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    Sticky: Re: The EBII Recruitment thread

    If you guys are still in need of trait scripters, I'd like to volunteer. I've already had some experience working with the EDCT and text scripting stuff on my own. Let me know if y'all want me on...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Yes I ran the autodelete.bat right as per the installation instructions in the first post. Then, I ran the game and I noticed the missing strat model.
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    Sticky: Re: Fans suggestion thread for future releases

    To make the game a little more accessible/less tedious, I suggest adding separate historic events for the Troublesome Regions script (currently lacking any notification) and the Nomadic Raids scripts...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Hey Leo, thanks for your work here: it's beyond fantastic. I just wanted to chime in and support this point: my strat map model of ruined Dol Guldur is showing the vanilla Fortress model as well....
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    Settlement Graphics Bug & Sideways Trees

    Hi all,

    I'm not sure if this has been pointed out yet, but the textures for the plants(?) of one of the buildings in the Semitic town level settlement are bugged (See first attachment, picture of...
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    Re: 4.0 Alternative patch (READ THE DAMN FAQ PLEASE)

    Hey leo,

    I'm not sure if this has been brought to your attention yet, but for me Dol Guldur has the vanilla Fortress stratmap model. Is this intentional?
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    Re: Custom generic settlements?

    Hahaha, thank you for your reply, and forgive me if I seemed too ignorant :tongue:. I did read through his tutorial, but the problem is there is only one .worldpkgdesc in each of the...
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    Re: 4.0 Alternative patch (READ THE DAMN FAQ PLEASE)

    Hey leo,

    A quick question about your FPOE/Arnor generic settlements for a personal mod:

    What decides if the settlement battle map uses the Eriador version versus the vanilla Dale version? ...
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    Re: Custom generic settlements?

    Thanks for the reply!

    I did check the faction (Yes, Eriador is assigned to the turks) and the Unique settlements folder, and I will go ask in his thread now. However, I might be one step closer to...
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    Custom generic settlements?

    Hey all,

    I've been trying to use leo's custom generic settlements for Eriador in a personal mod, but I'm having trouble actually locating the files :laughter:. The Eriador faction uses the same...
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    Re: Invisible Unit Attachments

    Ah, nevermind, I see your response above.
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    Re: Invisible Unit Attachments

    Wow! You've actually gone and done it! :thumbsup2:thumbsup2:thumbsup2:thumbsup2

    If it isn't asking too much, what did I have to tweak to get them to work?


    Meanwhile, in all their fully...
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    Re: Invisible Unit Attachments

    Thanks again for your continued effort!

    It kinda worked this time! The primary and secondary weapons all appear. Maybe I'm nitpicky, but the backpack/flask attachments still don't actually appear...
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    Re: Invisible Unit Attachments

    Thanks for the reply!

    I tried out the .mesh, but that just netted me some weird models:

    Not sure on what to do now (Also curious on what you tried, glancing at your .ms3d)?
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    Re: Invisible Unit Attachments

    If I'm understanding you, the comments should be the same for the attachments groups. (Like primaryactive0, secondaryactive0, etc.). The third line is 0 for all of the attachments (Not sure if this...
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    Invisible Unit Attachments

    Hey all,

    I've been trying to merge the Dragonslayers' model from TATW with the Irondrakes' attachments from COW: BOTET (for personal use, of course). Although everything looks fine in milkshape,...
  17. Thread: Bug Reports

    by *Helios*
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    Sticky: Re: Bug Reports

    Hey,

    Thank you for saving this DLC! Not sure if this counts as a bug, but some unit cards are still unfinished for Satrapa Sardis and Satrapa Daskyleion (Especially for Daskyleion, as some of the...
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