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  1. Replies
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    Sticky: Re: Bugs Reports & Technical Help

    Found a 'silver surfer' bug on Rebel Skythikon (Skynithon? The 'wild' horse archers that are supposed to be a Byzantine unit) and on Pisan general's bodyguards.
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    Re: MOF - Ministerial Offices fix for 0.9.2

    Damn Jurand, you just keep on fixing everything.
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    Sticky: Re: Bugs Reports & Technical Help

    Destroying and then rebuilding the Tourney Fields, or building them in a place that didn't have them before the upgrade, gets me the unit, so I think it's that the upgrade doesn't work properly on...
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    Sticky: Re: Bugs Reports & Technical Help

    Hey, so I've been playing a lengthy campaign as the English and finally hit Improved Metallurgy (around 1500 AD). And now I can't recruit any generals. To make things worse, I traded a citadel from...
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    Sticky: Re: RS2.6\RSIII questions & answers

    So, update on the Sarmatia situation: I've taken to auto-resolving in the face of their ludicrously OP cavalry, it works fairly well but I did lose that legion to a massive attack. I think the...
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    Sticky: Re: RS2.6\RSIII questions & answers

    Any ideas on how to fight them with a historical legion? My best thought at this point is 'MAXIMUM TESTUDO TURTLE'. Basically I've ended up with a Carrhae 2.0 situation at the moment and would really...
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    Sticky: Re: RS2.6\RSIII questions & answers

    Also, any recommendations for handling horse archer armies like the Sarmatians? They're nasty :wub:ers to fight and my cavalry are screwed if they try to intervene.
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    Sticky: Re: RS2.6\RSIII questions & answers

    What may be notable is I play 0-turn, and that my major opponents have been barbarians. So I've been dealing with stacks of heavily armored noble foot rather than what I would assume would be lighter...
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    Sticky: Re: RS2.6\RSIII questions & answers

    So how do you use them effectively? Their javelins don't do jack and they're kinda useless in actual skirmishing roles due to low speed, short range, and being prone to being ridden down by pretty...
  10. Re: [SS AAR] I am Skantarios! - Rebirth of the Eastern Roman Empire - **Complete**

    The images from Skantarios's second encounter with the Pope onwards are broken.
  11. Replies
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    Sticky: Re: RS2.6\RSIII questions & answers

    Trying to build effective and mostly-accurate legions.

    My current build:
    1 legatus with the proper ancillary
    1 first cohort
    9 cohorts
    2 melee/javelin cavalry (usually have similar stats...
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    Sticky: Re: Bugs Reports & Technical Help

    Re-queuing them works on occasion, it kinda hit-or-miss.
    Food Administration has I think a similar phenomenon, but in its case it reduces in price instead of build time.
    I think it may have...
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    Re: SSHIP - General Discussion

    Okay, that's weird then, since the city has rioted before, but whenever that happens it just turns to generic rebels.
    Oh, reading it, a Crusade must be happening while the riot works? Huh. Could be...
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    Re: SSHIP Ideas for future releases

    Slight issue: may want to rework historical availability of units? As it is, we get told about gunpowder long before we're able to build gunpowder units, and are able to build carracks before we can...
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    Re: SSHIP - General Discussion

    Anyone know how the Crusader States work? They died out somehow in my game, and then revived themselves in Spain of all places for no discernible reason, only to be conquered in the next couple of...
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    Sticky: Re: Bugs Reports & Technical Help

    Okay, got some weirdness with retraining/training queues and buildings.

    Retraining seems broken- it'll only retrain a couple units out of a full queue before removing everything lined up for...
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    Re: NEW FACTIONS UNITS ROSTERS

    It works fairly well for bowmen...hmm. The problem with pikemen is/was, IIRC, the fact that enemies closing would auto-trigger them dropping pikes. We could set it up so that the only trigger for,...
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    Re: SSHIP Ideas for future releases

    Last bit:
    Men at Arms either need a buff to stats or a reduction in price/spawn time. They're worse than Feudal Knights, and yet more expensive...as well as requiring a Citadel and maxed-out...
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    Re: SSHIP Ideas for future releases

    Would +5 or +6 work even better? Or would that be unrealistic?
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    Re: SSHIP Ideas for future releases

    How'd you do that? And would increasing the bonus make things more realistic?
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    Re: SSHIP Ideas for future releases

    I wonder if that can be done without fatally compromising their usefulness and historical destructiveness, especially against infantry.

    I am fairly certain 'stun' animations are a thing (they can...
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    Sticky: Re: Bugs Reports & Technical Help

    Final edit: re: crashes.

    Running the disable_ai command and turning it back on after the Pope turn ends seems to work and also seems to not...actually affect​ AI actions, surprisingly.
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    Sticky: Re: Bugs Reports & Technical Help

    Actually I think it's this Papal States Crusading general crashing my game. Once he stops moving, boom, unspecified error. Tried moving him, it still happened. Ideas?

    EDIT: not him either. Moved...
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    Re: SSHIP Ideas for future releases

    Could I make a suggestion?
    Make spearmen slightly less useless.
    Yes, I'm aware it's probably historically accurate for cavalry to be walking murder-machines, but the fact that the enemy knights can...
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    Sticky: Re: Bugs Reports & Technical Help

    Got an end-turn CTD. System.log.txt give this:

    10:00:09.146 [system.rpt] [always] CPU: SSE2
    10:00:09.147 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development...
  26. Re: [SS AAR] The Legacy of Skantarios - Restoration of the Roman Empire **COMPLETE** (With Compilation)

    Sorry to necro, but the images from the last battles are gone.
  27. Replies
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    Sticky: Re: Bugs Reports & Technical Help

    I'm playing a Byzantine campaign and have noticed it in Arta, Thessalonike, and Ikonion. No issues with upgrading mines that I can see (yet) but it's impossible to build the original.
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    Sticky: Re: Bugs Reports & Technical Help

    I can't seem to build mines in my towns. I order them, next turn they're purged from the queue as if they never were ordered. Advice?
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    Re: What the actual :wub:- Entire Empire rebels

    Beat down the rebellion. Next playthrough might edit the script as suggested, prevent it from happening and keep the Republic.
  30. Re: Looking for Battle Advice for Roman Legions

    Yeah, I'm pulling that off, the problem is getting them to rout. They seem to have absurd morale and often refuse to break easily.

    My problem isn't winning, I can easily crush any single or even...
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    Re: What the actual :wub:- Entire Empire rebels

    You are keeping your settlements happy, right?
  32. Looking for Battle Advice for Roman Legions

    Okay, here's the thing: I'm not sure I'm using the best strategies and tactics for my Roman legions. I typically go with a loadout of the full 1st cohort and 9 regular cohorts, 2 heavy cav, 2 archer...
  33. [EIC] The East India Company vs. Villeneuve

    The naval battle of the Celtic Sea has gone down in history as one of the most farcical engagements in naval warfare, of a league with the infamous Great War event known only as the...
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    Re: What the actual :wub:- Entire Empire rebels

    Well, I only lost one legion (pity that it was my elite, very first one) to the rebellion's side. I conquered Spain with a senior citizen and III Augusta and have retaken almost all the rebel land,...
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    Re: What the actual :wub:- Entire Empire rebels

    Oh, this adds useful and interesting traits? And is how the actual Empire comes into being? Okay, I won't disable it.

    Okay, any advice for surviving it, how I keep my Legions on my side, etc.?
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    What the actual :wub:- Entire Empire rebels

    Alright, so going along, it's 673 AUC, winter. One of my cities is being a pain in the ass and about to rebel, no big, part of being a Roman Empire...
    Hit next turn.
    Almost all of my governors are...
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    Re: My Experience thus far: AI Frustrations

    0-turn. Again, my problem isn't necessarily the number of battles, that I quite like. It's the free veterancy and prevalence of elite units to an unrealistic degree. It's likely due to the AIs stat...
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    Re: My Experience thus far: AI Frustrations

    My problem, again, isn't stack spam- that's expected, because most of my opponents are, well, barbarians, and they're likely to be numerous.
    My problem is the free veterancy and the sheer number of...
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    Re: My Experience thus far: AI Frustrations

    It's not the AI getting more money that's the problem, it's the fact the units come with two silver chevrons apparently for free and they seem able to make them endlessly. Especially when getting...
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    Re: My Experience thus far: AI Frustrations

    Already turned off.

    I get that they do it to give the AI a boost, but surely there has to be a difference between 'enjoyable and realistic armies' and 'here comes the endless elite hordes'.
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