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    Re: Regnum Caelorum (mod set at the crusades)

    Hey MagusCaligula, so sorry for my super late response to your permission request. Please feel free to use any part of IND mod, just give proper credits for the parts you use.
    Best
    Aneirin ...
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    Re: [C&E] Want to be an alpha tester?!

    I'd be more than happy to have a look at the alpha version ;)
    Keep it up!
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    Sticky: Re: {DIK} Discussion

    Sure, the AI is always in need of some 'human-scripting help' though, there is a kind of garrison script in place already. The script for the independent cities and republics. I'll see if I kind find...
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    Sticky: Re: {DIK} Bugs & Problems

    What was your last action?
    Ending a turn, reloading, saving?
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    Sticky: Re: {DIK} Discussion

    Hey there,
    as for your question, yes I did alter the slaves so they are going to be more aggressive ;)
    I'd suggest H/H, but that should depend on your own preferences.

    About the garrison...
  6. Sticky: Re: {DIK} >>> Download - TIW - Ultimate | Pre-Release

    These new previews aren't included in the mod yet, but surely will be released some time :)
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    Sticky: Re: {DIK} Discussion

    Cheers, but that is Germanicu's work ;)

    As for your question, I adjusted the slave's AI to be more active on the campaign map.
    So they'll probably will attack
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    Sticky: Re: {DIK} Discussion

    I am not that fond of VH. In particular because of the AI bonus in battle (number of hits).
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    Sticky: Re: {DIK} Discussion

    Well, that's my setting too. :thumbsup2
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    [RELEASED] Macamilus' Italy

    I have just found this submod by Macamilus on ModDB.
    Please find his description and changelog below.

    DOWNLOAD



    This mod is collection of several small sub-mods, developed by me since...
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    Sticky: Re: {DIK} Discussion

    Only thing I have altered was to include the slave faction in the script. To represent the always present thread of piracy during that time.



    Thanks for the tip, I'll have a look at it! :)
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    Sticky: Re: {DIK} Discussion

    Thank you guys for your ongoing support! I'll keep you posted :)
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    Sticky: Re: {DIK} Discussion

    Okay guys to give you a brief update, that's what I have done so far:

    - added events for Bologna: Tasse degli Ebrei, A fine hat for the son, A brittle balance, Cesare Borgia, This will be my...
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    Sticky: Re: {IND} Bugs & Problems

    Hm.. hardly to say what causes the crash. Could you send me that modified edu file?
    Then I might be able to figure it out :)
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    Sticky: Re: {IND} Bugs & Problems

    Have you already had a look at the system.log?
    That would shed some light on the issue.

    As for your question, k/T's file should already be included in the download.
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    Re: Missed ancillaries

    Hey Mattus, thanks for dropping in!
    As for your question, yes that is intended. It is simply representing the friction within these factions like the Papal States, Siena etc.
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    Sticky: Re: {IND}Discussion

    Thanks for letting me know. I'll try my best to find some time :)
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    Sticky: Re: {DIK} Discussion

    Cheers mate, I'll look into it straight away. :)
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    Sticky: Re: {DIK} Bugs & Problems

    Thanks for pointing out, I'll fix the wrong coordinates.
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    Sticky: Re: {IND}Discussion

    Hmm.. :hmm:
    I had a look at the mod last night and thought it would be cool to have fixed some of the bugs at least.
    Make it more playable. Especially speaking of the UI bugs, etc.
    Maybe in the...
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    Sticky: Re: {LP} Discussion

    Well, would it be enough to say some short sentences? :D
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    Sticky: Re: {DIK} Discussion

    Sure, just trigger the bug once more and then go to your medieval II folder and look for a folder named 'log'. Inside you find a .txt file. Send me that file and I'll have a look at it. :)
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    Sticky: Re: {DIK} Discussion

    I haven’t had the chance yet. I still work on the events for the minor factions. That done, there will be testings and then a release. :)
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    Sticky: Re: {DIK} Discussion

    Sounds like you have quite some fun! :D
    As I recall there is a bug at turn 63 for the HRE, in case it occurs to you as well, please let me know and provide me the log.txt, please! :bow:

    So far,...
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    Sticky: Re: {LP} Discussion

    I am afraid not very well, due my long absence.
    With TIW - Ultimate I'll release so some partial voice audios for the Turks, but it's far from being finished.

    Do you happen to have some Turkish...
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    Sticky: Re: {DIK} Discussion

    Hope you enjoyed your weekend! :D

    I also thought about bringing the character's trait into account for the calculation of the 'kind' of negotiated condotta.
    A more advanced character would...
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    Re: Strat. map Castles Redesign Project

    I can only second on this :yes:
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    Sticky: Re: {DIK} Discussion

    Lucky you are :P the fix should also work for Genoa because it adjusts the setting for the old age. Meaning that a character might die of old age.

    As for your question for the condottiere script:...
  29. Re: Italian Wars 1493 - 1559 (Итальянские Войны 1493 - 1559)

    Great news indeed! :thumbsup2

    Thank's for sharing!
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    Re: Papal State dies immediately

    I finally managed to fully understand the descr_campaign_db.xml :D
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    Sticky: Re: {DIK} Discussion

    Thanks mate! Make sure to spread the word ;)
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    Sticky: Re: {DIK} Discussion

    Thanks! There are going to be some very nice events. All with historical context but it’s always the player’s choice what will happen in the end. So you won’t have a set outcome, rather random things...
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    Sticky: Re: {DIK} Discussion

    Just a brief update on the mod. Six factions are currently still without their proper events. But I am very confident, that their implementation will be just a matter of time. That done, I’ll start...
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    Re: Papal State dies immediately

    Cool, have fun! :)
  35. Thread: {DIK} Preview

    by Aneirin
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    Sticky: Re: {DIK} Preview

    http://fs5.directupload.net/images/160703/6x6akthx.png

    Recruitment Limitation Script



    This script has a bit of a history. First it was developed by the DLV Team for their mod, which...
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    Re: Papal State dies immediately

    It's not that hard to make the adjustments, just open the file descr_campaign_db.xml with a text editor.
    Then scroll down till you find a tag called <family_tree>.
    Mark everything between the...
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    Re: freeze_recruit_pool

    Thanks for sharing your thoughts on this, I guess I will stick with my current solution and have to live with it.
    Though interesting that is possible to 'disable' the recruitment queue.
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    freeze_recruit_pool

    Hello there,

    I was wondering if anyone of you know more about how the command 'freeze_recruit_pool' works.
    You see, I am facing the problem that the recruitment pool gets frozen right away...
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    Re: Hellenika Total War

    Impressive, give it a try this weekend :)
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    Re: terminate_monitor

    Thanks for your feedback, I’ll have a look at it later on :)
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