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  1. Replies
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    Sticky: Re: Warhammer I & II Pictures & Videos Thread

    So I tried some Gelt modding...

    7oxO5f60WRY[YOUTUBE]
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    Re: Definitive Edition Update

    @dajarvi
    The Defenitive Ediiton has only one .exe for the base game and all its expansions. To fix this, go to your medieval 2 directory, make a copy of the medieval2.exe and paste the copy in the...
  3. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I don't think that making artillery units smaller is a good idea, as it will make them pretty useless. Artillery played a key role in 18th century warfare and could inflict severe casualties if used...
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    Sticky: Re: [PREVIEW] Video Previews

    I meant that no pila was thrown in this video, due to the shield wall that both The Rambler and Pixelated Apollo activated for their front line troops before the Gauls got close enough.

    In...
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    Sticky: Re: [PREVIEW] Video Previews

    This reminded me a little of the "Battle of Watling Street", where a much larger barbarian force attacked a smaller Roman one. While no pila was thrown in the video (due to the shield wall), the...
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    Sticky: Re: [Game Mechanic] Split Army (WIP)

    Juno's :wub:, great work! :thumbsup2

    The only improvement(s) I can think of this is if you could somehow select one unit from the main army to act as the command unit, or at least replace the unit...
  7. Re: Themed events & dilemmas - Contribute to the mod

    Comet Sighted!

    http://i.imgur.com/an1annn.png

    Plebs are always superstitious, and the appearance of a comet in the sky has
    caused panic amongst the populous. They are convinced that this is a...
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    Re: Rome II Maps in Attila

    Screw them. Don't let some know-it-alls marginalise your work like that. If they don't believe you, that's their fault. I'm sure that tons of people would enjoy your hard work if you'd let them, I...
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    Sticky: Re: [TWR2] Mod Recommendations & Queries!

    This should work.
  10. Re: In TW:W and future iterations, missile units need a huge rethink/rebalance.

    Agreed. The current iteration of total war games (Rome 2/Attila) have some pretty arcady elements to it. This can be seen in the campaign as well, and not just the battles. What I'd like to see in...
  11. Re: Something Seriously Wrong with Performance on DeI

    Sieges with a higher amount of units, or larger unit sizes, usually end up pretty laggy. This has been an issue with all total war games, including Attila. However, those specs should be sufficient...
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    Re: Tired of unusable mountain battle maps?

    I... fifth(?) this! Lots of nice submods seem to either have dead links or missing attachments. :(
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    Re: Goofy's Battlefield Speed System 1.0

    Hey Goofy, do you still have the modified files? The attachment is gone.
  14. Re: Implementing Xenophonia mod into SSHIP

    Does anyone have a download link to that mod? Everyone I come across are unfortunately dead.
  15. Re: MusicMOD v.2.0 [for_all_mods MedivalII: TotalWar] by_Leeekaaa

    The link is still dead. Why not use mediafire or MEGA?
  16. Re: Where does the mod team stand in regards to Age of Charlemagne?

    Even if Medieval Kingdoms wont do it, you'll surely be able to use War Weariness: Attila Campaign by Magnar alongside it.
  17. Re: Where does the mod team stand in regards to Age of Charlemagne?

    Even if Medieval Kingdoms wont do it, you'll surely be able to use War Weariness: Attila Campaign by Magnar alongside it.
  18. [Tutorial] Re: Modifying Music - Making the most of Wwise

    That's odd, I did almost the same thing as you. I have the main music container hooked up to each four hubs, which in their turn are hooked up to their respective triggers:

    Music container ...
  19. [Tutorial] Re: Modifying Music - Making the most of Wwise

    Can some gentle person please upload their working Wwise project? I can't figure out how the damn triggers with states work. I reached a point where I had exactly every possible combination use the...
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    Sticky: Re: VDM 2.0 for IMPERIAL DESTROYER project

    Could you enable religions, as ID 4.6 seems to have gotten rid of it entirely, making managing public order pretty much impossible. Maybe make another submod or something.
  21. Sticky: Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Download link: https://yadi.sk/d/syUdxKL2SWmZz
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    Sticky: Re: Download Mod and Patches, version 2.3.6

    There is no download link for 2.3.5, the bat does not start the game for v. 2.0, the kingdoms mod launcher can't start the mod even when adding it with the tool suggested and the installation...
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    Re: Phase 3 Launched : Need Moar Testers

    Agreed! If you want as much feedback as possible, release it publicly. That is at least my opinion.
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    Re: Phase 3 Launched : Need Moar Testers

    I finally have a new GPU, so I can now playtest should it be needed. Just PM me with the files and what you need tested! :thumbsup2
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    Re: Phase 3 Imminent : Calling All Testers

    Well this is awkward, but my GPU got fried last night for reasons unknown atm. So I wont be able to test anything for a few days.
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    Re: Phase 3 Imminent : Calling All Testers

    I can playtest over the weekend should it be needed! :whistling
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    Re: Phase 3 Loading

    You both are quite right, but as of now infantry stab the tank crews to death through the tank chassis with a bayonet. Using AT grenades is however a different story, but sadly the game has its...
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    Re: Phase 3 Loading

    Will there be any improvements to the tank gameplay wise?

    Like having tank crews be killed when the tank is destroyed, two firing modes for heavy tanks (machinegun instead of that gas shell),...
  29. Where is the steam workshop for Attila?

    Attila was released on the 17th of February. Almost one and a half months (and 4 DLC:s... :thumbsdow) later there is still a lack of a workshop.

    For those that did not know, "Will CA" assured on...
  30. Re: [Question] A separate request subforum?

    Well, why does everyone post these requests in this subforum? Earlier today when I created this thread 2/3 of the first page were just requests. :no:
  31. Re: Medieval Nostalgia Mod (screenshots & download)

    Gamefront link is down, even with a proxy.
  32. [Question] A separate request subforum?

    I can't be the only one who thinks that scrolling through the mods is a ripe pain in the rectum, with all the requests.

    Why not create a separate subforum for requests only. That way we can have...
  33. Re: Fight like a man! All of you, 300 000 men!

    ^This!
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    Re: [Beta] Rome:Total War Remade

    Are you still working on this mod?
  35. Re: [RELEASED] Attila Enhanced

    The download links lead to a .jpeg?
  36. Re: High quality mod previews from Nozi87

    This is lovely, keep it up :thumbsup2! The Total War community really needs a mod reviewer. +rep!

    Edit: I just woke up lol, I now noticed that these are not your reviews. Nevertheless, TW needs...
  37. Re: Verus committendi proelium modus (Attila version): more realistic battles

    Seems interesting, will give it a try and report back! :thumbsup2
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    Re: [WIP] Party Like Its 272 BC

    Maybe you could instead of giving the west territory to the eastern Romans, you could perhaps give it to the emerging factions?
  39. Sticky: Re: Magnar Mechanics - Attila Mods (21 mods released)

    Could you make a one in all pack alongside the single releases, for us tardy people?
  40. [Released] Re: Additional Units Mod - Empire (AUM-EMP) 3.4 - updated 13.2.15

    I love you.
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