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  1. Re: Faction difficulty rating overhaul

    Shoot me a PM over on the Org if this gets rolling and you need some proofreading done on the resulting text.
  2. Re: Family Tree Changes - (Marriages/Daughters/Adoptions)

    The most important value to change is <daughters_retirement_age uint = "#"/>; that will keep you from getting "stuck" without a male heir of your dynasty. Depending on how small your family tree is,...
  3. Sticky: Re: Fans suggestion thread for future releases

    Awesome. Hope to see it in the mod.
  4. Sticky: Re: Fans suggestion thread for future releases

    I was recently playing a Pergamon campaign, and my Galatian client ruler led his troops to a "Heroic Victory" over the Seleukids, killing their Basileos in the process...

    Needless to say, I was ...
  5. Re: [2.35A] [Mac] CTD after reopening of app on the loading screen

    Personally I've never been able to successfully run EBII on a Mac. Something always seems to go wrong (last time it was siege battles, and removing the settlements folder didn't help), so I usually...
  6. Re: Applying RTW's Rome AI to EBII's Rome?

    From the Wiki:

    Available in both Rome: Total War and Medieval II: Total War

    smith
    mao
    genghis
    stalin
    napoleon
    henry
  7. Re: Applying RTW's Rome AI to EBII's Rome?

    This thread on M2TW AI personalities may be of some help: https://www.twcenter.net/forums/showthread.php?728591-AI-Personalities

    There's also a great page on the WIKI:...
  8. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    You can post in the Recruitment Thread.
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    Sticky: Re: The EBII Recruitment thread

    At the suggestion of Trarco and Quintus, I'd like to apply to join the team as a proofreader.

    I'm a native speaker of English and German, I am currently working on a BA in Journalism at the...
  10. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I could certainly edit for a few hours a day in my spare time. Especially if it means I'd get a peek at the dev build... :shifty:

    I'll post an application :)
  11. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Editing other people's writing is my everyday job, so I have this horrible habit of pointing out errors when I see them...

    But to be honest, I'd much rather be editing stuff in EB than anything...
  12. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Is it just me or are there more typos these days?
    364738

    single poleis sounds a bit odd... it's not necessarily a spelling error because one could be referring to binding the Attalidai to...
  13. Family Tree Changes - (Marriages/Daughters/Adoptions)

    Having been frustrated by an in-game lack of wives for my primary dynasty's sons, I did some research and found that the game tends to deal with one unmarried character at a time, and often won't...
  14. Re: How to turn off default guard mode for phalangites (USED BY THE AI)?

    well... come to think of it, I don't know, but I'm sure one of the Devs can answer this question.
    The one altered file that I included in the mod is an altered campaign script, so the mod definitely...
  15. Re: How to turn off default guard mode for phalangites (USED BY THE AI)?

    Here you are, my friend



    What a pity. If I could have made the change just for the higher quality phalanxes, it might have really worked out well...
    But alas, it's always like this with CA's...
  16. [Submod] No Default Guard Mode for Phalanx Units

    This submod for Europa Barbarorum II 2.35A R2 disables the otherwise standard state of guard mode for AI-controlled Phalanx units at the beginning of campaign battles, allowing the AI to use...
  17. Re: Strategy with Roman and Carthaginian elections

    One strategy is to selectively have certain family members forgo certain election cycles; once you've got Imperivm, you don't have to come home for every election. Try to plan out the length of your...
  18. Re: What units would you add to EBII?

    I've got a Men At Arms book somewhere on the Varangian Guard that claims that Nikephoros Bryennios (I think) wrote that as warriors of proven loyalty, the Varangians were aspidiforoi, i.e....
  19. Re: How to turn off default guard mode for phalangites (USED BY THE AI)?

    Well... I tested it in a few simpler battles and It seems to work relatively well. As we all know, the AI's phalanxes won't hold picture-perfect formations with guard mode off, but contrary to my...
  20. Re: How to turn off default guard mode for phalangites (USED BY THE AI)?

    I'm thrilled to see this is being considered for the main game.... however, it might detrimentally affect the "lesser" phalanxes (Pantodapoi, Machimoi, etc).

    Anyway... if I wanted to upload a...
  21. Re: What units would you add to EBII?

    I can see how that would be a problem... you'd probably have to overhaul the entire damage and defense/armor system (multiply everything x2.5) to get it to work well... and that seems like a lot of...
  22. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I KNEW something was different... I just started an new Pergamon game last night with all the latest patches and fixes, and I noticed that battles have been ending much faster. I was wondering why my...
  23. Re: What units would you add to EBII?

    I have to agree with this... unless it takes up more unit slots.
    All the unit slots are pretty much accounted for with planned units anyway right?
  24. Re: The thread for horrible suggestions

    give Pyrrhos the "Easily Distracted" trait
  25. Re: How to turn off default guard mode for phalangites (USED BY THE AI)?

    I can certainly see what you're excited about.



    I could certainly expect Pantodapoi Phalangitai or Machimoi Phalangitai to be told just to stand there with their pikes on the day of battle and...
  26. Re: How to turn off default guard mode for phalangites (USED BY THE AI)?

    Can you come back and give us your impression of how this affects the AI?
    If it works out well, it might be worth throwing up a submod for anyone (like me) who would prefer to play against AI armies...
  27. Re: Rad compares units - a thread for balancing.

    No wonder they've been doing so well in my late Pontos campaign.... They're probably my favorite heavy infantry unit right now.
  28. Re: What is the deal with Unrest?

    Sometimes you just gotta let 'em rebel and then sack the city again.
    Sometimes you have to do it more than once :evil:
  29. Sticky: Re: Post Your Screenshots

    In my defense, it does technically include a screenshot... but thank you nonetheless, Quintus.
    I think I realized where I'd posted it only after doing so.

    Next time should it go here, or in "EB...
  30. Sticky: Re: Post Your Screenshots

    Now that neither player nor AI can merge fleets shortly after their creation, I'm seeing lots of these little oddly placed naval clusters around the map during the mid-late game (2.35a)
    364692
    ...
  31. Re: Clean Campaign Mini Map for EB 2.3

    i have updated the mod (with a small fix to the color of Qarthadast) for 2.35a:

    364743
    (updated April 27, 2021)
  32. Re: R6025 Pure Virtual Function Call

    Was this fix already implemented? I thought I was playing with the latest version of EBII, but if it has been fixed I may be mistaken, because this is an old computer of mine and I have several...
  33. Re: Should Chinese Chinamen even be allowed to play EBII? Let's discuss!

    pretty sure the total war series is banned in china anyway... something about their "historical accuracy" laws
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    Favorite Regional Units

    I'm making this thread to ask the TWC EBII community about everyone's favorite regional (non-core, non-faction) units in the game. After securing your homeland, where do you like to send your armies...
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    Re: CTDs after battles

    how did i never know this..? :hmm2: oh well. that did the trick.. thank you both!
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    Re: CTDs after battles

    I'm also attaching the "error" log (same campaign and battle, played again), in case the "trace" version is unnecessary

    358685
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    CTDs after battles

    My game is crashing at the end of battle about 50% of the time, win or lose. Can anyone help me resolve this? I played the first few turns of a Makedonia campaign to get a system log, which is...
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    Re: Epirus - Spartan Agoge

    do you have a source for this? i'm curious.
  39. Re: Need Data from Seleukid & Ptolemaioi games (v2.3)

    erm... could someone kindly point me to this thread?
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    Book Recommendations?

    can anyone point me to a few good books for laymen on the following subjects?
    (they're a bit random...)


    political structures and social organization in pre-Roman Gaul
    recorded interactions...
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