Search:

Type: Posts; User: Lifthrasir; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.22 seconds.

  1. Replies
    4
    Views
    308

    Re: English longbowmen not available

    ^^ You have already posted a similar message in the other thread. I got it. You don't need to repeat it ad nauseum. Thank you.
  2. Re: The CMS Bloggers Award Medals competition - VOTING POLL

    And I thought I had more in common with Jean-Bernard Restout. What a pity :sadangel:
  3. Re: The CMS Bloggers Award Medals competition - VOTING POLL

    :rofls:

    Knowing Flinn's skills about the VBulletin and similar stuff, I can guarantee you that he hasn't falsified the votes :D
    Anyway, congratz to Paleologos for his victory and thanks for all...
  4. Re: The CMS Bloggers Award - Medals competition - COMMENTARY

    Don't tell him that kind of thing. You're boosting his ego :laughter:
  5. Re: Scandinavia Overhaul - More High Medieval Look

    If you want to make a submod based on the Wrath of the Norsemen: The Baltic Release, I'd suggest you to create a thread in their forum as this is not related to SSHIP or SS.

    Regarding the person...
  6. Re: Scandinavia Overhaul - More High Medieval Look

    Norway always had a lack of cavalry due to the shape of their country (lot of mountains, narrow valleys, lot of forests, low population, country quite insulated to the rest of Europe). Cavalry was...
  7. Replies
    4
    Views
    308

    Re: English longbowmen not available

    Can't answer to your question because the late era campaign was started by MWY who is inactive for 1.5 years now. That stuff is quite "buggy" and I'm really thinking of its removal (no time myself to...
  8. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    It won't be savegame compatible. The release won't happen before 3 weeks time from now earliest.
  9. Replies
    159
    Views
    17,174

    Re: [Release]KCC (Kostic Chronology Costumes)

    This may help ;)
  10. [Tutorial] Re: Creating Localised Re-Emerging Factions without using the Horde Ability

    So if I got it right, you can spawn an dead faction army in a specific region, preferably close to a settlement, to let it besieging the settlement and taking it, all in 1 turn. Beside, a condition...
  11. [Tutorial] Re: Creating Localised Re-Emerging Factions without using the Horde Ability

    That's really a nice 'trick' actually. Well done :thumbsup2
    How this spawn feature works? I mean, how does it happen?
  12. Replies
    5,009
    Views
    469,195

    Re: SSHIP - General Discussion

    Mercenary guild??? :huh:

    2 things about historical events:
    1. We try to keep the script as light as possible in order to not extend the AI turn duration. Some might be added. We'll see.
    2. We...
  13. Replies
    5,009
    Views
    469,195

    Re: SSHIP - General Discussion

    Posted on the previous page :whistling
  14. Poll: Re: The CMS Bloggers Award Medals competition - VOTING POLL

    I can see all of them, on my laptop as on my mobile as well :hmm:
  15. Replies
    5,009
    Views
    469,195

    Re: SSHIP - General Discussion

    Unfortunately, MWY is inactive for 1.5 years now but I think that you need to check the script to tweak that feature :hmm:
  16. Replies
    415
    Views
    79,378

    Re: Politeia tōn Hrōmaiōn (info and units)

    Updates and previews have been posted already in this thread. If you want more, you will have to be patient. What do you prefer? Having us posting pic and no progress on the mod or having another...
  17. Replies
    415
    Views
    79,378

    Re: Politeia tōn Hrōmaiōn (info and units)

    Actually, with this kind of post, you do. At least, that's how I feel it. I've been asking you countless time to stop and you keep doing it. We, dev, have all limited free time to mod. We do our best...
  18. Replies
    2,546
    Views
    234,880

    Sticky: Re: Bugs Reports & Technical Help

    All these have been already reported. Some of them can be fixed, some other are under investigation and the rest can't be changed.
  19. Replies
    415
    Views
    79,378

    Re: Politeia tōn Hrōmaiōn (info and units)

    That's definitively up to him but I prefer to let him work without any pressure ;)
  20. Re: The CMS Bloggers Award - Medals competition - COMMENTARY

    You're too influenced by P. Picasso artistic legacy :D
  21. Replies
    5,009
    Views
    469,195

    Re: SSHIP - General Discussion

    Regions in SSHIP are based on 2 main factors:
    1. Population
    2. Historical importance
    All the discussion about this can be found in the.original thread in the stickies of this subforum (10 or 20...
  22. Replies
    5,009
    Views
    469,195

    Re: SSHIP - General Discussion

    Flanders is too tiny to get all due settlements actually.
    The russian steppes weren't that populated during that period.
  23. [Tutorial] Re: Creating Localised Re-Emerging Factions without using the Horde Ability

    We're using this script to let factions to re-emerge in SSHIP. However, even if it works as intended, sometimes the faction re-emerges in weird locations, like cumans in South of France f.e.
    In the...
  24. Replies
    5,009
    Views
    469,195

    Re: SSHIP - General Discussion

    Thanks for your kind words.
    Regarding family trees, we're aware that they still need quite some work. It's on progress, slowly but surely ;)


    Thanks as well. Inverness has been replaced by...
  25. Replies
    5,009
    Views
    469,195

    Re: SSHIP - General Discussion

    List of changes affecting the EDU in v0.9.5:


    Crusader Dismounted Knights have their discipline set to impetuous now (like their mounted counter part)
    Dismounted Feudal Knights have the...
  26. Replies
    448
    Views
    61,565

    Re: Kingdom of Georgia (info and units)

    That's a bit early for SSHIP but still a nice one anyway :thumbsup2
  27. Replies
    5,009
    Views
    469,195

    Re: SSHIP - General Discussion

    What "previous" version are you referring to? Because there"s no change on units' stats between V0.9.2 and v0.9.5.

    This being said, I disagree with you. Even if well trained and well equiped, they...
  28. Replies
    415
    Views
    79,378

    Re: Politeia tōn Hrōmaiōn (info and units)

    In progress - I'd say :whistling
  29. Replies
    2,546
    Views
    234,880

    Sticky: Re: Bugs Reports & Technical Help

    Nope. Explanation here ;)
  30. Replies
    2,546
    Views
    234,880

    Sticky: Re: Bugs Reports & Technical Help

    Have you tried to unpack SSHIP in a temporary folder first and then to merge the data folder with the one in the SS6.3 folder?
  31. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    If you refer to them disappearing from the building queue, hopefully yes but not guaranted.
  32. Replies
    245
    Views
    33,560

    Re: karaislam's 3d gallery

    No worries, I was just asking out of curiosity. I understand ;)

    And yes, I agree about ZBrush. I wish to have a PC able to handle it :bored:

    :laughter:
  33. Replies
    245
    Views
    33,560

    Re: karaislam's 3d gallery

    :thumbsup2

    It'd be interesting to post here a model (even basic) made with each software, just for comparaison ;)
  34. Replies
    6,611
    Views
    730,931

    Sticky: Re: Townhall - Curial Commentary and Chat

    Don't get me wrong. My apologize was made for posting in the wong place, making it irrelevant to the on-going discussion, not for its content. The fact that you have once more "victimized yourself"...
  35. Replies
    746
    Views
    108,783

    Re: NEW FACTIONS UNITS ROSTERS

    I remember to have read somewhere something about war bows made with baleen of whales. It could be releated to Norses :hmm:
    I need to dig that out of my archives for confirmation and to see if it's...
  36. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    No, not yet but thanks for the reminding :bow:
  37. Replies
    6,611
    Views
    730,931

    Sticky: Re: Townhall - Curial Commentary and Chat

    I have removed the 2nd one because you're right. I shouldn't have posted it and I apologize for that :bow:

    On a 2nd thought, I'd also appreciate if the Consul could remove my citizenry and all...
  38. Replies
    39
    Views
    1,212

    Re: Patronus Award

    At that level, I think it's called therapeutic obstinacy. I share Hitai concerns and, for once, I'm fully in line with Halie here.
  39. Replies
    39
    Views
    1,212

    Re: Patronus Award

    The curia has a very short memory. Didn't PikeStance receive his Curial Service Award especially for his amount of patronizations? What's the point of this proposal then?
  40. Replies
    58
    Views
    1,415

    Re: Creation of the Senator Class Proposal

    :huh: Can't see it.


    :huh: Can't see it either. I must be blind.


    Really? Then I'd suggest you to re-write the OP:

    :whistling
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4