Search:

Type: Posts; User: The Great Khan of Rome; Keyword(s):

Page 1 of 4 1 2 3 4

Search: Search took 0.13 seconds.

  1. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    expaned EDU unit limit (amount of units allowed in before CTD. its 500 I believe.) plz. I want uniques for all my factions.
  2. Replies
    9
    Views
    2,930

    Re: [WIP] Unreal Total War: EBII

    new version DL with camp changes and the like:
    https://www.twcenter.net/forums/downloads.php?do=file&id=4525

    couple of massive changes:
    new morale system
    asymmetric balancing (most cav are...
  3. Replies
    9
    Views
    2,513

    Re: [WIP] Unreal Total War: SSHIP

    i'm trying.
  4. is mount_effect ap damage or just adds to regular damage?

    from EBI (pretty much the same in M2TW):

    type african elephant bushdictionary african_elephant_bush ; African Bush Elephants
    category cavalry
    class ...
  5. CTD when loading sallyout battlemap

    I'm playing a Suebian campaign. the town I'm sieging Gawjam. it's about turn 20 or so. I have 11 units vs Gawjam's 8. whenever I load into the battle map (the sallyout), EB CTDs. my graphics settings...
  6. Re: What is the threshold for wavering, broken and other questions about morale.

    from testing, it's seems to be the case that MTW morale values and thresholds are being used. this is coming from someone who's modding EBI's morale system to better reflect the quality of units.
  7. What is the threshold for wavering, broken and other questions about morale.

    From EBI:

    type hellenistic infantry hoplitai hellenikoidictionary hellenistic_infantry_hoplitai_hellenikoi ; Hoplitai Hellenikoi
    category infantry
    class ...
  8. Battlemap question: morale event debuff and buff numbers?

    How much get's reduced from the stat_mental value per morale event (general death, routing friends, combat, casualties). Are there exact numbers or ranges? For people who have been in the modding...
  9. [WIP] Unreal Total Rebalance: M2TW

    Unreal Total Rebalance is a mod series that fundamentally changes many aspects of how combat and the campaign plays out. It attempts to combine realism with arcady magic for which TW is known for.
    ...
  10. How is missile damage and lethality calculated in the Total War Three engine?

    I'm trying Attila projectile and missile modding, most to get them to be analogous to older total war titles, which simply just compare armour type to missile damage, with a fixed lethality rate. How...
  11. Sticky: Re: Fans suggestion thread for future releases

    Kinda reminds of how COD, Halo, and other generic FPS elitists complain about ARMA. I guess they're so used to action and easy kills with OP, unbalanced gameplay that get peeved that not every game...
  12. melee-hit-rate: how to calculate

    <combat-balancing> <missile-target-accuracy>
    <infantry>0.75</infantry>
    <cavalry>0.5</cavalry>
    <elephants>0.25</elephants>
    </missile-target-accuracy>
    <melee-hit-rate>...
  13. Morale: figures on buffs, events, or visa-versa

    I'm not sure on morale, at lest when it comes to exact figures like ETW and later games, _kv_morale_tables. How much morale events (casualties, general dead, fighting multiple enemies) reduce it, how...
  14. Morale, it's values, events, and how they effect each other?

    I'm not sure on morale, at lest when it comes to exact figures like ETW and later games, _kv_morale_tables. How much morale events (casualties, general dead, fighting multiple enemies) reduce it, how...
  15. Re: [Sub Mod] [WIP] DAC Unreal Mod

    Slowly. I just implemented ammo counts and how it relates to damage.
  16. Replies
    9
    Views
    2,513

    Re: [WIP] Unreal Total War: SSHIP

    Yes.
  17. [Sub Mod] [WIP] DAC Unreal Mod

    DAC UNREAL Mod


    UNREAL is a balancing mod series that radically changes how combat feels. It tries to strike a balance between arcadey style combat and tactical warfare. The mod has gone through...
  18. Replies
    9
    Views
    2,513

    Re: [WIP] Unreal Total War: SSHIP

    It should. I'm going to be updating UNREAL here soon enough. The math and formulas have been changed and the core design/balancing is now more akin to EU4 and Paradox with their % modifiers. I'll be...
  19. Re: Are Slavs supposed to be separate from Bulgarian and Balkans?

    There are units called Slavs, but Bulgarian and Balkan are part of that group. https://en.wikipedia.org/wiki/Slavs
  20. Are Slavs supposed to be separate from Bulgarian and Balkans?

    What it says on the post.
  21. Re: Correct syntax for EDB: units that require buildings

    I think it would be better to move the units that require a building in order to build them, to said building, just providing unit pools based on the amour's production. These might not cause a CTD,...
  22. Correct syntax for EDB: units that require buildings

    I have a consistent CTD when I click to go the strat map on Grand Campaign menu. I'm pretty sure it's due to my modifications of the EDB. I put building reqs on units that have armors above ug level...
  23. Re: Reproducible CTD after hitting start on the Grand Campaign menu.

    No. It's native.
  24. Reproducible CTD after hitting start on the Grand Campaign menu.

    Happens every time. When I click start, Retrofit simply CTDs with a message. Is there any help on this issue?

    Log:

    09:36:42.870 [system.io] [trace] exists: 11807: caching file:...
  25. [WIP] Unreal Total War: Italian Wars

    Unreal Total War: Italian Wars
    Where things get unreal.


    Unreal Total War is a mod series spanning Rome to Attila. These mods radically change much of how the gameplay feels and functions. The...
  26. Replies
    9
    Views
    2,930

    Re: [WIP] Unreal Total War: EBII

    I have ideas for Lord of the rings total war, but they're still in beta stages, so you'll have to wait.
  27. Replies
    5
    Views
    843

    Re: Genghis Khan: Total War 2

    Not really, I mean it's a mod that is meant to show the rise of Genghis Khan in Asia at least.
  28. Replies
    0
    Views
    460

    Request for help: Models

    Hello. I need your models for my own mod, which can be found here. I'll use the models for the mongols in this mod.
  29. Replies
    5
    Views
    843

    Genghis Khan: Total War 2

    There are few mods that bring Total War into the age of Genghis Khan. The only notable one is Genghis Khan: Total War, which is a mod for Rome: Total War. Now it is the time for more mongols in total...
  30. Replies
    9
    Views
    2,930

    [WIP] Unreal Total War: EBII

    Unreal Total War: EBII
    Where things get unreal.

    Unreal is a mod series that runs from Rome to Attila. Unreal attempts to strike a balance between fun and realism. Battles are longer, but not...
  31. Replies
    9
    Views
    2,513

    Re: [WIP] Unreal Total War: SSHIP

    The model isn't fully implemented yet. Demonstrations will come out once the base has been added.
  32. Replies
    6
    Views
    1,299

    Re: Faction info?

    It's possible that I may need only the faction names for now.
  33. Replies
    6
    Views
    1,299

    Re: Faction info?

    There is no repository of information about the factions or units online or elsewhere. Can you direct me to one or some other equivalent?
  34. Replies
    6
    Views
    1,299

    Faction info?

    I just need to know, thanks.
  35. Replies
    10
    Views
    2,403

    Re: M2TW ARCADE: SSHIP

    This is longer being updated. Visit here for the continuation:

    https://www.twcenter.net/forums/showthread.php?796641-WIP-Unreal-Total-War-SSHIP&p=15785773#post15785773
  36. Replies
    9
    Views
    2,513

    [WIP] Unreal Total War: SSHIP

    Unreal Total War: SSHIP
    Where things get unreal.


    Unreal Total War is a mod series spanning Rome to Attila. These mods radically change much of how the gameplay feels and functions. The most...
  37. Replies
    2
    Views
    390

    [Proposal] Rome Total Remake

    This mod is remakes the original Rome Total War into Rome 2 Total War. There have been many attempts in the past to do this, but none of them work with the current patch.

    The Idea
    The idea for...
  38. Morale event debuff and buff numbers

    What I want to know is how much does the stat_mental morale value increase and decrease when morale events occur. A morale event occurs every time the stat_mental morale value gets modified. In order...
  39. Re: Is charge bonus additive or multiplicative?

    I recently changed the charge values for Unreal Total War: Medieval II (a total rebalancing mod). Most of the charges are better, especially for heavy cav. If it was multiplicative, I would not need...
  40. Re: Is charge bonus additive or multiplicative?

    I thought always that it was multiplicative; I mainly used small numbers for my balance mods. I guess this has testing to back it up, or just makes more sense for it to be additive on the part of CA?
Results 1 to 40 of 122
Page 1 of 4 1 2 3 4