very...
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    [WIP] Re: Pike&Shot 2 Total War

    Large update for Pike&Shot 2!Fixed problems, balanced units, added variety, completely reworked muskets, reworked charges and abilities, added new units, and main one - added new factions!Besides...
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    [WIP] Re: Pike&Shot 2 Total War

    Mod has been updated.
    -Fixed stats
    -Nerfed lancers and swordsmen
    -Fixed fatigue
    -Added new units
    -Changed cavalry charge
    -Minor fixes
    Mod is standalone, no previous version needed. Link is in...
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    [WIP] Re: Pike&Shot 2 Total War

    It shouldn't have crashed, i played dozens of battles from the beginning to the end. Maybe you or other players lost internet connection, or had weak pc/laptop and zoomed too fast.
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    [WIP] Re: Pike&Shot 2 Total War

    MOD HAS BEEN RELEASED!
    Link is in pinned post, also here.

    DOWNLOAD

    MODDB PAGE
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    [WIP] Re: Pike&Shot 2 Total War

    I'm happy to release our very first pre-alpha version of the Pike&Shot 2 Total War!
    This is closed alpha, available only for patrons, because mod is still very raw and we don't want to spam you with...
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    [WIP] Re: Pike&Shot 2 Total War

    New battle flags
    https://sun9-61.userapi.com/impg/1W6nplEQbh-EMTiPuMvFmPpTAsWJSSjMKmd17g/cw34cljx8oc.jpg?size=1920x1080&quality=95&sign=90311dbc33ab2f01693f40d20779cc92&type=album

    Colonel...
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    [WIP] Re: Pike&Shot 2 Total War

    Imperial Calivermen and Imperial Swordsmen.

    https://media.moddb.com/images/mods/1/55/54859/Shogun_2_Total_War_Screenshot_2022.12.27_-_23.37.28.00.png
    ...
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    [WIP] Re: Pike&Shot 2 Total War

    Sorry for a big pause, here are some new units
    Late Dutch Pikemen and Late Imperial Pikemen...
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    [WIP] Re: Pike&Shot 2 Total War

    Some screenshots from tests.
    ...
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    [WIP] Re: Pike&Shot 2 Total War

    Imperial dragoons, they will e improved in the future.
    ...
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    [WIP] Re: Pike&Shot 2 Total War

    Late (1640s) Dutch Musketeers. According to contemporary pictures, musketeers massively started to wear cassocks, cravats and long coats, trousers became more tight. Finished version with more...
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    [WIP] Re: Pike&Shot 2 Total War

    Early Dutch Carabiniers.

    On the battlefield, carabineers acted as skirmishers, cuirassiers as the shock force, but if circumstances allowed then carabineers too would not hesitate to charge. ...
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    [WIP] Re: Pike&Shot 2 Total War

    Some new screenshots.
    Imperial Pikemen...
  16. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    I'm not satisfied with NTW engine, Shogun 2 is much more perspective. You can check progress of the mod here or here.
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    [WIP] Re: Pike&Shot 2 Total War

    These are screenshots that main developer of Total FoTS sent me. He also sent actual file with campaign map, so soon here will exclusive screenshots from me.
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    [WIP] Re: Pike&Shot 2 Total War

    Map is just to show a political situation. For example, here are two sneak peaks of campaign map test, that was made by Total FoTS team and they will share it with us. At the release map may be...
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    [WIP] Pike&Shot 2 Total War

    Pike and Shot II: Total War - a global modification to Total War: Shogun 2 with playable campaign that changes every aspect of the game to create a historical and realistic representation of the XVII...
  20. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    Thanks, although we've decided to move to Shogun 2, as there will be European campaign maps in the near future and it has much more possibilities and functions. More details will be soon.
  21. [Proposal] Pike&Shot 2 Total War with European campaign map

    Hi, i am main developer of Pike&Shot Total War mod on Napoleon Total War. Since NTW is quite old, not very comfortable to mod, has many restrictions and doesn't fit to the 17th century, my idea is to...
  22. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    Mod has been updated.
    Changelog:-New scripts,
    -New battle maps, created by Napoleon community, including NTW3 Lordz team,
    -New loading screens pictures,
    -New buildings,
    -New BAI and CAI,
    -New...
  23. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    Check if you have col.loc.pack in the Data. Most of units have names.
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    Re: Colonialism 1600AD: world at war

    I accidently solved the problem of crash during attack on Bosnia when was making my mod on NTW. So you can download fix, however it's quite big because i don't remember what i've changed before...
  25. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    You have to build Guild for that. It is possible either in Finland, either in Ingria as i remember.
  26. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    Here is a little fix that reduce possibility of crashes, add Guild to Sweden, fix technology. Put into Data, to continue campaign download only Pike&Shot_mod.

    Download
  27. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    As you could see, i'm not very active here - all my work in progress and new information is on Discord server. I continue reworking units and i will be making it for about month or more. Here are...
  28. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    This will be fixed in next update.
  29. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    Little important update: fixes some random rebellions, rebel armies, prices for Swedish units and diplomacy. Put into Data, it is save-compatible.

    Link
  30. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    You had probably installed mod wrong because in the selection menu the only vanilla flag has Hessen if i remember. Other people play for England and don't have crashes.
  31. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    I know about crash in faction selection menu, it's common problem in Empire and Napoleon and i'm not sure how to fix it. So you just have to choose what faction do you want to play and then click on...
  32. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    Mod is released.

    Installation:
    1. Unpack the files from the Data of the mod to the Data folder of the game.
    2. Unzip the user.script file to C: \ Users \ Your Profile Name \ AppData \ Roaming \...
  33. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    Mod is almost ready for the release of beta campaign - i've testing campaign and made some changes so now it's quite interesting and hard to play. I've even managed to reconstruct Battle of White...
  34. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    Release of working beta will be soon. I'm now finishing diplomacy and making formations. Here are an example of formation, there are some videos of tests on the channel. I will also make a version...
  35. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    Damn, i don't know how to add normal YouTube video, so there are links.
  36. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    Made some tests of new formations that will be in mod. Now there is one almost complete formation of 16th century - early 17th century tercio that will be available at the beginning for most...
  37. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    Yes, mod is under development and can be payable in few weeks. However, there will be very raw campaign with few scripts and not big amount of units, many of which also have to be changed. But you...
  38. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    You can write your suggestions about improvements of the mod, how do you see it, or ideas about new technologies, characters, events, scripts, traits and other things. It's better to write in...
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    Re: Colonialism 1600AD: world at war

    Yeah, i've finished dragging units from mod on ETW, deleted duplicates and odd units, more or less finished to attach them to buildings and made many changes in stats. Basically, mod will be ready to...
  40. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    Mod isn't completed yet, read first message. I hope soon it will be available to pay in single payer battles and maybe very raw campaign.
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