Search:

Type: Posts; User: ghostflame78; Keyword(s):

Search: Search took 0.08 seconds.

  1. Sticky: Re: IMPERIAL DESTROYER 6.2 [DOWNLOAD AND INSTALLATION]

    Just use esfeditor1.4.3 to set the starting treasury to the amount u want.
  2. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    Does anybody know how to get rid of the unit cap for elite units and certain artillery im trying to use dbeditor but i cant find empire.exe when i start using it.
  3. Replies
    194
    Views
    82,894

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    I'm really enjoying this mod and i know i keep asking this but is there an increased trading income trading option available for 6.0.
  4. Replies
    721
    Views
    159,353

    Sticky: Re: VDM 2.2 for IMPERIAL DESTROYER project

    yes idid and put it into empire scripts empire starts up fine i start a campaign but the mod doesn't show or work.
  5. Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    thanks i appreciate it
  6. Replies
    721
    Views
    159,353

    Sticky: Re: VDM 2.2 for IMPERIAL DESTROYER project

    Alright so i ran vdm start bat then ran empire then i started a campaign but the mod did not seem to show up or work idk im pretty new to total war and pc modding then i tried start empire bat in the...
  7. Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    So when i install the mod do i put both 5.0 and 6.0 scripts into empire scripts or just 6.0 and for data do i put both 6.0 and 5.0 data in empire data or just 6.0 i would appreciate some help.
  8. Replies
    194
    Views
    82,894

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Is there a increased trading income gameplay option for 6.0?
  9. Replies
    194
    Views
    82,894

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    But im kinda looking for increased trading income.
  10. Replies
    194
    Views
    82,894

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Ok thanks.
  11. Replies
    194
    Views
    82,894

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Is there a updated version of this gameplay option Churches+priests+increased trading income+standard movement speed+square formation+trade ships+rakes can assassinate for 6.0?
  12. Replies
    11
    Views
    3,283

    Re: Starting Treasury Submod

    Thanks i appreciate it.
  13. Replies
    11
    Views
    3,283

    Re: Starting Treasury Submod

    Do i extract the file it came out as startpos and i put it into the lord_lmain folder i start a campaign but the treasury is still zero i'd really appreciate some help.
  14. Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    Thanks i really appreciate it.
  15. Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    Does anybody know how to fix no gold in treasury first turn?
  16. Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    Is there any other fixes for no treasury when i start the campaign and when i install 6.0 do i replace the 5.0 files im just wondering im new to total war and modding.
  17. Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    ok thanks for the advice i appreciate it i really love this mod
  18. Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    when i start a campaign theres nothing in the treasury ik this isent a big deal but can someone explain how i can fix it
Results 1 to 18 of 18