Search:

Type: Posts; User: aapjes; Keyword(s):

Search: Search took 0.13 seconds.

  1. Replies
    4,241
    Views
    883,195

    Re: Europa Barbarorum 2.04e is released!

    Thanks for the help everyone. I ended up reinstalling M2TW to my D: drive (went quicker than I expected to be honest) and everything seems to be fine now.
  2. Replies
    4,241
    Views
    883,195

    Re: Europa Barbarorum 2.04e is released!

    Yeah, it is. Am I gonna have to reinstall Medieval 2 somewhere else? I did try running as admin before but it tells me it can't find the M2TW executable if I do that.
  3. Replies
    4,241
    Views
    883,195

    Re: Europa Barbarorum 2.04e is released!

    Hey the last time I played was 2.01 (I think at least) and I wanted to play a bit again but I'm having some issues, not sure if I made a mistake installing it or not.

    The recruitment options for...
  4. Re: The Dominion of Men Open Beta General Feedback Thread

    Are some of the unit size differences between factions intended? Stuff like Swordsmen of Harad being 111 men for Harad but 110 for Harondor, or North Rhûns Axemen being 100 men while Rhûns version is...
  5. Replies
    53
    Views
    7,524

    Re: Feedback: Adunabar

    Wait so would changing that enable me to upgrade Ithil and stuff or is it just the resource for the Knights?
  6. Replies
    53
    Views
    7,524

    Re: Feedback: Adunabar

    Isn't it actually based on what your cities have as religion? Or otherwise it might be that the region buildings count too? Because my roster got switched after taking some RK provinces (and I...
  7. Replies
    115
    Views
    11,678

    Re: Feedback: Dorwinion

    In my games it's always the Beornings. After that it depends on how Dorwinion/Rhûn/North Rhûn did.
  8. Thread: Bug Reports

    by aapjes
    Replies
    174
    Views
    22,999

    Re: Bug Reports

    I think that's actually how vassals work in the base game too, all money they past a certain amount gets sent to the master. The amount does seem to depend on something because it's not static at...
  9. Thread: Bug Reports

    by aapjes
    Replies
    174
    Views
    22,999

    Re: Bug Reports

    In my limited experience you need to separate the Citadel Guard from the RK faction leader, he's a good general and will make it very hard to rout them. I had a similar experience where two Guard...
  10. Replies
    42
    Views
    5,495

    Re: Feedback: Tharbad

    I did a short test with an army and you need military access to cross from what I can tell. Even when you have military access though the AI will be blocking the way a lot of the time with random...
  11. Replies
    42
    Views
    5,495

    Re: Feedback: Tharbad

    Just move past the bridge and it should work. I think the bridge is part of the city model or something, which is why moving onto the bridge won't work.
  12. Replies
    62
    Views
    5,449

    Re: Feedback: Rhovanion

    Hmm I've not finished it entirely and I probably won't anytime soon but I definitely survived. The vassal tax worked different from what I thought though and it seems to give away all your money...
  13. Replies
    62
    Views
    5,449

    Re: Feedback: Rhovanion

    Hmm I've found a different way to survive, although I guess most of you won't like it :P.

    If you lose Ereb Gobel to Dale's first force they will generally ask you to become their vassal. You can...
  14. Replies
    53
    Views
    7,524

    No, you can build orc pits from the start of the...

    No, you can build orc pits from the start of the campaign. You should start with three forts that have them available in northwestern Mordor. You only lose the ability to build them if you switch to...
  15. Thread: Bug Reports

    by aapjes
    Replies
    174
    Views
    22,999

    Re: Bug Reports

    When using a steam install the mod does not load for some reason, it gets stuck on the startup screen. Not sure why, it doesn't give any error messages. It works fine when using a disc install.
  16. Thread: Feedback: Harad

    by aapjes
    Replies
    43
    Views
    4,792

    Re: Feedback: Harad

    Haven't played a lot yet but for now I'm liking the new Mumakil, they seem a lot stronger than I remember (they pretty much took out a Khandian army on their own). They're still unwieldy but they...
  17. Thread: Bug Reports

    by aapjes
    Replies
    174
    Views
    22,999

    Re: Bug Reports

    Orodengrin starts with Dwarven lands and Dwarven caverns even though it's independent and filled with Orcs, I assume it should be Old Dwarven lands and Orc caverns.
  18. Re: [Hellenistic Poleis] Can they be upgraded without a Metropolis?

    If you read the piece of code posted and also from my own experience, no, you do not need colonists to upgrade your poleis. You only need colonists to build the first level (minor polis) and for each...
  19. Replies
    849
    Views
    323,652

    Sticky: Re: Reform requirements

    Somewhere on these forums or on the .org (or both I don't remember) I read that if you pay the event won't happen again. I haven't actually tested this though.
  20. Replies
    849
    Views
    323,652

    Sticky: Re: Reform requirements

    Ah I forgot the Baktria tribute being bugged doesn't interfere with the independence, also where is the edit button.
  21. Replies
    849
    Views
    323,652

    Sticky: Re: Reform requirements

    Some things I concluded from looking at the code as well, hopefully this helps a bit.


    Aedui & Aruernoi & Sweboz & Lugiones

    The events don't seem to be implemented yet (or at least I can't...
  22. Replies
    165
    Views
    35,874

    Re: How does culture spread?

    I would think that Syracuse not having a polis already is a bug, but to build a polis you first need a minor polis which in my experience requires a group of colonists. You get colonists every 16...
Results 1 to 22 of 22