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    Re: Anti-Western Propaganda

    The 'expose' linked at the bottom is 5 years old. Given the dishonest reporting (agree with Sar1n here) of the 'biological experiments', it looses a lot, if not all credibility.
  2. Thread: EDU corrupted

    by Gigantus
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    Re: EDU corrupted

    EDU and campaign AI files require your game to be mod compatible, eg have the file first command in the CFG file or changes will not be recognized. I suppose you have that arranged?

    Comparing your...
  3. Re: MEDIEVAL 2 DEFINITIVE EDITION- "ENCOUNTERED AN UNSPECIFIED ERROR" WHEN LAUNCHING GAME

    Try setting the game's executable file to win7 compatibility with admin rights, more here.
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    Re: Problem with media fire?

    Looks like you caught a bug. Which link are you using, copy it here please.
  5. Thread: Event Bug

    by Gigantus
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    Re: Event Bug

    The default events are in descr_events - if the game does not read a single one (DLCs, mods) then there might be an issue with the executable. In any case - do delete the CFG file in the root of the...
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    Sticky: Re: The Last Kingdom - DOWNLOADS

    One is glad to be of service :buba:
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    Sticky: Re: The Last Kingdom - DOWNLOADS

    I am going to upload it to mediafire - give me a while.

    Edit: here you are
  8. Re: Ms3d to cas. file error: "input string was not in a correct format"

    I believe he did, within the IWTE tool I think.
  9. Re: Ms3d to cas. file error: "input string was not in a correct format"

    Normally you would merge the whole model into one group and then add the appropriate comment for the remaining group to simplify the progress - at least that's how I do it with the old python...
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    Sticky: Re: Bugs Reports & Technical Help

    I am starting to think that I might be mixing this issue up with the unique buildings issue, where the event counter gets reset (via AddedToBuildingQueue event) the moment the building is added to...
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    Sticky: Re: Bugs Reports & Technical Help

    Looking at that list I have to admit that I share your concern for event counters that are also shared with characters - my bad for not thinking of that possibility. I should have assumed that the...
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    Sticky: Re: Bugs Reports & Technical Help

    You are also logging faction turns which are better off with PreFactionTurnStart. My suggestion would be to put event counters that are used in the EDB into a separate, FactionTurnStart monitor. It...
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    Sticky: Re: Bugs Reports & Technical Help

    Could it be that the faction_turn_catholic event counter gets set at PreFactionTurnStart? I vaguely remember that buildings are progressing AFTER you press turnend, that migth then disable the...
  14. Re: Graphics Problem in Barbarian Invasion (Original) regarding Screen Resolution

    One is glad to be of service :buba:
  15. Re: Graphics Problem in Barbarian Invasion (Original) regarding Screen Resolution

    Have you tried copying the RTW preferences file into BI? Just to make sure it's a BI problem and not a preferences issue, make a back up, just in case.

    Check also the shortcut properties if it has...
  16. Re: DCI: Last Alliance - Open Beta released, NEW: 10 October 2020 new patch released, contains Ents - Wolves - Spiders crashes fix! (and more)

    That's stuff from descr_faction_standing, which means the crash is right at the start of the faction turn.
    Might make sense to also check what happens in the script at line 116839.
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .
    .

    I have done some
    stupid stuff in my life,
    happens all the time.
    The important thing
    is to learn from it.
    And get rid of witnesses.
  18. Re: Animation mod appears to "miss" all the vanilla files.

    You are better off using my dev kit instead of Bare Geomod - the kit does all the proper file generating for you, you probably did a procedural error somewhere.
  19. Re: Renaissance Total War 3.0 - Kingdoms and Steam compatible

    That's possible - if you want to try your hand at it that then here is the tutorial for it. Make backups of the files you are editing! Changes in the script will require a fresh campaign start.
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    Sticky: Re: Bugs Reports & Technical Help

    That could be invalid\missing custom models as defined in descr_cultures. Faulty installation?
  21. Re: Renaissance Total War 3.0 - Kingdoms and Steam compatible

    Have you got an entry in Steam's custom launcher? If so - remove it --> right click M2TW in Steam's library and choose 'properties' and then remove any entry in the custom launch option field.

    Now...
  22. Re: Can we bring back elephant battering ram from RTW?

    I think the code still recognizes elephants as 'siege engines' - it can be seen in AI armies that attack a settlement without building any siege equipment if they have elephants.
    The elephants can...
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    Poll: Re: [Citizen] BagaturSasha [Patron - Akar]

    While I am sure there is a reason why you use that theme I would believe the onus of making it a tad easier to read for others (and not forcing that theme on others) would be on you - after all you...
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    Sticky: Re: Bugs Reports & Technical Help

    You do have the siege check, so that's not the issue.

    I think the issue here is the setup of the whole monitor. The 'maintain' order comes at FactionTurnStart which still gives the character...
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    Poll: Re: [Citizen] BagaturSasha [Patron - Akar]

    Support, in case you couldn't read the fine, grey on black print in my comment.

    Tip for proposer - use quotes for those supporting comments in PMs, can hardly read what I said myself.
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    Re: SSHIP - General Discussion

    'Raiding' is only done by horde factions in M2TW and it is referred to as 'sacking' - it's when the attacker defeats the defender and instead of occupying only plunders the settlement, after which it...
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    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    It's cumulative afaik, it will be 3+1=4 - but you will have to specify a number in your counter triggered line (eg 1 here) to start with.
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    Sticky: Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    See my (FritzvomWald) comment in that video.

    The repack of mine installs into the correct folder and resolves the 'kingdoms.exe not found' issue - unless you changed the installation directory.
    ...
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    Sticky: Re: Bugs Reports & Technical Help

    Could be that the settlement is already under siege - script needs a check for that to avid this error 'and not I_SettlementUnderSiege Polotks'



    'Wine' = Mac version of game
  30. Replies
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .
    .

    Don't let anyone tell you
    that fairy tales are not true:
    Every morning I have a brew
    of magical beans
    that resurrect me without fail
  31. Re: Beginner issue: crash in descr_regions.txt when modding descr_character.txt

    The error states that the faction 'britons' is not present in the mod. I would think the error was present before you added the edited descr_characters file - the faction is not listed in descr_strat...
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    Re: steam removed hotseat

    Hotseat on original game ? My Mod base set up - which is the original game with a number of mod related fixes (see ReadMe) - provides a hotseat set up.
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    Re: Can anyone help please?

    One is glad to be (hopefully) of service :buba:
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    Re: Can anyone help please?

    Lift the fog of war when playing that turn and have a look - maybe the settlement is already under siege and the script does not check for it.

    If that's the case then try moving the besieger via...
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    '
    '

    Telemarketer on the phone:
    "Who is doing the domestic work in your house?"
    "No-one"
    "That's a problem..."
    "You're preaching to the choir"
  36. Re: Medieval 2 randomly stopped working on Win10

    Maybe you had a couple of apps running in the background? Some weird 'index on first run' stuff?
    Otherwise the game uses only one core and only 2GB RAM, that might have caused the delay. This does...
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    Re: Mod will not start.

    Didn't know it was a pre-kingdoms mod with the medieval2 executable in the BAT file instead of kingdoms.exe

    My guide basically tells you to copy medieval2 (steam only has that one) and then rename...
  38. Re: Second try: Trouble Installing Stainless Steel on Mac

    Create a new thread with a title that reflects the recent wine issue.

    Tip if you want to embed the youtube video, the code works as follows:

    Original youtube link:...
  39. Sticky: Re: [UP]Unofficial Patch for TES - 2.0.3. RELEASED - NEW HOTFIX RELEASED 29th October 2021

    You need a radar_map_background.tga file (250*125) in the imperial_campaign folder.

    Have you applied 'smooth coast' already? Looks a bit blocky.
  40. Re: German Westeros mod sends "cease & desist"-letter to PeaMan over his mod - assets from GoT Enhanced!

    Thanks for caring about modder's claims\work.

    'Dunkle Schwingen' has been banned on several fora because of massive 'copy right' issues (modder's work, the root of this affair afaik) and...
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