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  1. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (New Versus Version Updated Nov 13)

    Other Mod Versions now on Steam -
    Divide et Impera: Alexander Co-operative Version
    Divide et Impera: Alexander Versus Persia Version
  2. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (New Co-op version Sept 19)

    Its possible you are having an issue detecting non steam mods? I am not sure. I will probably upload these to Steam today

    ---------------

    Updated Versus version:
    - Removed intro/chapter...
  3. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (New Co-op version Sept 19)

    Another version, this one is for head to head play and has Persia playable: http://www.mediafire.com/file/kvzwdmkyp60uk2d/%2540%2540%2540%2540%2540%2540_DeI_Alexander_Submod_Versus.pack/file

    -...
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    Re: Scale Population

    You can edit most of the population mechanics under the manpower script section.
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    Sticky: Re: [Support] 1.2 Bug Reports

    The button is supposed to disappear on that screen but doesn't always for everyone. I am not sure why. The night commander doesn't have a second tier if I remember.


    Thanks, its a vanilla effect...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I think it rounds up, so it ends up being worth it with the low attack values.
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    Re: Population decline due to taxes

    1st class should be least (or even not) affected by tax levels. Lower classes are most affected.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    It usually affects food and supply production/storage.
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    Sticky: Re: New Website Launched!

    Currently we don't have ads, if we ever do add them it would be in a very unobtrusive way because I hate them :) I am hoping we can use our small patreon money to support it over time, we will see...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Thanks!
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    Re: AI too many Fleets

    At higher imperium AI tends to recruit what it can up to its maximum, it may be whats happening here. You can change the number of fleets per imperium level in the fame levels table.

    Edit - an...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I am not sure if thats from vanilla or not. A lot of naval combat is sort of hardcoded to ...suck. :P
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    The city of Rome acts like a barracks and allows for the recruitment of core units for Rome without the need for building a traditional barracks.
  14. Re: Pointing out to the mod developers something that is often implied but still understated

    Europa Barbarorum is the greatest mod ever made :)
  15. Re: Possible Death of the Republic / Caesar's Civil War custom campaign - A Plea to Dresden and his team

    Yes I would like to do some more campaigns. Caesar would be a good one, as would Spartacus.
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    Sticky: Re: New Website Launched!

    Yes I would like to expand on the information aspect in the future. This is just a launch version to get it out there and going.
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    Sticky: New Website Launched!

    https://i.imgur.com/zlXw71r.jpg

    After a bit more work than I had anticipated, we finally have a new website to show off :) It includes News, Guides, Faction Info, Unit Previews, and more!
    ...
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    Re: 2 bugs or so its seems

    When a faction takes a region that does not have their dominant culture, the population will change to mostly foreigner.

    I am not sure for the culture reason, the game calculates that on its own....
  19. Re: Pointing out to the mod developers something that is often implied but still understated

    Thanks for the kind words :)
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    The starting positions won't be changed, though. So whatever they have now they will have.
  21. Re: fix or update for Hannibal at the Gates campaign?

    We may look at all the DLC campaigns at some point to refine them.
  22. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (New Co-op version Sept 19)

    Yes we may revisit some of these rosters in the future.
  23. Sticky: Re: [Submod] Historical Family System (Rome & Carthage)

    Not currently. It is a little complicated on what you have to change so their ages match up.
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    Sticky: Re: [Official Submods] Collection of Official Submods

    Make sure they are loading before the main mod.
  25. Re: I edited the reform turn trigger and now it won't fire -- am I screwed?

    The reforms guide https://www.twcenter.net/forums/showthread.php?654437-Resource-DeI-Manuals-Guides-and-FAQ#R04 has a section on how to edit them. Its basically just a couple numbers for the player.
  26. Sticky: Re: [DOWNLOAD] Fall of the Eagles Download and Update thread (Updated October 17 2019)

    6.9.3.3
    Only Part 1 Updated
    Thanks to Aurelinus (Cgma) again for the update!

    - fixed description for arabic spear units mismatched as swordsmen
    - fixed name for Scirian Warriors (selected...
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    Re: Help (None of my mods load)

    Good to hear :)
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    Re: Roxolani Reforms not triggering

    Yeah the Saka Reforms are different, I just remembered. But I think Roxolani should be similar to Scythian reforms. I can't remember off the top of my head unfortunately.
  29. Thread: Rome and peace

    by Dresden
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    Re: Rome and peace

    In cai_personalities find playable_roman. You can change some of those to match other factions entries. For example, deal generation/evaluation components, military aggression, etc
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    Re: [Submod] Settler Units

    That means you have another submod or the main mod loading before this one that has the population scripts.
  31. Sticky: Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Yes
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    Re: Roxolani Reforms not triggering

    Sure, you can open your save and go to COMPRESSED DATA / CAMPAIGN ENV / CAMPAIGN MODEL / EPISODIC RESTRICTIONS / EVENT RESTRICTED UNITS and find the units for your faction. Change the True/False...
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    Re: Roxolani Reforms not triggering

    If these didnt work:



    Then somehow it got bugged.
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    Sticky: Re: [Support] 1.2 Bug Reports

    You either have a mod active somehow (even if not active in the launcher) that has a factions table or UI table, or you are missing a mod part.
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    Re: something wrong with rome's politics?

    Most people have complained that its too hard to get a civil war and politics don't mean anything, so this is a surprising event.
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    Sticky: Re: [Support] 1.2 Bug Reports

    Some factions require DLCs but it does sound like you are missing some. Maybe try reverifying your game files.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Please stop PMing me the same things you are posting here.

    If you want more difficulty, all we have to offer are some submods that have been suggested and higher game difficulties. Maybe you are...
  38. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (New Co-op version Sept 19)

    It would be awesome if we could add Babylon's battle map but I don't think it can be done, sadly.
  39. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (New Co-op version Sept 19)

    CA has said that using Arena assets is a gray area and is actually not wanted by that company that did Arena. Technically, people still use it and its all over the workshop. But I chose not to take...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Usually a personality will just become aged. In very rare circumstances, characters can change personalities. The triggers for these are pretty specific and it makes it rare (which makes sense). But...
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