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    Modding Questions

    Hi Guys,

    I am making my own mod for ToB and have some questions I hope someone could answer.

    1) In the "_kv_rules_tables" there is "melee_attack_interval". What does it do? Can I change the...
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    Re: [Tech] Bug Reports 1.1 Version

    No submods are used. We now play a new campaign where I play Carthage and my friend (the host of the game) plays Rome, this time we have now Problems.
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    Re: [Tech] Bug Reports 1.1 Version

    Hi guys & girls, I am playing multiplayer head to head Grand campaign on normal difficulty with a freind of mine. I play Rome while he plays Parthia and it seems that my friend gets no Events at all....
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Thank you FlashHeart07 and Black_Rider for your help!
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Hi Folks, I wanted to say what a great mod Divide et Impera is in its latest Version. Especially the combat now feels very real while still balanced. I do have some questions though.

    I play...
  6. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    I have to disagree. Ranged combat is prettywell balanced imo. Shooting in the back of unit should cause pretty heavy casualties as they cant use their shields.

    And 4 of the cheapest skirmishers...
  7. Re: Angry Joe showcases how bad the AI and unit responsiveness are...

    Well at least it seems to be running ok on Joe's Rig...thats gotta be something ;-)
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