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    Re: The 'Foot Missile Bug' - Again

    It's unlikely that negative values will work with the firing delay as it can only add a 'blank' period between shooting cycles. Rather leave it at zero.
    The charge distance is related to the...
  2. Re: MEDIEVAL 2 TOTAL WAR CRASHES WHEN STARTING OR LOADING A CAMPAIGN

    Compatibility mode? Deleting the game's CFG file (in game's main folder) to generate a new one?
  3. [Tutorial] Re: Creating a World Working with the Demis online Mapper

    The biome map link hasn't been working for the years (see history), the regular link works just fine for me: http://www2.demis.nl/worldmap/mapper.asp
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    Re: Adding base game Units to MODS

    I do hope you kept copies of the files you edited - else I would suggest to re-install MOS and then start over. This time keeping copies.

    Keep in mind that a simple typo can mess things up. And do...
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    Re: Install on win 10

    Please zip the log - it will be fairly big.
  6. Re: Article: Review of Warhammer III - Realm of Chaos campaign

    Excellent and extensive stuff. Well done!
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    Re: Log error numerous "Building DB error"

    One is glad to be of service :buba:
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    Re: Install on win 10

    " All modern apps keep their files in user/local/AppData. This is a well known windows development rule, like 101 type knowledge."
    I am fully aware of that - it's just not the case with this...
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    Re: Install on win 10

    Before we proceed, let me address this:
    "My understanding is because SS is trying to save the game to the install directory inside Program Files X86 directory, which is not permitted under win...
  10. Re: Does The Campaign AI Behave This Way In Vanilla Med2 or Any Other Mods?

    RodG - Rise of dark Gods.
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    Re: Install on win 10

    Are you using this installation? Because that one takes care of the 'executable renaming' and looks up the correct installation path automatically via registry.

    Proceed as follows:
    - find the...
  12. Re: Does The Campaign AI Behave This Way In Vanilla Med2 or Any Other Mods?

    Sorry I meant 'deep pockets': high income to support several full stacks if you that's how you want to secure regional wins.

    Plus, you are basically stuck - without the AI having to expend armies....
  13. Re: Does The Campaign AI Behave This Way In Vanilla Med2 or Any Other Mods?

    The AI is often not good at co-coordinating attacks, especially against large stacks, although I do seem to remember some awesome multiple attack stack sieges in RodG. On the other hand you will need...
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    Re: Log error numerous "Building DB error"

    The error messages will not have anything to do with your crash - EBII uses multiple upgrade possibilities in their buildings as well as the global 'all factions' conditions in the upper level of the...
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    Re: Adding base game Units to MODS

    Normally the modeldb file of a mod contains all the entries of the units from the default game as it is way too much bother to remove those (what for anyhow?). You may have created a double entry....
  16. Re: Does SS 6.4 change the unit spacing from vanilla ?

    A comparison of the 'formation' line in the EDU would provide an answer.
  17. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section III, Article I - no support, no merit

    This can be moved to vote, please.
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    Re: descr_campaign_db's full list of values

    Usually siege is set 0.8 and cavalry at 1.2 with infantry (setting not available) being 1.0 as base.
  19. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section III, Article I - no support, no merit

    Right let's give it one more try, please do not forget to re-affirm support. The OP has been updated with the change.

    --------------------

    Regulations and Procedures to Section III
    1 A citizen...
  20. Re: "Grass Detail" settings always revert to "High"

    One is glad to be of service :buba:
  21. Re: "Grass Detail" settings always revert to "High"

    I have got it at '75' which corresponds to high. Changing to medium results in '50', low = '20', none = '0' (zero).

    I am guessing your values reset because they are not correct. Two ways that...
  22. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section III, Article I - no support, no merit

    How would you know they are wrong if they are not supported? Or are they wrong because they are not supported? The goal here is to prevent them from being brought up in the first place so they don't...
  23. Re: Elon Musk: population collapse biggest threat to humanity

    Just wait a little - once infra structure deteriorates and power failures become the norm no one is going to stop you to generate your own electricity by whatever means. In the meantime start...
  24. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section III, Article I - no support, no merit

    There have been claims of 'it's not in the constitution' when it comes to matters that one should be able to reasonably expect - like the provision of support when making allegations in an ostrakon....
  25. Re: Elon Musk: population collapse biggest threat to humanity

    I do feel reminded of pyramid schemes reading through the arguments here, be it fertilizer or population: ever greater quantities being required to enabling ever diminishing returns.

    But then the...
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    Re: LOST MY BATTLE BANNERS!

    AoPK may have the same setting: open your mod's CFG file with Notepad and add this line in the [video] section if it doesn't exist, else set it's value to 1:

    show_banners = 1

    If there is no...
  27. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section III, Article I - no support, no merit

    An update of the amended part, taking into consideration the input thus far. Underneath the proper formatted section, the OP has been updated with it.

    Kindly re-affirm your support.

    Proposal...
  28. [Resource] Re: Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5

    Appreciate the bug fix - could you let me have the corrected version? I'll add it then to the OP.
  29. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section III, Article I - no support, no merit

    Sounds smoother then my version - I'll consider it.
  30. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section III, Article I - no support, no merit

    I'll keep that in mind and will amend my proposal at a later stage, just waiting if other suggestions are made - no sense in starting the support re-affirmation numerous times.

    Note to self: put...
  31. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section III, Article I - no support, no merit

    'Merit' is a fairly basic, and rather common term when it comes to evaluation of an issue, see the 'definition' section in the OP. 'Valid' on the other hand implies being supported by objective truth...
  32. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section III, Article I - no support, no merit

    I do take it you agree with the amended part but wish to address 'merit' as well?

    -------------------

    I believe 'merit' was used in the original to give the consul a means to reject 'frivolous'...
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    Sticky: Re: Townhall - Curial Commentary and Chat

    An proposed amendment to the constitution is up for discussion: [Amendment] Section III, Article I - no support, no merit
  34. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section III, Article I - no support, no merit

    I am open to suggestions, go ahead please.
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .


    If I get a call from an anonymous number I answer with:

    "Everything done as ordered, but there's blood everywhere."
  36. [VOTE FINISHED: PASSED: IMPLEMENTED] [Amendment] Section III, Article I - no support, no merit

    Definition of merit
    merit
    - a praiseworthy quality
    - character or conduct deserving reward
    Introduction
    'Unsupported allegations' by their own definition do not have any merit in an ostrakon...
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    [Tool] Re: Bovine M2TW Checker

    I think that's what threw me: the accepted\declined entries are regular event counters created by the yes\no historic_event, you actually have to create a line with the historic_event command if you...
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    [Tool] Re: Bovine M2TW Checker

    Right, got around to testing the new one:

    'sundry error' still complains about the 'non 1' value in EDB event counters, guess that will stay?

    'stratmap error'
    -- "Translation default includes...
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    [Tool] Re: Bovine M2TW Checker

    My bad, I am having a blind day, age catching up....



    Yes, I am speculating (haven't gotten around to downloading and testing, sorry): simply change an event counter entry in the EDB to 'and...
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    [Tool] Re: Bovine M2TW Checker

    Great to see that all instances of historic events are checked** - you did not mention if both the 'title' and 'body' text entry gets checked.

    The city\castle check looks fine to me.

    plan_set -...
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