Well I'm probably the least productive worker in this period, as a lot of things are almost as usual in Taiwan. My life even become busier.
I really appreciate those beta testers, who found a lot...
Type: Posts; User: Alondite; Keyword(s):
Well I'm probably the least productive worker in this period, as a lot of things are almost as usual in Taiwan. My life even become busier.
I really appreciate those beta testers, who found a lot...
They look perfect! :thumbsup2 I love those non-vanilla faces.
Big thanks to both of you.
Well, a lot of starting team member are not active anymore. But their spirit lives on. :tongue: I'm proud of being one of their successors.
Are you adding new unit model, or adding a entry for denmark for an existing model? If you're doing the former that's fine, but if you're doing the later you shouldn't change the model count from...
I think it's nothing to do with Templar Chapter Houses. It was only proposed by a guy in this forum but not implemented at all.
Could you please provide the log file, which should be in...
That's strange. The units are basically vanilla. It may be a matter of lighting? Try to delete the data/globallighting folder, then lighting should be reverted back to vanilla.
For world map, it...
Great! Thank you again, man. :)
I think you might need to restart a campaign. There are tons kinds of changes not savegame-compatible. I’m not sure about EDB but you had better try restart one anyway.
I guess you're talking about the maximum number of points?
recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice,...
My another question may be, does HasAncType work in EDCT?
Some says it can't work, while the others say it can. :hmm:For example Squid's ATVTW tells me I shouldn't use it in EDCT, while this issue...
The "accomplice" Gigantus used and caused CTD is anc name, so it turned to be confusing again if your test using name always returns false. Maybe the situation in CS is different from EDA?
By the...
For the case of type_3 I'm referring to this:
I hope I didn't misunderstand Gigantus' words.
Now I know FatherAnc tests the ancillary type, not its own name. But I'm still a bit confused. :hmm: If the anc type does exist in EDA but not owned by the character, will it fire?
I mean, for...
My game successfully loads with those lines in export_descr_guilds. Honestly speaking I don't know why yours can't.
And you have to delete the data/world/maps/base/map.rwm after editing the...
For the converting to hospitaller guilds it should work, I've tested it. It should be added at the bottom of export_descr_guilds.txt, not campaign script.
Strange, it should work. I think you...
Yep that's right :)
Unfortunately there are no direct command convert one building to another. There are still ways in campaign script, but it requires making replicate monitors to all on-map...
@4zumi
Thank you for the cookies :tongue: It's my pleasure
Assume that the historic event you've put in descr_events is called "templar_destroyed", so that you will get the historic event in...
Could you pose your codes here?
And I gotta say if you want to "inactive the Templar’s guild" , "destroy all Templar chapter house" and even "disband all Templar units" when the historic event...
They should work all around the campaign script. Can you post your overall script?
I can't get what you're saying. You didn't pose any of your scripts so I can't get any clue about the situation....
No, the entry "leader" and "heir" doesn't work in spawn_army of campaign script.
I've tested it, the compiler will simply return a syntax error:...
I've answered this question both in PM and in #21. :) If it was my poor English causing you couldn't understand it, I apologize. Here I tell you again:
A monitor is only a trigger. The conditions...
I'm 100% sure it's the problem of missing text in export_buildings.txt:
{ithil_corrupt_desc}
{ithil_corrupt_desc_short}
You should always put something there. The game will regard the entries...
Well, you didn't get my point. There are two types of "sea", say one is "shallow sea", the other one is "deep sea".
Every ships can sail on the shallow sea, but only late-era fleets such as...
Hey man,
I'm not 4zumi, but I can reply some of your questions. Hope it can help :)
I believe it is one of the features of Total Vanilla, in which players can develop their colony in American...
Hey man, you've asked me exactly the same question through PM one week ago, and I replied it immediately. You didn't reply my message, that's fine. But the obvious syntax error is still there, it...
That's good stuff, makes things clear :thumbsup2
Hey guys, another work report here. Today we have reskined Greek settlements, hope you like them ;)...
Thank you very much :bow:, I didn't realize there is a "File Type" button there.
And your explanation is clear, now I know how to edit it. Thanks again. No I am not going to use the old TGA...
Yeah, I know. But no family member can be the heir as soon as he spawned, it seems that the heir won't be decided until the next turn. That's not a problem for me though.
Well, I want to know where I can edit the worldpathfinding file :hmm:
The buttons are in King Kong's Manual:https://i.imgur.com/Z1EYYAy.pngBut not in mine:https://i.imgur.com/1Bmx0wD.png
Was it...
There are absolutely no such limit.
Use the command:
console_command add_money 10000It will add 10000 money to the player faction.
If you're not sure whether it's the problem of monitor...
OK, I've tested and now the answer is clear. We cannot add the attribute "heir" in campaign script. The script simply cannot go through the compiler.
script:
spawn_army
faction timurids
...
I think you can just increase the King's purse (+10000) of the target faction, then decrease it (-10000) after 12 turns, for example, so everything only occurs in that period.
So we can spawn a heir with the "heir" attribute? Didn't know that.
Does it only work when there are temporarily no heir in the faction? What will happen if a heir is spawned while there is...
Thank you guys, everything works fine! :) The AI still acts like a horde, and won't be stuck in the position they spawned. I just thought the emergent_faction event is necessary to spawn a horde...
Well, I've adapted the script in vanilla game to call the Timurid invasion in Tsardoms: TW. The script works fine, but it seems that the "emergent_faction" event will spawn a faction leader...
There are missing files for Rhadnite Archers, which cause crashes when loading. So you have to avoid bringing them into battles.
Hey guys, some work reports here :) Just let you know we are still working.
In these days I've finished cutting many historic portraits. We are going to have them as much as...
There are still some stuff left to do, but I can say that you won't wait for too long. ;)
Hey guys, here comes some eye candies. :)
We have made different intro texts for each factions, illustrating the political situation of each factions in 1345 respectively. Courtesy of Wallachian,...