Search:

Type: Posts; User: Gigantus; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.36 seconds.

  1. [Resource] Re: Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5

    Thanks, for the time being I have linked to your updated version in the OP - I am not sure when I will be able to integrate it into my download.
  2. Re: Rome I Remastered - Return of the TW Fiasco Series

    Well, they pulled the original as a stand alone download, so if you want to play the original RTW you simply have to buy the bundled, remastered version. Windows7 is past 'end of life' so eventually...
  3. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    Only Meloo's Fix is included.
  4. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    Try by removing these files, this will return loading screen text to default and may resolve the issue:

    data\descr_quotes_lookup.txt
    data\descr_transition_screen.txt
    data\text\quotes.txt...
  5. Re: Mod Crashes When Using Higher Fidelity map_regions file

    Glad it got solved. Do click on my 'creating' signature and see if any of the tutorials can be of help to you in your modding endeavor.
  6. [Tutorial] Re: Creating a World - Importing units from another mod

    Increment: correct, every model entry increases the count by one.
  7. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    Shouldn't happen in Third Age, that one works fine. In Stainless Steel there was the issue with the loading screen crash but after applying the hot fix it should work fine.

    Unpacking the game does...
  8. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    The file checker checks if the original files have installed properly - if you install a sub mod and then run the checker it will flag the files from the sub mod as 'CRC mismatch' because they have...
  9. Replies
    6
    Views
    178

    Re: How to create a Yes/No event

    The problem with stuffing all decline and accepted if loops into one monitor is the continued command execution unless you 'terminate' it with an event counter increase. Otherwise here is the...
  10. Sticky: Re: Full install for TATW version 3.2 - automated, Steam compatible

    Thanks for coming back with your resolving. The error indicates that the particular download, eg part2, was faulty (most likely transmission error), downloading it again, in this case from an...
  11. Replies
    33
    Views
    13,431

    [Tutorial] Re: How to create a playable horde

    Not sure if the unplayable hordes don't settle down eventually, but if you play one then you always get the choice.
  12. Replies
    2,423
    Views
    384,739

    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    One always listens to the Matrix

    https://www.medelita.com/media/Blog2020/memes/drgoogle-whatif.jpg
  13. Re: Shogun 2 Anniversary Art Competition - the Winners!

    Nice work all round!
  14. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    I am afraid I can't help you there - the log only confirms that it is a loading screen crash but does not show the cause. It's possible (although very rare) that the save became corrupted. Which...
  15. Replies
    5
    Views
    117

    Re: Help to Make a Horde at Campaign Start

    Yes, you will get a playable horde if you follow the instructions in the link completely and accurately. All bits and pieces in the steps are essential.

    dead_until_resurrected: as the phrase...
  16. [Tutorial] Re: Creating a World - Importing units from another mod

    It looks like you are trying to edit the STRING.BIN file - that's not going to work. You need a TXT file. The simplest way is to convert and\or edit with the BinEditor. You can either work directly...
  17. Replies
    52
    Views
    5,833

    Re: Ladders and siege towers too small

    Yup, definitely one bracket too many - must be titanium or RR\RC based as the repack hasn't got it.
  18. Replies
    4
    Views
    139

    Re: Saxon namelist won't change

    Yup, the default CFG file reverts manual entries. It's actually not advisable to mod in the original directory as you may eventually not remember what all you edited, plus the issue of the CFG file....
  19. Replies
    5
    Views
    117

    Re: Help to Make a Horde at Campaign Start

    Please follow the instructions in the link step by step - it certainly works as I have used this method several times. The important step is to assign a settlement to the faction by simply moving an...
  20. Replies
    4
    Views
    139

    Re: Saxon namelist won't change

    I suppose you didn't set up vanilla to be modded, like enabling to read edited files? Save yourself all the hassle of doing so and install my mod setup and then mod in there and play there.
  21. Re: Deplenish values in descr_campaign_db.xml

    I think deplenish is related to the refresh rate of pools, eg how fast a pool refreshes.
    'initial' governs the initial pool when the building is constructed, I presume.
    add_disband true should add...
  22. Replies
    5
    Views
    117

    Re: Help to Make a Horde at Campaign Start

    Playable horde set up

    Always make sure the faction's horde entry in descr_sm_factions has valid units in it.
  23. [Tutorial] Re: Creating a World - Importing units from another mod

    Making a correct text description and other stuff:
    1. Find the unit in the mod's export_unit file (see underneath, I am assuming you have converted the STRING.BIN file to TXT), copy the entry into...
  24. Sticky: Re: Full install for TATW version 3.2 - automated, Steam compatible

    One is glad to be of service :buba:
  25. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    One is glad to be of service :buba:
  26. Re: Mod Crashes When Using Higher Fidelity map_regions file

    The 'error' banner on the mini map is the default radar map restriction. Nearly all maps have this removed by adding a line to the data\world\maps\campaign\imperial_campaign\campaign_script.txt file....
  27. Replies
    145
    Views
    19,191

    Re: Total War Rome: Remastered

    Regarding an error log: how does that work?

    1. It's Feral - there is no log (see their Mac M2TW)
    2. It's the old way. If so, how? Using the dreaded steam launch option?
  28. Re: Rome Total War won't run anymore on Windows 7?

    Intentional double post due to content:

    I found this section in the Contents\Resources\specifications.xml file, I am assuming this is what stops 'lower' OS from working. While I think that is done...
  29. Replies
    52
    Views
    5,833

    Re: Ladders and siege towers too small

    Glad you found the issue.

    Did a file compare between descr_walls from my SS repack and Bare Geomod and could only find differences in values but not in number of brackets. Could you tell me which...
  30. Re: Rome I Remastered - Return of the TW Fiasco Series

    Found this from the devs, dated 30th April: (red highlight by me):
  31. Re: Rome Total War won't run anymore on Windows 7?

    Update - found this from the devs, dated 30th April: (red highlight by me):
  32. Thread: ui bug

    by Gigantus
    Replies
    3
    Views
    133

    Re: ui bug

    One is glad to be of service :buba:
  33. Replies
    52
    Views
    5,833

    Re: Ladders and siege towers too small

    I have had some issues with Steam over the past that edited files in mods got reversed to the initial file version that the mod had. The effect being similar to the virtual store - but then level 4...
  34. Replies
    52
    Views
    5,833

    Re: Ladders and siege towers too small

    Maybe ask the IWTE guys - I am suspecting someone may have edited the settlement files and somehow changed the wall level there.
  35. Replies
    52
    Views
    5,833

    Re: Ladders and siege towers too small

    ladders are linked to the allocated siege tower size - small and medium tower has small and medium ladders, large tower has no ladders.

    The defense tower level is linked to the EDB afaik - maybe...
  36. Thread: EDB Question

    by Gigantus
    Replies
    2
    Views
    90

    Re: EDB Question

    8,16,32 - magic numbers...

    I have heard of the issue and I think it's 'hard coded' - a limit on how many slots can be utilized\displayed at once.
  37. Re: 3 Turns per year + 0.333 Timescale not adding up

    Good luck - there should be a 4 turn per year ready made script in that collection.
  38. Replies
    52
    Views
    5,833

    Re: Ladders and siege towers too small

    There wasn't really a reason to rename your folders. Here is one solution to that. And here is my Stainless Steel repack that does it for you. If you use the repack then please also install the fix...
  39. Replies
    121
    Views
    3,460

    Re: Have Steam dumbed down the Alexander exe file?

    Something is really wrong here: insert one of your new factions in front of that ownership line and see if the game recognizes it, eg no error regarding that faction.
    If that fails then simply...
  40. Re: Question about Governor's influence on public order

    Dread = fear, that reduces common unrest.
    Piety reduces religious unrest, correct.
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4