Two ways that I can think of.
1.) give_trait "this" StrictlyReligious
2.) Either meet the following conditions or modify them:
Trigger StrictlyReligious_add_1
Type: Posts; User: Ruprecht; Keyword(s):
Two ways that I can think of.
1.) give_trait "this" StrictlyReligious
2.) Either meet the following conditions or modify them:
Trigger StrictlyReligious_add_1
Thanks, Callistonian. Maybe you are onto something in regards to the value being incorrectly formatted. Yesterday I tried with 500 base chance and 70% min chance with no discernible difference. What...
After some more testing it seems fairly safe to assume the system is heavily weighted to the kings Authority level. I'm not entirely convinced that I'm modifying the correct values or even if my...
It just occurred to me that I might have better chances by nullifying the FL's Authority level. My current FL has Authority coming out his ears. I didn't think it would be weighted so heavily on...
I've come to a point in my campaign where I have way too many females of weak/non-existent lineage. The game for some reason insists that all my females should marry before any of the 15 or so...
Ahh I see. You could be onto something with that. Perhaps I could interchange desert with grass so that all units suffer no penalty. Thank you.
Hmm, I'll take that into consideration. I...
Well I have no documented information on the man who is inheriting the throne of my dynasty, no documentation of his wife, how many kids they have, how old they are, what their names are, if they are...
I've never disputed that. How or why he was assigned is irrelevant to my issue. The fact that he is assigned and yet has no relevant documentation is. Needlessly conflating the two doesn't excuse it...
I know he is correctly assigned in code. The problem is that I have royalty with no documentation of marriage, lineage, names or ages. While the code may allow the current Prince and family to be...
It's cool. It seems more related to B-difficulty than it does SSHIP. Thanks for the help.
Oh that's a brilliant tip. Thank you.
I've been playing VH/H for as long as I can remember....
The issue I'm seeing is that he has already been titled as "Prince" meaning Royalty. Adoption would be the precursor to the title of Prince, yet that part is missing.
Maybe I was wrong in assuming such effects are attributed mainly to the mod settings. I referenced the unit file with my go-to mod (SS 6.2) to find only very few major Heat disparities. A few units...
That's unfortunate. I've had virtually zero success getting any of the succession mods to work as advertised, so I shouldn't be overly troubled that it's getting removed. I might try manually...
The Prince by default is "Guillaume de_Bures" Yet apparently he became prince without ever being adopted into the family. Funnily, one of the other generals "Raymond de_Poitiers" won man-of-the-hour...
My crus states family tree is missing my Prince, his wife and his child. I'm also hoping that the DOA status of those other family members is historically significant and not part of the same bug. I...
It would make a lot more sense if the troops were running, but being unable to walk 300m up a moderate incline in mail armor without getting exhausted is something I would expect from elite infantry....
I'm really struggling with fatigue with my crusader states armies. It seems that even the elite infantry aren't capable of walking 300m in the desert without getting exhausted. My last battle saw the...
Oh it's 96 turns. Thanks for clarifying.
It appears that the other prerequisite for the Trebuchet (at least for crus states) is for the first_rudder event. I'm not familiar with the dating used for events, but I'm guessing 48 means 48 turns...
I just started my first SSHIP campaign as crusader states, but noticed there are no siege engines available to construct at the siege works. We don't get access to trebuchet, or any other...
https://www.twcenter.net/forums/showthread.php?175383-12-turns-per-year-with-proper-aging Has 4,6,12 TPY options. Works flawlessly.
I'm using SS 6.2, which does not come with any included succession mods. The Next Heir mod is standalone for use with SS 6.2.
Your script is working concurrently with the next heir mod....
This is a timeless masterpiece! Not only will it let me enjoy a much longer campaign, but it also negates the headache of fighting the stubborn succession system. Thank you for sharing this beauty!
I'm getting a crash when the turn cycles back to me. Could this be a result of having NA- Heir ancilliary installed for Stainless Steel ?
I'm also trying to make this work in an existing campaign....
I don't see why it would be reverting to your on board gpu while using dx9. I think it's more likely that your HD4600 can't handle the game in dx9. Not to sound rude but the 4600 is a pitifully slow...
Taking advantage of the daft AI by positioning your artillery to the sides of their Line formations.
It's cheesy, but I still love to watch the mayhem!
Not bad, but I would have liked to have seen a benchmark that is universally recognized, like an hour long Prime95 test.
Interesting question. I assume they would replenish as silver, however it might factor in the ratio of missing men like it does when you merge units with different armor upgrades and experience...
I don't think its an isolated problem with 6.4, I have similar occurrences in my 6.2 games. Typically happens when I reload a save. I always thought it was just the quirky nature of the turn system...
To folks having trouble downloading this, I'm pretty sure both links work fine and the files are intact. They seem to download fine for me.
If you are still having trouble, you can simply edit...
Indeed, except they use a six sided coin. :doh:
Strengelicher: Trait Increase : Homophobic
Jokes aside, I can't see either a full line of boys or girls being particularly useful, but a...
I can't really relate to that. I always play on Normal/Hard or Normal/Very hard. Not that I wouldn't enjoy the challenge, but it does little for the immersion and authenticity when lower tier units...
I too could never get 6.3 + versions to run stable, that and some bugs in the newer versions made me revert to 6.2 - which is the last version to run perfectly for me. It even tolerates Alt+Tabbing...
The Peasant transportation business has seen better days. Prey your other general doesn't buy into that peasant propaganda. :P
Hey guys,
So I went back to my roots playing as Scotland, having had my fill of Byzantines and I'm having a real problem with the lady folk unable to birth some lads to carry on my legacy. The...
I believe Stainless Steel Mod has a script that gives AI bonus income, to the point they can have quite a few full stacks even if they own only a single settlement.
If you don't want to use the...
Hey all,
This is a modified export_descr_buildings.txt file that changes the effects of buildings to counter Squalor and also making City micro-management more fun and fluent.
Changes:
...