Search:

Type: Posts; User: Sirlion; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.12 seconds.

  1. Replies
    1
    Views
    96

    Removing walls and gates

    I need to remove walls and gates from town, large town, city and large city. I managed to locate the relevant 3d models by exporting the complexes and checking them one by one, but deleting them...
  2. Replies
    12
    Views
    389

    Re: "Wounded" Faction Leader, need advice

    Indeed I am checking the log. There is absolutely nothing beside the usual warnings. But I think I figured out this mystery on my own. See, any time I try to spawn an army in a wrong tile, the...
  3. Replies
    12
    Views
    389

    Re: "Wounded" Faction Leader, need advice

    Ok I tried this again. The send_off_map command works but as soon as I add the other part of the script, the whole campaign_script doesnt work anymore.

    Here's what I added



    monitor_event...
  4. Replies
    12
    Views
    389

    Re: "Wounded" Faction Leader, need advice

    On a not-so-separate note, half my monitors dont work and I have no idea why. What can I do to check \ see syntax errors and why my code doesnt work?
  5. Replies
    12
    Views
    389

    Re: "Wounded" Faction Leader, need advice

    Ok the campaign doesnt even start and, as expected, descr_strat complains about the armies, altho I have no idea why it does complain in such a manner.
    Here is what the game says:


    ...
  6. Replies
    538
    Views
    114,591

    Re: Realism Core v5 for LME4

    Sadly crashes are inevitable, and it is impossible for us modders to fix everything that CA broke beforehand. Despite NTW being fairly optimized and very stable, its .esf structure (campaign files)...
  7. Replies
    12
    Views
    389

    Re: "Wounded" Faction Leader, need advice

    Okay, so, lets see if I did things correctly. I'm taking into consideration your first method, since the aging is not an issue - I use a 12 TPY scrpit.

    First, I created the new characters in the...
  8. Replies
    12
    Views
    389

    "Wounded" Faction Leader, need advice

    So I want to emulate a feature of NTW, this feature is the "Wounded General" where Napoleon, when defeated in battle and "killed", instead of permanently dying just respawns a few turns later in...
  9. Replies
    612
    Views
    167,703

    [Resource] Re: 12 turns per year with proper aging

    Yes it was indeed a typo. I'm not used to work with scripts. Coding in general is not my forte. Thanks.
  10. Replies
    538
    Views
    114,591

    Re: Realism Core v5 for LME4

    Break from modding? Not at all, as a matter of fact, you may want to check this which has drained my energies during the span of 5 years and I'll finally release it relatively shortly.

    I'm sorry...
  11. Replies
    612
    Views
    167,703

    [Resource] Re: 12 turns per year with proper aging

    The 12 turns per year base + traits is not working for me.

    I have put winter as the starting season and the script is set in place at the very start of the campaign script. Timescale is 0.0835....
  12. Replies
    174
    Views
    35,781

    Re: Rise of the Eagles General Discussion Thread

    Finally after 4.5 years in development, I have finished all unit rosters and I am now starting the campaign map testing phase. Needless to say, the campaign map itself is new. So far some bugs here...
  13. Replies
    174
    Views
    35,781

    Re: Rise of the Eagles General Discussion Thread

    Been a while since I updated anything around here. I do it mostly on ModDB now, HERE. Please do follow if you're interested in further developments.

    Updated Mameluk model
    ...
  14. Replies
    174
    Views
    35,781

    Re: Rise of the Eagles General Discussion Thread

    There will be unique buildings, however at the time of this writing I'm concentrating on making the mod playable and complete.
  15. Re: All my generals have 3 simultaneous diseases

    Please download the pack again and overwrite your files.
  16. Replies
    538
    Views
    114,591

    Re: Realism Core v5 for LME4

    I know its been a while but I have finally updated the archive in the first post. I have removed the diseases and updated the 1813 campaign that wasnt working after a certain point.

    I dont plan...
  17. Replies
    38
    Views
    19,862

    [Released] Re: Battle Chaos, give life to your flights!

    It absolutely does, yes. If you dont hear the same sounds it means that you are using another mod that's ovewriting the musket sounds as well, and thus you wont be able to hear them.
    Either delete...
  18. Replies
    174
    Views
    35,781

    Re: Rise of the Eagles General Discussion Thread

    Yes I'm aware, I got the criticism. Will correct the issue.
  19. Replies
    174
    Views
    35,781

    Re: Rise of the Eagles General Discussion Thread

    Janissary (I hate rigging by the way)


    https://i.imgur.com/0cgsTPN.jpg
  20. Replies
    174
    Views
    35,781

    Re: Rise of the Eagles General Discussion Thread

    Ottoman Provincial infantry \ Militia (paid)


    https://i.imgur.com/8q0R7K0.jpg


    Officers (I need to replace their shoes!) the texture messed up is just due to movement. It aligns perfectly in...
  21. Replies
    174
    Views
    35,781

    Re: Rise of the Eagles General Discussion Thread

    I've started working on the Ottomans, finally.

    General and Captain models, based on the Nizam-i-Cedid infantry officer and elite infantry

    https://i.imgur.com/ZffB8D4.jpg


    Line infantry
  22. Replies
    1
    Views
    919

    Re: Do Total War games support large armies?

    Yes, I have several times, in single player at least. I also play with 80 vs 80 units on modded campaign battles. It is doable if you have a very good pc, and if the unit size is adequate.
  23. Replies
    174
    Views
    35,781

    Re: Rise of the Eagles General Discussion Thread

    I didnt use the original map because its too small. My map has central Europe as its focus and its way bigger and more detailed.

    Speaking of which, I've been having fun testing lakes lately. The...
  24. Replies
    174
    Views
    35,781

    Re: Rise of the Eagles General Discussion Thread

    Thank you my friend :) its good to see you still around here.
  25. Replies
    70
    Views
    6,009

    Re: [Decision] Certification Program

    Ok. And how is this helpful exactly? I fail to see the incentive. Anyone can say that he's expert in XYZ, who vouches for his/her skills? Who checks the code/texturing/modelling works and makes sure...
  26. Replies
    70
    Views
    6,009

    Re: [Decision] Certification Program

    1000% Opposed.

    I usually never speak directly in the administrative sections but I'll share my opinion on this particular matter for a couple of reasons.

    I'm a relatively new face here. While I...
  27. Replies
    174
    Views
    35,781

    Re: Rise of the Eagles General Discussion Thread

    New strat models

    https://i.imgur.com/4aFVWWo.jpg


    Assassin, inspired by the rake of NTW

    https://imgur.com/y8SUesohttps://i.imgur.com/y8SUeso.jpg
  28. Replies
    1
    Views
    1,265

    Re: Best In Depth Custom Battle Game Play?

    Custom battle funds and number of units cannot be modded, so no, there's no mod capable of doing that. You're stuck with 40 units in the regular campaign
  29. Replies
    174
    Views
    35,781

    Re: Rise of the Eagles General Discussion Thread

    Thank you for your feedback.



    Right now playable factions are: France, Britain, Austria, Prussia, Russia, Wurttemberg, Bavaria, Kingdom of Italy, Kingdom of Naples, Denmark, Sweden, Spain,...
  30. Replies
    2
    Views
    569

    Re: Ultimate Unwrap 3D

    Equipment files for NTW are essentially the same as ETW, and you can put them in MS3D with the free plugin for MS3D made by knighterrand.

    The equipment file for ETW however cant be imported back...
  31. Thread: Naval battle

    by Sirlion
    Replies
    8
    Views
    421

    Re: Naval battle

    More tests prove that the Exp level is also taken into account.

    I made a test with 1 ship vs 1 ship,2 morale points apart from one another, and I have changed the Exp value for the weaker one...
  32. Thread: Naval battle

    by Sirlion
    Replies
    8
    Views
    421

    Re: Naval battle

    Okay I made some tests, apparently morale is not only counted into the equation but its maybe even more important than the defense value. I'd say it plays the second most important role in the...
  33. Thread: Naval battle

    by Sirlion
    Replies
    8
    Views
    421

    Re: Naval battle

    Okay. Then what does the game read in the EDU to consider one ship stronger than the other? just the primary attack value? does defense value still count? what about morale?
  34. Thread: Naval battle

    by Sirlion
    Replies
    8
    Views
    421

    Naval battle

    Ok so after extensive research I read that descr_ship.txt doesnt work at all apart from two things, ocean going and the ship type. And that's it.
    So, what exactly is needed in order to be able to...
  35. Replies
    538
    Views
    114,591

    Re: Realism Core v5 for LME4

    Cannons do what they're designed to do. Destroy things. In the Napoleonic wars artillery was king of the battlefield. its the most powerful arms of them all by design.
    Sorry to hear you dont like...
  36. Replies
    174
    Views
    35,781

    Re: Rise of the Eagles General Discussion Thread

    Finalized look of the Campaign map during Winter.

    https://i.imgur.com/KmFoRAg.jpg
  37. Replies
    174
    Views
    35,781

    Re: Rise of the Eagles General Discussion Thread

    https://i.imgur.com/C2DA0Ws.jpg



    Papal States



    Line infantry
  38. Replies
    174
    Views
    35,781

    Re: Rise of the Eagles General Discussion Thread

    Here's a pretty exciting update. I am very happy to showcase some screenshots of the new climate\environmental achievement, "Carpathian Sub Alpine". I wanted to recreate one of the most beautiful and...
  39. Replies
    4
    Views
    377

    Re: Campaign map in-depth editing

    Much appreciated. I've used Tropical in the end, worked flawlessly as expected. I'll take a look at that thread and see if I can get some results.
  40. Replies
    4
    Views
    377

    Re: Campaign map in-depth editing

    Hi, I would need to add a new climate in the climate list inside descr_geography_new.db, but I'm unable to find a way to do so. How would I go about it? There's no option to export the db to txt so I...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4