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  1. Re: The Great Conflicts main discussion thread. Please post here!

    The diplomats will be military men but instead holding a sword they will hold a papyrus.
    I had this in mind :
    https://i.postimg.cc/prBqJw27/ic10vf2.jpg

    But using the generals strat_map model...
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    Re: BULAT STEEL 2.1.5 LYNVO Edition TW

    Whoo! Just a minute. You say that anyone that wishes to play this mod in its 100% form MUST DONATE aka buy the missing crusial issues ....
    Question:
    Are ALL YOUR MODELS, TEXTURES your creations?...
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    Re: BULAT STEEL 2.1.5 LYNVO Edition TW

    Do you acuse this team that copied models and textures that were NOT free to use from other mods?
    Which mods/models?
  4. Re: The Great Conflicts main discussion thread. Please post here!

    If he refuses (The Roman Emperor to change the trade customs he will face uprissings mainly in Asia Minor (it was always the primary source of rebelions and starting points of new emperors).
    How...
  5. Re: The Great Conflicts main discussion thread. Please post here!

    If possible add + authority points to Roman Emperor if he desides to change the trade customs .
    If he refuses _ authority points.
    The delima will be a war against Bulgarians or local uprissings !...
  6. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 003 (29.05.2020)

    No its going to be a patch including all scripts _tartaros_ made in his latest build, Jale's scripts including dynasties and from me the new Lombards , Venetians and Pope's army.
    The fault...
  7. Re: The Great Conflicts main discussion thread. Please post here!

    Ofcourse I was there! Remember that my first signature in TWC was "Member of the Roman Nobility" :)
    Seriously now. We know by the Voioannes Italian Campaign description. That man with the rank of...
  8. Re: The Great Conflicts main discussion thread. Please post here!

    Thanks!
  9. Re: The Great Conflicts main discussion thread. Please post here!

    The misunderstanding lies on the term Stratiotae.
    We know that in 1025 Basill II had prepaired an army of 180000 soldiers with 800 transport and 400 military ships to campaign to Italy.
    When a...
  10. Re: MTW2 mod with MTW1 atmosphere, map and gameplay

    The first problem is the map. The M2TW game engine relies on map to create unique battlefields (never a TW has that abillity after ). So by drawing a map the game will see a flat terain and always...
  11. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 003 (29.05.2020)

    Right. We continue.
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Yes from a testing campaign battle.
    About models and textures. I was long ago known as Frankestein because i cut parts of models and made some of my own. Also i do the same for textures.
    For...
  13. Re: Can someone point me to a GOAT 1.1 turorial of how to make Character strat_map models?

    Toolbox ruined my PC once forced me for a format . Only tutorials with GOAT 1.1.
    What is the texture size in tga format for the strat_map character?
  14. Re: The Great Conflicts main discussion thread. Please post here!

    Of course. In the meanwhile I will finish the venetian archers.
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Yes the combination of Rusichi and other mods costums gave a real good result!
    Bravo Kostic.
    But for your info the texture quality can be even better.
    https://i.postimg.cc/q7f7Q0FJ/0003.jpg
    ...
  16. Re: The Great Conflicts main discussion thread. Please post here!

    Great ... for both or you.
    Jale for the PSFs did you use the Absinthia's map with all those names or you added your own. In some screenshots i spoted few neo-greek names of settlements .We can...
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    Re: Have you notticed?

    Clivanion of 10th century full description:
    CAUTION THE IMAGES BELONG TO Mr Katsikes and ANY USE of them require his writen permision.
  18. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 003 (29.05.2020)

    I humble request. Do not mess with unit recruitment system and AOR zones. Also i have not tested PeterAI but the previus two ones I have in my data with the combination of RealyBadAI give extremly...
  19. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 003 (29.05.2020)

    I repeat generals MUST NOT recruitable. Such feature UNBALANCES the whole consept of TGC as an idea. Please remove that and return to recruitment system i posted in the dev forums.
    You can add to...
  20. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 003 (29.05.2020)

    You can keep it as a future add on sub mod of yours. But please remove it from the official data.
    Player must have the ability to defend his cities even if there is no character in them. Also...
  21. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 003 (29.05.2020)

    I insist. Remove that script.
  22. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 003 (29.05.2020)

    Νο PLEASE let the recruitment sysem as is. No goverment must be required to recruit units. Each city had political authorities that can not be portayed in game that were ablle to recruit soldiers. ...
  23. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    Firtunatly mine are still there...
    Check your email requraly .MEGA sents warnings that your account is inactive and may delete its contents. Also make sure that you have a personal account and do...
  24. Can someone point me to a GOAT 1.1 turorial of how to make Character strat_map models?

    The title says it all.
    I need to know the size of the texture and the proceedure of how to convert a model_lod0 to a strat_map character and what entries and where they should be in ,inorder to...
  25. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    Lets start with the basics. Thematic armies have both militias and professionals . All Scutati origin units are militias (scutati , menaulati, kontarati). Also Toxotae and Acontistae are actual...
  26. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    No not yet. Lets wait the next beta version with Venetians and Papacy.


    Yes our resuurces came from a huge variety of books and many real historians (we had 3 in our early team).
    Also I am in...
  27. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    I have updated the ModDB page. Can you add the more info you can find there in the French site you also post?

    EVERY SINGLE ONE OF THEM.
    We may lack some original unit names but every unit is a...
  28. Re: The Great Conflicts main discussion thread. Please post here!

    No that is not nessesary due to the game's limitations. But we still can have an informative event text that will pop up and triger the unit's creation.
    Also later we could add a unique character...
  29. Re: The Great Conflicts main discussion thread. Please post here!

    I am glad that reinforcements even as allies work properly. In TATW reinforcements usually stack. I never had such a problem in TGC (credits to _tartaros_ that managed to conbine RealyBadAI with...
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    Re: paleologos workshop link

    This has my vote too. The vertical lines "follow" the model's movement (animation) without much of distruction of the original texture.
    Question Have you try the 3d parts for cliping?
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    Re: [Release]KCC (Kostic Chronology Costumes)

    You may be right. But as Absinthia said year s ago i coyld recognise a modding part from its details.
    The lammelar and the pointy scale quirasses are identical to TGC one (the 1st made by Leif...
  32. Re: The Great Conflicts main discussion thread. Please post here!

    Athanatoi will be the strongest cavalry shock unit in game. They formed under Emperor Tzimiskes and simply disapeared after his death or changed name. Romans have too many Ellite troops (most of...
  33. Re: The Great Conflicts main discussion thread. Please post here!

    Wow you managed to reach that event? Well done.
    Now...after a turn or two a unit of Athanatoi will apear outside Constantinople or inside it.
    CAUTION: This unit can be retrained but NOT recruit...
  34. Re: The Great Conflicts main discussion thread. Please post here!

    Gendarme della Laguna Veneta.
    https://i.postimg.cc/TPNwj501/Gendarme-Veneticus.png
    Game testing follows to make the final adjustments of the shoulders.
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Kostic the lammelar and scale armor textures look very fammiliar to me. I wonder why is that.
  36. Re: The Great Conflicts main discussion thread. Please post here!

    Almost done.
    https://i.postimg.cc/TYzyybwc/wip.png

    The helmet droubled me most. I had to merge the lombard hood with a late Roman crested helmet. I am not sure if the line of merging will be...
  37. Re: Radically improved game experience(IdillaMZ Submod)

    I disagree...I had the same feeling you have 11 years ago until 10 crazy -like me - guys gathered and agreed to aq common "dream aka how the TGC mod should be done.
    I was not easy. Each of us had...
  38. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    Because castles in the form we know did not exist we replaced all Permanent Stone Forts with large towns or cities depending on each culture. North European, Slavic and Rus PSFs will be large towns...
  39. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    In the end only low quality units will have free upkeep both in PSFs and settlement barracks.
  40. Re: Radically improved game experience(IdillaMZ Submod)

    As an old modder and researcher for mods for more than 10 years allow me to point my opinion.
    I personally do not like submods with titles "better AI " or "Better ballanced units" or "radically...
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