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  1. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Fantastic news, can't wait to download the newest version
  2. Re: First person perspective for Medieval 2 is becoming a reality!

    It looks useful, at least for moving the general out of the way when you need to save him
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    Re: Low attack melee units

    That's too bad you have to change the file manually, I'm sure someone can write a simple script to make it 100x faster (I can't though). I have changed EDU unit sizes in the past and it's a pain.
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    Re: Preparing for a Permanent Forts Submod

    If you believe your solutions will fix known problems with forts to a large enough extent, I will be very happy to install the mod myself. Looks very promising and it's something I wished could be...
  5. Re: Does EB2 manage to portray actual warfare in it's time period?

    I'm also going to play EB2 for years precisely because there doesn't seem to be any realistic historical battle games coming up. Exact casualty percentages, rallying after a rout or the speed at...
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    Re: [Submod] Defensive Siege Artillery

    I'm surprised this isn't in the base mod—quite an easy change to implement, discussion about the decision will probably take longer.
  7. Re: Anyone have a semi-historical Roman save game with the Polybian reforms?

    I have a 2.3 semi-historical savegame of the Romans around turn 550 I think. Shoot me a PM if you're interested. Haven't started a 2.35 game yet.
  8. Re: Making unit cards with MilkShape3D and GIMP 2

    I'd kill to have these unit cards and icons in my game.
  9. Re: [Submod] EUD_Mod - Extended Unit Descriptions for EB 2.35 (more unit statistics)

    Can't wait to use this submod in my new campaign once I'm done conquering 2.3 with my marian cohortes.
  10. Sticky: Re: v2.3 has been released - please do NOT report any bugs if you are playing with previous versions

    +1
    I haven't checked game files but their movement speed is certainly way too fast. They run much faster than any other infantry I've seen so far (Celtiberian, Gallic, eastern Celtic, Roman, Greek,...
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    Re: Ethnic units recruitment requirements

    The thread has gone a bit off-topic but I'll chime in with issues similar to those of OP's.
    I have Socii Italici installed on most of the paeninsula (except for Etruria, Latium and Campania). My...
  12. Re: PSa:The download on moddb is broken:It will download but break halfway through.

    I've had issues downloading large mods on moddb before, the download speed would slowly fall to zero and the files would stop downloading completely (on Chrome).
  13. Re: Announcement: Europa Barbarorum II 2.3 released!

    I know how to fix the issue of steam only allowing one SteamLibrary folder for one drive. It won't allow you to move it via client settings. Instead, turn Steam client off and manually edit the...
  14. Re: What are some interesting changes you see in other mods?

    Oh I never heard of this!

    It's different because when a player plays a faction, he doesn't own those settlements, but AI does.
    I like this idea because human player can have many rebel...
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    Sticky: Re: Fans suggestion thread for future releases

    How about more units that are untrained use horde (circle) formation instead of a rectangle? I've tried modding it this way and it seems to work alright
  16. Re: EB 2.3 Campaign Recommended Difficulty Settings?

    Battles on hard seem to be a good balance to me, enemy troops do rout after some struggle and come back if not pursued. I imagine on medium you could mop the floor with an AI army of equal strength. ...
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    Re: City Management Guide for EB2

    Many thanks for taking the time to write this valuable post, I bookmarked it for further reference.
    BTW the simplified unrest map colors really helped.
  18. Re: You know you're playing too much EBII when...

    ...when you start practicing slinging and do sling PE lessons at your highschool. And you're angry when you see people think David killed Goliath with a rubber band on a Y-stick, slingshot.
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    Re: Kingdom of Georgia (info and units)

    Wow guys the map changes look incredible, so much more stuff going on with added mountains, forests. Love the attempt at accuracy
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    Re: The thread for horrible suggestions

    According to Roman historians, the legions were superior and could mop up any enemy with minimal casualties. How come when I play, so many of my elite troops die? Pls fix this
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    Re: Europa Barbarorum II FAQ

    I don't have an EDU to check (or the PC to play :( ) at the moment. Is the phalanx arrow-deflecting element represented by higher armour value than one based on their equipment, or a shield value...
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    Sticky: Re: Fans suggestion thread for future releases

    Elite units have an easier time gaining experience than thrash levies due to how Medieval 2 engine works. E.g. cavalry can almost gain a chevron with one solid charge but javelinmen... good luck...
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    Sticky: Re: Fans suggestion thread for future releases

    About the armour upgrades... I was writing a post but then came up with something interesting IMO. You don't have to only create armour upgrades, you can create downgrades. The hell do I mean?

    You...
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    Re: Cavalry fights

    If javelin cav could have reduced morale to encourage "tactical retreats" but improved missile effectiveness it could be interesting
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    Re: SSHIP - General Discussion

    Thanks for an answer, I had no problem installing before but dowloaded the new files anyway
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    Re: SSHIP - General Discussion

    I have a .rar file from February 2016 named "SSHIP V0.9 - Patch 29 Jan 2016", it's 2.54GB and there's a data folder inside. In the release thread there are now download links to an .exe installer and...
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    Sticky: Re: Post Your Screenshots

    I've had a couple of screenshots I've used at school but forgot to post them here and deleted them yesterday :thumbsdow
  28. Re: The battle AI has figured out a revolutionary new tactic to beat my phalanxes...

    This strikes me as odd, the helmet should be the most crucial piece for keeping a warrior alive.
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    Sticky: Re: Europa Barbarorum Bibliography

    It's a shame that some of the posts disappeared last winter.
    Mine included a recommendation for "A History of the Hellenistic World, 323-30 BC" by Robert Errington to get a basic overall...
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    Re: The thread for horrible suggestions

    The cataphracts need to be way less expensive so that I can afford 8-10 units of them for each one of my armies
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    Re: Suggestion for Quick Q&A Thread

    The FAQ thread seemts to answer similar questions often but none of them are added to the original post, sadly, so it has turned into a "Quick Q&A" thread already.
  32. Sticky: Re: Official Historical Army Compositions for 2.2

    A very pleasant read, thank you, I'm personally more used to fielding more cheap, light, levy troops per stack myself, will have to see if the heavy expensive units make up for their upkeep cost in...
  33. Re: Announcement: Europa Barbarorum 2.2 is released!

    I had a paper to finish but opened a browser window for a minute to check for new eb2 threads earlier today. My heart jumped and I had to close the tab as soon as possible or else I wouldn't have...
  34. Re: Making EBII borderless or at least windowed?

    I just use the config file, set it to read only and it works fine.
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    Re: Battles time limit

    You select or deselect it when creating a campaign. Yes you do have to start anew
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    Re: [PREVIEW] 2.2

    It's happening!
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    Re: SSHIP - General Discussion

    That's what I've been thinking about for months. I use mercenaries as garrisons because their upkeep cost is nothing and militians to attack with because they're inexpensive to recruit, it should be...
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    Re: EB-Twitter updates Discussion

    I don't understand. If you want to get through armour, you want to stab it with a point, not chop.
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    Re: Why 272BC?

    This
    or they just need to put less hardcoded limits and make it easier for modders to create whatever they like with the engine. Good examples of this would be M&B Warband & Bannerlord.
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    Re: Europa Barbarorum II FAQ

    I'm quite happy to hear that, my campaigns rarely last long. Usually I play around 200 turns before I consider my goals achieved, get bored or anxious to update the mod with a new awesome patch. I'd...
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