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  1. Re: Naval Action - BETA tester screenshots inside - AGE OF SAIL first person shooter

    Please tell me they'll put the crew on the deck! :)
  2. Sticky: Re: Ultimate General: Gettysburg is finally... released!

    Game yesterday has just been patched to 1.01 and several glitches were fixed.
    For what it costs, I think it's worth a shot. It's relatively simple to master and with a very easy learning curve but...
  3. Re: Naval Action - BETA tester screenshots inside - AGE OF SAIL first person shooter

    I hope the ships are added in the end all the men required to handle those guns and sails and the troops who would, eventually, board the enemy ships.
    Seeing an empty deck is bad but the rest of...
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    Re: A few Bugs and glitches spotted

    I have so far been unable to actually catch an arty unit with a charge... they relocate too late but they move too fast.
    Arty should switch to cannister when in musket range and then they should...
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    Re: A few Bugs and glitches spotted

    http://s29.postimg.org/6xg76u1uv/2014_10_31_00001.jpg

    There you go, experimenting with LOS.
    Pettigrew is selected, as you can see in the FoW, he's almost touching an enemy Bde but he can't see...
  6. Sticky: Re: Ultimate General: Gettysburg is finally... released!

    I think rotation and zoom would be a great addition to the game so that the player may actually SEE what his troops can see from a 3d view (that helps a lot with LOS for arty).
    The rest is possibly...
  7. Sticky: Re: Ultimate General: Gettysburg is finally... released!

    Concept-wise, new features, in most cases, call for DLC and that is money that, in turn, also supports development... all in due time, the game is just out, it's time to polish now.
    New units, new...
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    Re: A few Bugs and glitches spotted

    WTH happened to my picture... gotta change host definitely, but I guess you managed to see it.

    Please make sure that when the CHARGE is sounded the clash actually happens. Can't believe those...
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    Re: The Great War 1914 - 1918

    Balistas were in use in the warring states period. :)
    Honestly, I think this engine could cover any battle of any age, even the Yom Kippur war.

    Let them iron out the bugs, add the missing...
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    Re: A few Bugs and glitches spotted

    Another test on the strange behavior of the guns disappearing.

    http://img15.imagefra.me/i1au/gshock/1_085_uczqg.jpg

    Brockenbrough charges across the river and uphill to take Calef but the guns...
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    A few Bugs and glitches spotted

    I shot the yankee artillery on MCPherson's ridge with my Heth's skirmishers, they withdrew towards Oak's hill but just in between the 2 hills the arty unit actually disappeared from the map (not from...
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    Re: The Great War 1914 - 1918

    The possibilities are unlimited, however, there's ONE history period that hasn't been touched yet: the age of the warring states in ancient China.
    This engine can be used for a vast set of wars,...
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    First impression, Epic confederate victory

    Well, I am a history buff of this scenario so I know EXACTLY how it happened and how it could have been avoided... that's how I got that epic (almost 6000 kills vs 1700 losses) victory at my very...
  14. Sticky: Re: Ultimate General: Gettysburg is finally... released!

    Thanks, Dart.

    I hope you'll implement the parts I mentioned because they were extremely important issues during the ACW, you need that in view of possible DLCs.
    If you build a sturdy engine......
  15. Sticky: Re: Ultimate General: Gettysburg is finally... released!

    Had I known about this game and your personal involvement, Darth, I would have volounteered for the Beta. There's no game out I haven't been a Beta as far as the american Civil War (and not only) is...
  16. Thread: 272 BC TPY

    by [G-Shock]
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    Poll: Re: 272 BC TPY

    8TPY option seems to be missing... :)
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    Re: Things I'd like to see

    Thread unsubscribed, discussion over.
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    Re: Things I'd like to see

    The fact is that the path to a popular mod, goes through popular choices and these, in return, are those that give more sales benefits to CA.

    Balancing personal desires, ideas and views about...
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    Re: Things I'd like to see

    Take a week to read a thread properly before jumping in and speaking nonesense, next time.
    Start from its title, next time and not from the latest post. :tongue:
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    Re: Things I'd like to see

    That "some" reason lies in numbers.
    You guys haven't changed much by just adding the word "realism" to the mod name and CA looks at the number of downloads and nothing else. You should...
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    Re: Things I'd like to see

    All you've gotta see is the mod awards shortlist thread on the main forums.
    DEI and Radious are there, as amply foreseen.

    Mods with battles lasting hours because that's the time it takes for the...
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    Re: Things I'd like to see

    My criticism is mainly aimed at CA, which failed to evolve its engine towards something deeper and more complex, which is only more appropriate, considering the complexity of the matter at hand.
    ...
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    Re: Things I'd like to see

    The AI is scripted.
    It can't really think but it can be forced to take the right choices.

    The problem is that it's most certain that, in order to build these things and make them work, you'd...
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    Re: Things I'd like to see

    We have Radious which is total arcade but it's fun because the guy found the way to make the AI build multistacks who travel together and support one another and we have DEI which is an award winning...
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    Re: Things I'd like to see

    It's gonna be hard to actually make people see that in order to have a minimal degree of realism in this game, an entire system must be devised where the challenge is in the gambling of...
  26. Re: Empreror Edition and the way it will impact R2TR

    Naaaa don't worry. It can't be worse than it is. PLayed 50 turns in Vanilla and i never even saw Carthage...
    What I did notice is that cavalry now will take a lot to beat slingers.

    What I did...
  27. Re: [Announcement] R2TR CCLXXII. BC Beta version 1.9020914 has been released!

    Quite an exceptional move that can be exploited. :)
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    Re: Things I'd like to see

    There has to be a cap because this is the only way both the AI and the player have a forced path to build balanced and realistic armies whose numbers are limited in manpower by the extension of the...
  29. Re: Empreror Edition and the way it will impact R2TR

    It takes a miracle to fix this game... not a mod... I think EE has already impacted on the mod... there really were vast changes.
  30. Re: [Announcement] R2TR CCLXXII. BC Beta version 1.9020914 has been released!

    Especially the building (faction buildings).
    Did they perchance activate that parameter we've discussed in the other thread?
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    Re: Things I'd like to see

    Start from the MAN.

    The concept of so many names and unit types is misleading and one thing is the one on one where you can make comparison for the sake of unitstat building but a totally...
  32. Re: [Announcement] R2TR CCLXXII. BC Beta version 1.9020914 has been released!

    In time for the Emperor's Edition b15 heheheheh
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    Re: Things I'd like to see

    There has to be a way to change unit types, it's what happens with the marian reforms but it's secondary right now.
    I'd love to have some manpower, and some supply limitations but as I explained...
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    Re: Things I'd like to see

    Putting down some more ideas before I forget (v busy in this period):

    If it were possible to assign a "patrol" factor to a unit type, we could use the "vigiles" unit to improve the public order...
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    Re: Things I'd like to see

    RTR, yes... the very initial phase of it.
    Happy to see you in... well... where else could you and I be if not here with another realism project. :laughter:

    Coming to think of it, we could use...
  36. Re: [Announcement] R2TR CCLXXII.BC Beta 1.9230814 has been released!

    Is there a changelog I can see from version to version ?
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    Re: Things I'd like to see

    Those :wub:s were never responsive enough to cope with the fact when they've started the TW project we were in the twenties but now we're older and need more depht. All they did so far is updating...
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    Re: Things I'd like to see

    Do you have any "insider" in CA to ask for intervention in making the features needed for these changes moddable and accessible?
    Do you think that opening a thread with such request (but I'd go...
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    Re: Things I'd like to see

    I have a different idea here, also. Picture your army at the northern border of Ariminum, we should be able to see nothing past the Po river. The spy itself should see little until the passive action...
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    Re: Things I'd like to see

    Agents: Agents and their missions have impacted greatly in Vanilla because of the time scale (seasonal). An army of 2500 men (called a Legion in the game) must have a lot of carts behind... the agent...
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