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  1. Re: [Submod] Dardo's Alternative Economy versions

    Yepp. Turning ALt eco off will enable the button. You then can change capital and turn it on after a turn.
    Cumbersome, but workable. Still better than playing without alt eco.
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    Re: [PREVIEW] Media Atropatene Reforms

    So the first one is tied up to thureos reforms? 120 turns?
    Also, all those outdated (but so so sweet) archer-spearmen are phased out? Or still present in the roster?
    Also, when it goes...
  3. Re: Help with Getae Campaign ( Hard/ Hard )

    https://www.youtube.com/playlist?list=PLeunFtMS5KNIzBHkRhVoJWlkbyPOCMbx4
  4. Re: Effective and [somewhat] historically accurate army compositions?

    Horse archers of apocalypse. These units are there to slow down nomadic stomp. Bactria is a dead man walking and then only those guys left to forbid nomads from spreaing like cancer (player...
  5. Thread: Granaries

    by Plush_Salmon
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    Re: Granaries

    Hmm, wrote that from memory. Could be wrong.
  6. Thread: Granaries

    by Plush_Salmon
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    1,265

    Re: Granaries

    AFAIK it provies supplies for armies (whole year, but most importantly in winter). This, in turn will decrease the ammount of devastation brought onto the land by passsing/squatting armies, which...
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    Re: lag at end of turn

    DEI is notoriously slow on HDD. Try it on SSD. It may [MAY] improve loading times up to 5 times. It did for me.
  8. Re: [Logo Remake] + new loading screen overlay

    You're welcome.
    It actually makes sence, for them to have very nomadic equipment that is, since they WERE steppe dwelllers, as well as their primary adversaries - Tatars of Crimea.
    These 2 on the...
  9. Re: [Logo Remake] + new loading screen overlay

    Load screen from Attila is a bit anachronistic.
    That one with armoured cossacks on Rzech Pospolita's service (circa 1650 a.d.) is MORE than a bit.
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    Re: TW attila ancient empire

    Requirements for changing goverment type to Empire can vieved on a goverment and politics screen.
    Military reforms happen turn 40, Imperium 3 (Polybian) and Marian at Imp 5, some time later. You can...
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    Re: Noob question bout units stats

    That and AP damage - macemen, for example, have low damage, but 80% of it directly circumvents armour.

    Generally speaking everything is simple - if it looks armoured there is a decent chance that...
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    Re: Iberian or British faction suggestions?

    True. Non of them are. And that is a recurring theme. For my taste of course.
    But Nervii are fun and diverse. Make naked armies and run around Europe slauthering everything. Also chariot cheese....
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    Re: AI rushing out of fort

    Lucky You. It's usually dumb grind for me, when it comes to fort attacks. Still it won't do them any good, since I'm usually going with 40-60% foot archers. I guess It actually would've been...
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    Re: status of empire divided overhaul.

    A whole lot. Work is being coducted on Rise of the republic. Only then they will re-do the empire divided.
    Look at half a year period at least.
  15. Re: cavalry and morale mechanics make battles a cakewalk

    While OP's sentence about battle being harder without cavalery is absoloutely true, the idea of nerfing it is ridiculous. Warfare is going to be hard in any age, time and setting if you won't bother...
  16. Thread: Reforms

    by Plush_Salmon
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    1,575

    Re: Reforms

    Research techs, conquer terrytories as well as others deeds. So - nothing special, simply a natural progress of the campaign.
  17. Re: Any way we can fix Auto-Resolve? So we don't have to play EVERY battle.

    You're welcome.
  18. Re: Any way we can fix Auto-Resolve? So we don't have to play EVERY battle.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1531455737&searchtext=autoresolve have a thing.
    Naturally use it with house rules, else it'll spoil your experience. Still can help in Your...
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    Re: 2 bugs or so its seems

    That is actually Your own pops. They were considered foreigners by the invaders, due to their culture not being dominant in the region, thus - assigned to the 4th class.
    After reconquering You're...
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    Re: Something fishy about trade

    Not really. Small settlements produce small ammount of the resource by themselves.

    [edit] Yepp. Need a respetive production buliding.
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    Re: any update to dlc Aurelian?

    ED complete overhaul is to be expected only after ROTR receiving such.
    Which means not now:no:
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    Sticky: Re: [Support] 1.2 Bug Reports

    It's supposed to be this way. Something to do with unique Athenian mercenary mechanics. Somobody should shed some light on it. Never played (or plan to) Athens.
    For example, Sparta recruits veteran...
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    Re: Why does DEI make my game do this?

    Dat bloom tho
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    Re: Child birth and mortality rates

    Ah, the good old british random. Some say it's even worse than korean. To cut the chase, random events seem to lock in this game. Like having desease in your best army of noblemen for 20 turns...
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    Re: Overlapping units effect

    Done it for years. Works fine
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    Re: Some Clarification on Phalanx units

    Remember how hoplites after the Greco-Perisan Wars got a nice upgrade to their shields - a piece of cloth (probably linen, perhaps a couple of layers) with weights im the bottom. They've kept it...
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    Re: Overlapping units effect

    You can do just that with one phalanx and one trash unit, the latter standing couple of metres forward, to tie up enemy models in combat, whilt they are being hot with pikes from behind.
  28. Re: How does DeI compare to Ancient Empires mod in Attila

    A gift, ha?
    More like sole reason of it's existance. Haven't seen good NEW titles from CA since pretty much Attila. And I'm here since the 1st Rome.
  29. Re: Empire Divided/Wrath of Sparta and Divide et Impera

    Nah, no point to waste teams time. Better just not to play this campaign until after they redo it properly.
    It's worth the wait after all - playing Sasanids with all DEI mechanichs.
    Cheers to the...
  30. Re: Empire Divided/Wrath of Sparta and Divide et Impera

    Wrath of Sparta fully compatible - redone as macedonian wars campaign.
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    Re: Parthian infantry... men at arms??

    But why??? Since pretty much any campaign in that region turns into a groundhog day , where you kill Bactria - the wealthiest/with weakest army composition. You then gain acsess to superb 4th class...
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    Re: An issue with Pergamon's diplomacy

    Still not as bad as Rhodes.
    At least You have walls. And those aor axemen too.
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    Sticky: Re: max unit size

    300 is vanila dei for levies, 200 for regulars. Like 300 tureophoroi but 200 hoplitai.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Gund-i-Palta. I think it's more or less it's name. It's an aor unit. I can recruit it when playing as Parthia.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I honestly believed that was intentional. In hindsight after Kam explained how unit type (e.g. heavy cav/shock cav) it should've been oblivious. Anyway.
    There is one persian levy aor unit with...
  36. Re: How moddable is Rome 2's Naval Battles?

    It was present in Attila, and was decent too.
    Pretty much in line with what op wishes.
  37. Bow & arrows + spear & shield on one unit?

    *Laugh in persian*
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    Re: Kartli reforms?

    Yay! More steamrolling without those pesky reforms:)
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    Re: Kartli reforms?

    'Cause Media does not need them :rofls:

    BTW, OP please post your savefile. I would like to try stopping parthia's charge. With list of used mods if possible.
    Probalbly will get rekt, but it would...
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    Re: Suggestion: Ptomelaic "Felt Cataphracts"

    They do. And it's a sure thing to use good heavy cav as Pergamon.
    Smth unimaginable should happen to use melee cav as Scythians. You either decreasing your volley weight or impact weight, none of...
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