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  1. Replies
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    Re: Faction Standing Problem

    I think having a really bad relationship with one faction puts a damper on how other factions see\treat you. Didn't expect that to be hard coded if you have blanked the descr_faction_standing file as...
  2. Re: Renaissance Total War 3.0 - Kingdoms and Steam compatible

    Two possibilities:

    1. You're getting the 'Windows protected your PC' message from MS Defender SmartScreen - simply click on 'More Info' and then 'Run Anyway'
    2. Your AV is most likely flagging...
  3. Re: Starting with two characters in the same settlement

    You will have to move Cersei at CharacterTurnStart of the faction and then give her the no movement trait.


    monitor_event CharacterTurnStart FactionType [faction]
    console_command...
  4. Re: Need a model_strat of the copper resource. Can anyone send me one?

    One is glad to be of service :buba:

    Note - the above instructions should hold true for any resource you may want to replace. Tip: resources that you wish to mine (EDB mine building) require the...
  5. Re: Need a model_strat of the copper resource. Can anyone send me one?

    You may have to unpack the game to get access to the coal model. It is here: data\descr_models\resource_coal.cas
    Open the model with notepad and scroll to the bottom to see the name and location of...
  6. Re: Need a model_strat of the copper resource. Can anyone send me one?

    You don't need a picture, you need a model. Which then means you will have to replace one of the existing trading resources (descr_sm_resources) anyhow as EBII uses all of them already. If you do I...
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    Re: Mystery icon next to city

    I suppose it is the replacement of the 'colosseum' icon which indicated games being held?
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    Re: Faction Standing Problem

    Any chance of duplicated entries in descr_strat? Simply test by only having those two lines in the descr_strat plus your 'empty' descr_faction_standings file.
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    [Tool] Re: Bovine M2TW Checker

    Busy as a beaver - looking forward to try out the new version.
  10. Re: What determines the order of these settings?

    faction turn order = player first then factions in the order of faction's entry in descr_strat (the settlement\character section NOT the top list). If you re-arrange it please keep in mind to leave...
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    Re: Princess strat model

    How to implement multiple models for the same faction's character: https://www.twcenter.net/forums/showthread.php?t=513092
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    Re: Did I max out the ram?

    Nope, random crash. Reload from last save and go again.
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .
    .

    When you smile at people you can see how beautiful they become.
    Because most of them will smile back.

    Thought about quoting this story - but it's way better reading in the original: Fancy...
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    Re: Need help with launch/installation steam

    I am afraid my knowledge of RTW is limited. I did however write a guide on how to start RTW mods the batch way, like M2TW.
    At the bottom is a section about BI on Steam.
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    Re: How to edit the BIN text files?

    Yup, the BinEditor can't handle the special 4 files either. The BinEditor comes handy for formatting the TXT and BIN filesintially - after that I prefer to edit the TXT files directly.

    Note: do...
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    Re: Need help with launch/installation steam

    If 'briton' is supposed to be a valid faction in descr_sm_factions then you may have an installation issue, eg it's not a steam\start issue, rather a mod\installation issue.
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    Sticky: Re: Bugs Reports & Technical Help

    'Invaded settlement' - possibly the 'BecomesFactionLeader' bug when killing the FL and FH in a 'last stand', in this case in Leon. Do the same EDCT treatment again.
  18. Re: Making Form/Break Alliance into a trait trigger

    I spend about half an hour trying to crash the RotK menu - didn't happen, unlike with 18+ factions enabled. It does support the reports that the more factions (and their maps) you have the faster the...
  19. Re: Making Form/Break Alliance into a trait trigger

    Personally I prefer event counters as well (slipped up there, can't recall when last I used a counter in EDCT or EDA), afaik the only place where they don't work is battle scripts. Also does away...
  20. Re: CA/SEGA uses material without its creator consent!

    Being able to edit the map has been a sore point with CA\SEGA since Empire - guess they didn't want everyone to pile on with their grievance about that after your question. Your question itself was a...
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    Sticky: Re: Bugs Reports & Technical Help

    I remember in 1648 we were battling with several default triggers that would never crash another mod. Failed to figure out what caused them to crash the mod - but commenting them out stopped the...
  22. Re: Changing Cause of Death for Dead Family Tree Memebers

    It can't be added to the character record. How to apply it, see here.
  23. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    Glad we got that sorted out.
  24. Re: CA/SEGA uses material without its creator consent!

    Under the same notion of Mr Katsikes I should have made a noise on my FB page when CA released Three Kingdoms - after all I published my mod long before they even announced the new game version.
    ...
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    Re: Different types of family tree

    Good point, I was theorizing and hadn't taken that into consideration. While spawning via script directly into a settlement never works (needs 'move' after spawn) I would have thought descr_strat...
  26. Re: CA/SEGA uses material without its creator consent!

    Unless the item has been copied in detail and is itself based on fantasy (artist's interpretation) there isn't really a valid claim. I would think it's more the case with that armor shop that seems...
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    Sticky: Re: Bugs Reports & Technical Help

    If something is missing that the mod hasn't touched then it's the second option: the game looks for obsolete files, eg from the RTW set up. Keep in mind that that M2TW's engine is simply an extended...
  28. Re: Making Form/Break Alliance into a trait trigger

    Unlikely that the betrayed gets a malus from the breaking of the alliance other then a faction standing decline towards the betrayer.

    Something on the side: if you use regular counters instead of...
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    Sticky: Re: Bugs Reports & Technical Help

    It's the game's default format for those graphics - however simple tga is commonly used and accepted by the game. Which means the game looks up the tga.dds version first and then the tga version....
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    Re: Different types of family tree

    You'll have a totally immobile (irreversible) character due to the 'admiral' category. Could be an option for a permanent garrison commander, give him a level trait that changes his description (and...
  31. Re: Making Form/Break Alliance into a trait trigger

    The condition is I_CompareCounter = other then that it should be fine.

    I would think the 'how' is inconsequential when it comes to breaking an alliance where the event is concerned. Only that it...
  32. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    It's still good - I am guessing you are talking about the torrent download? What kind of error do you get after extracting? Remember that you will need to have a torrent application like bittorrent...
  33. Re: How to limit the General Bodyguard to a single mount?

    Reducing the soldier number of the BG unit to 1 in the EDU is possible, but you still face the issues hat Calistonian describes. Plus the game's unit size multiplier will still be applied to that...
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    Re: Different types of family tree

    Nope. Only named characters can become FL. I don't think he will remain in play if the usual defeat conditions are met. Requires some testing I guess.
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    [Tool] Re: Bovine M2TW Checker

    It's from an update of 'The long road' that I am working on with Keogh: https://www.mediafire.com/file/rcfz18aljtr6dcu/20210609+-+TLR+files.7z/file
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    Re: toggle_perfect_spy missing?

    No clue about the remastered version in that aspect.
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    Re: Different types of family tree

    Afaik (never played a faction with NO) any named character automatically becomes faction leader, at least that's what happens with the slave faction. And the pope is also faction leader, which is...
  38. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    @ Favio

    You need to install the fix as well. I am not aware of a Spanish translation.
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    Re: Different types of family tree

    Yes - regular family tree
    No - no family tree, faction can't be killed (slave, pope) by killing everyone and\or capturing all settlements
    teutonic - has only leader and heir, no family as such,...
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    Re: Trait for general who destroys faction

    GeneralCaptureSettlement fires after the settlement has changed ownership so the I_NumberOfSettlements X = 0 will work to check if the faction is 'dead' if it owned the settlement. It will also work...
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