Tier 3 industrial settlements with options for trade-hub or fortified (iron, copper, etc.) have possibly unintentionally weak garrisons at level 3 and might need double checking.
Example:...
Type: Posts; User: evanater2013; Keyword(s):
Tier 3 industrial settlements with options for trade-hub or fortified (iron, copper, etc.) have possibly unintentionally weak garrisons at level 3 and might need double checking.
Example:...
Fair enough, thanks for the response. I guess it's not the most historical/authentic anyways haha
Hi there, I posted a comment on the steam page for the Gladiator recruitment submod (as have others in the past 6 months or so) so I figured it just wasn't being seen. Anyhoo... the gladiator...
Ah that's frustrating. Thanks for letting me know
I love the updated pirate mechanic! My only complaint is that I'm "discovering" each pirate faction as soon as they pop up and going to war with them, even if they're on the other side of the map and...
Tried without any submods, this happened as soon as I subjugated the first settlement. I'll try taking it without subjugating and see if that's the issue?
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Good idea, I'll try that today and report back. Thanks Ekoten
The bottom right said it was in May. I should have taken a screenshot. Even with just a general with cavalry, each turn it got worse. Like I would click for him to go a few steps and the line would...
Hi there,
I'm having a strange issue. After the 2nd turn in CiG, all my armies/generals (including enemies, it seems) lose about 90% of their movement range or more. It would take me 12 or more...
https://steamcommunity.com/sharedfiles/filedetails/?id=2773086876https://steamcommunity.com/sharedfiles/filedetails/?id=2773086876Hi there, I think I found a bug/oversight: mild winter is worse than...
Syracuse: Samnite Medium Infantry or Syracusan Marines? The marines aren't in the custom battle roster, and I wanted to see which unit was better.
Actually, it would be cool to have an AOR...
Since the in game bug forces you to have a military alliance before you can cancel military access (or declare war) could the military access pacts you begin with be removed? For example, Syracuse...
Oh gotcha. Thanks for the explanation.
I guess I should build a fleet then and cull the enemy fleets a bit before capturing a port town..
I should add, I've been getting attacked by a full stack plus multiple navies each time.
I'm getting this weird, somewhat gamebreaking bug during defense battles in Akragas, as Syracuse. Around 1/2 - 2/3rds of the way through the battle, as enemies start routing, their banner will route...
Sorry, the question: can this be modded in any way?
I realize the answer is probably "no, this is something that can't be fixed/modded" but I thought I'd ask since I don't see much when I google it. If I'm playing as Rome, and I capture Egypt, I...
Ok I got it working! I fixed the typo you pointed out (thank you), and I changed both the global and player from 140 to 125 ( while I was on turn 124). After the end turn, it worked. I think the...
Gosh this site needs updating... Ok it's attached. Just change it from .txt to .pack
Also, I removed the mod, reloaded at turn 110, then reached imperium level 3 in a few turns and the theuros alert triggered correctly
No, at the end turn (110 turn to 111) I saw the Celtic neitos reform, but not the theuros greek. I only saw the greyed out theuros units.
I'm essentially trying to remove the imperium requirement from reforms.
Steps I took:
1) installed PFM and ran it (selected Rome 2's file directory)
2) Created a new file, then opened divide et...
Are elite theuros sword and spear units intentionally left out of massalia's theuros roster in the greek theuros reform? The only units I see with that reform are a theuros missile calvary unit(not...
I figured out my mistake, I accidentally set my appdata folder to hidden.... :no: sorry to bother ya'll. All is well.
Any way to undo or remove the Auto High Priority REG for ROME 2? After I installed it, Rome 2 won't launch, the continue campaign button is missing (even after redoing the data folder and...
Request: reduction or removal of AI diplomacy requests during the end turn. It gets ridiculously tedious every turn having to turn down 3 or 4 non aggression requests or whatever. Love your mod by...
Love the mod. I'm not sure requiring a building only available at a capital to produce a baggage train is very.. fair or realistic. Why not from the grain supply agriculture building at villages?...
Hi, I'm looking for something that will make make like.. 10 or so factions gain power mid/late game so I don't end up steamrolling over the entire map. Like England, holy roman empire, eastern roman...
In my opinion, the boiling oil for gates and archer towers are very OP. Not due to the damage they do necessarily. The boiling oil drops oil once about every 2 seconds, which doesn't make sense to...
So I have a few things to post, I'm using DEI 1.1, 1fix for graphics lag(should I delete this?), and DeI gladiator recruitment.
Every few turns I keep getting the notification "Basileioi Skythai"...
so should I uncheck the fix then?
I have the official 1fix for graphics lag and I'm using DEI 1.1.
I was not really experiencing any lag in 1.0 with the fix(obviously I needed the fix due to lag in huge battles)
Is the 1fix for...
So this may be strictly A.I. and thus untouchable, but I often have friendly nations that end up going all the way to hostile in a couple turns due to trespassing. Sometimes an army will just sit in...