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  1. Replies
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    Re: Battle script for speed increase wanted

    That is a start, the battle_set_speed seems to allow increments which will solve the issue of finding a 'click' way.

    In other words it would be rather simple to set the speed like that at the...
  2. [Resource] Re: Creating a World - Fixing square projectile trails

    The projectile should have an 'impact' sequence\section, maybe check if you can ad the effect there? Maybe even go the 'area_effects' route?
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    Re: Battle script for speed increase wanted

    "Setting the time rate in game (on the battle screen) up to about 1.3 or 1.4"
    ffwd_button = single speed increment, I am guessing it's related to the battle replay speed, not the speed setting...
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    Battle script for speed increase wanted

    It's related to this thread:


    It would be great if this feature could be automated, but as I said I can see an issue trying to figure out the UI element's name plus the required clicking action...
  5. Re: Animation Speed Tip (Better looking Battles)

    I seriously wonder if it is possible to make a battle script that does it automatically for you - the issue I see are the name of the UI element plus the Shift+Click
  6. Re: The long Road 2.4.3a - Kingdoms and Steam compatible

    Did you install the patch and checked the tutorial?
  7. [Resource] Re: Creating a World - Fixing square projectile trails

    I would think it's a kind of projectile particle emitting thing, but I haven't delved into the details. Be aware that could be like the 'permanent arrows' - too many projectiles and you are talking...
  8. [Resource] Re: Creating a World - Fixing square projectile trails

    I am afraid I am not understanding the question. What is a 'fleez' animation?
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    Re: Sauron unit editing problem in DAC 4.6

    I am fairly sure these parts are custom, too:

    mounted_engine elephant_serpentine (descr_mounted_engines)
    mount sauron (descr_mounts)

    Note that 'soldier' and 'armour_ug_models'...
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    Re: (How) can we get the sapping points back?

    Memory editing edits existing stuff, it does not create new items afaik. You could ask in their forum.
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    Re: THE ONE RING SCRIPT NOT WORKING

    Then it will have been scripted, look for plague in the campaign_script file.
  12. [Resource] Re: Creating a World - Fixing square projectile trails

    Yes, it's available - in that case do not wrap the link into [youtube] tags, rather use the plain link to avoid confusion: https://youtu.be/-7fMzlPt5iM
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    Re: THE ONE RING SCRIPT NOT WORKING

    Random plague is defined in the descr_disasters file in the maps\base directory. To totally eliminate the plague simply comment out the section, same as was done with 'flood'.
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    Re: (How) can we get the sapping points back?

    The issue is that you can't get it to appear in the siege engine list when you attack\besiege a settlement, like rams and siege towers.
  15. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    Removing (keep a backup) the following files will revert to the default quotes (the screens are not the issue here) but you can check the screens to make sure their numbers (data\loading_screens) are...
  16. [Resource] Re: Creating a World - Fixing square projectile trails

    Sorted your Youtube link:

    Your incorrect display link
    https://youtu.be/-7fMzlPt5iM

    Alternate (incorrect) display link
    https://www.youtube.com/watch?v=-7fMzlPt5iM

    Correct VBulletin\forum...
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    Re: Building Editor tool?

    Afraid it will stay deplorable. Just keep in mind that putting a semi-colon in front of a line will de-activate it That will come handy if you want to remove a particular unit with lots of variables...
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

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    Nobody needs self driving cars
    What we really need are robots
    That get up in the morning
    Go to work
    And in the afternoon
    clean the house
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    Re: Error installing Stainless Steel 6.4?

    Curious - the initial problem was certainly me formatting the campaign_script which caused that 'Cannot read the start keyword' error message from the launcher. The system how the launcher works may...
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    Re: Stainless steel older versions?

    i am not aware that version had the americas - way too long ago.
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    Re: Max menu images

    Clicking on multiple factions in the 'Faction Selection' screen has always been crashing the game - the more factions available the faster it crashes. There is a whole thread dedicated to that, but I...
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    Re: THE ONE RING SCRIPT NOT WORKING

    The one person very knowledgeable is Jadli, he is one of the local moderators in there and I am sure he can guide to the right information if you have questions.

    And we do not usually close...
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    Re: Error installing Stainless Steel 6.4?

    I am guessing it's got to do with my repack and not the original? If memory serves the patch I issue afterwards fixes that - I had formatted the campaign_script file which changed the positioning of...
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    Re: Stainless steel older versions?

    Even 6.4 is at least 6 years old , if not older - so finding 5.1 will be extremely difficult. What particular reason do you have to look for that version?
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    Re: Stainless steel older versions?

    Use the site's search function and search for stainless steel.
  26. Sticky: Re: Patches, fixes and other animals

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    There is an issue with the numerical sequence of quotes that can lead to a crash when a loading screen is starting up, eg after a battle.


    This patch fixes the above issues.
  27. Replies
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    Re: Stainless steel older versions?

    That version you are looking for is literally ages old - it will be difficult to find a working link for it. There is no question of 'being allowed', simply a quesiton of availability. ModDB.com...
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    Re: Novus Mundus (very early beta)

    So far it's the standard native factions from the Americas campaign plus Romans - see the screenshot in the opening post. I might expand by one or two Indian tribes and may be one or two Aztec\Inca...
  29. Re: Are there any mods that overhaul the Americas campaign?

    It's actually a matter of using the right animation set in the modelDB file. Ever seen those guys standing on top of the horse? That's what happens if you only have an infantry animation set instead...
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    Re: Novus Mundus (very early beta)

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    Great News!

    Looks like I am going to get permission to use Romans assets from the EBII team. This will go a long way to make the mod immersive. Certainly an incentive to really get going...
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    Re: [Amendment] The Proconsuls

    One is glad to be of service :buba:
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    Re: [Amendment] The Proconsuls

    Just a technical tip: wrap your green into tags and the removed stuff into [del] tags - the normal format used for this. The red highlight in your text will be read as part of a sentence, distorting...
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    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    add_initial - that's the first number in the recruit pool I think, the number of readily available units when the building gets constructed\beginning of the game
    add_disband_no - whether units...
  34. Thread: EDB validator

    by Gigantus
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    [Tool] Re: EDB validator

    All you really have to do is to edit the 'target' line in the provided 'java64' short cut (in the validator's directory) by right clicking the shortcut and choosing 'properties':
    ...
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    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    Thanks, that's the one I meant.
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    Re: Weird Outcome with trait

    Sure, a trigger with just that: reversed (not necessarily negative) conditions.

    has trait
    and not this condition (trait, others)
    and this condition (trait, others)
    affects -1
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    [Tool] Re: Unit Descriptions Tool

    I did not have an issue with Window's defender - it did however tell me that it was 'cloud investigated' or something to that effect.
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    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    Not that I am aware of - EBII has miles of them without issues. There is an issue with display of excessive recruit_pool capabilities for one faction however afaik.
  39. [Resource] Re: Creating a World - Fixing square projectile trails

    Personally I use the python based Texture 2 DDS converter ** and haven't had any issue with it. There is a remark regarding the DTX setting of the DDS file which may have something to do with your...
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

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    Healthy diet
    So important nowadays
    Read on the internet
    one cup of black coffee
    has only one calorie...
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