^this . The sad thing about forts is that they only last 3 turns under siege, the AI never attacks you unless you have very few units. Hope someday this can be modded.
Type: Posts; User: intestino; Keyword(s):
^this . The sad thing about forts is that they only last 3 turns under siege, the AI never attacks you unless you have very few units. Hope someday this can be modded.
oh I could swear I had a PTS in my current campaign, now I see I've never really had one, hahaha.
Thank you very much for your quick answers, I highly appreciate your attention.
I'm using bgrV. Both of my WC have less than 8 (7 and 4)
What I mean is ,bgrV contains previous features of BgrIV and therefore bgrII, right? are those bgrIV-E features described in the manual...
Hi. In my Byzantine campaign it seems I lost the PTS ancillary, none of my generals have it. I had it on my last emperor but when he died it was gone. I guess I can't recruit varangian guard or other...
Since Byg has posted here, how many turns does a general that has been summoned must stay at the capital? does the FL must also remain in it?
I put my dishonorable general there for like 5 turns...
How can I know if the mod is working on my current campaign? Egypt was destroyed about 30 turns ago and no rebellion yet occurred. If I select again all the sub mods I'm using now plus viva...
Everybody has been talking about increasing number of men in a unit, but I'd rather see more unit cards than the 20 maximum, is this possible? Something like 400 men in a unit would cause a lot of...
I got it working now, I installed the patch mentioned over the Main Download and no more CTDs occured. Even so, thanks for your attention, itīs good to see modders still active on this forum.
Well, I have downloaded the BGRV_120719 version on the first page. Yesterday I made a clean install of 6.3 -> 6.4, then I added the BugFix_Compilation_v1.1 by Melooo182, as it said to fix this...
I'm using BYG V and the G5 ReallyBadAi that comes with it, and I always get CTD fighting multiple AI armies. Some short time after the enemy reinforcement arrives, the game crashes. Anyone here knows...
It seems to have worked for those factions. Although I'm starting to see the teutonics and poland doing the same.
Does somebody else experiencing this problem? In my danish campaign I saw Norway and England with stacks almost full of missile units
Is there a file where I can edit some values to balance this?