Under the melee_weapons table, the splash_attack_target_size specifies how large the impact is and splash_attack_max_attacks determines how many entities will take damage if they are within the...
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Under the melee_weapons table, the splash_attack_target_size specifies how large the impact is and splash_attack_max_attacks determines how many entities will take damage if they are within the...
Hey guys, can I use your screenshots for some videos I'm making? My crappy laptop can't reach the visual awesomeness in this thread. All credit will be given to the creator of course.
Don't forget that units using ladders suffer from debuffs and are very slow at getting on the walls since it seems you can only have 2-3 entities climbing at a time.
You probably haven't seen much...
Agreed, but I guess CA had to satisfy the many people who complained about the charge impacts in Rome 2.
Blobbing has been in every TW game and charges are far more impactful than older games.
So basically the same? RTW was so famous and groundbreaking because of its shift to 3D rendering, which made the battles and campaign map look better. Medieval 2 was basically RTW reskinned with some...
Yeah, cavalry deal two kinds of damage: one from the unit's charge (based on charge bonus, melee attack, and weapon damage) and one from the collision of the horse (based on speed, mass, and bracing...
Yeah, charge bonus is probably the least clear in terms of effects. It does last for a period of time (like 15 seconds or so), but is it a constant bonus or does it decay? Does its bonus apply to the...
Agreed. We'll hopefully find out this Friday with the Bretonnian vs Greenskin battle.
So far, no TW game has that kind of charging animation, although Rome 2 and Attila have come the closest as riders will swing swords and stab with spears or lances upon contacting the enemy; there is...
Cavalry hit hard in Medieval 2, but the visual feedback is not that great. These knights hit the highland rabble and just kind of stopped. Yes, the peasants do explode into the air and blob into the...
The reason you don't see any charge on charge animations is because there are simply no animations for them. There are only charge animations against a stationary target. Furthermore, CA seems to...
Yeah, it's been proven false so many times, it's amazing people still believe there is only 1v1 combat.Until Attila, this was true. Now, there is an actual dynamic soundtrack and it's far more...
Melee attack is the chance a unit has of hitting a person. For example, a melee attack of 50 is a 50% chance of hitting.
Weapon damage is the lethality of a weapon. For example, a weapon damage of...
The new Empire State Troops look:
http://i.imgur.com/EbNYgot.png
Ooh, like the goblin's armor.
CA hasn't released any mod tools for the music, and their new system of a dynamic soundtrack would probably make it very difficult for modders to create a soundtrack anyway.
This should be doable as there was a mod that added music from EB, RSII, and more, but it has unfortunately not been updated.As far as I know, there is no way to mod the audio/SFX in the game.This is...
Yes, there's less lands you can occupy, but it's a lot harder to take land in this game in the first place. First, there isn't a unit-tier system, so it will no longer be stacks of levy spearmen that...
Did horses evolve such a drastically different form in the short time between Rome 2 and Attila that it warranted a new model? Did spears and swords become so much more different? The same complaint...
Reupload of the post that got deleted in the forum rollback.
~ Second op post restored ~ HigoChumbo.
To me, this sounds like a way to make certain factions permanent threats; so as the Empire, you can go conquer and raze the Badlands, but the Greenskins will eventually come back and reemerge as a...
Updated OP with the 12 Days of Festag
Cavalry do look quite good as they can bowl over large portions of infantry, but infantry will not charge like in the first two videos. The fourth video is somewhat similar as soldiers will lock on...
As far as I can tell, the game uses the decapitated model of the soldier (with bloodied neck) but sticks a head on top of it. When the decapitation animation plays, the head separates and the neck...
They can fly over walls, as shown in the Grimgor Ironhide trailer. I would be more impressed if spider riders can climb walls.
If you can't hear the soundtrack, fiddle with the sound settings in the menu. Ever since Empire, battle music has become really drowned out by sound effects.They probably won't release music modding...
I'm pretty sure that the UI icons are stylized for each faction. The Orcs aren't known for their skill and appreciation of the fine arts so they have more simplistic icons.
Considering each consecutive game will expand the map and we have already seen evidence of work on Elven units, the High Elves will probably be present on Ulthuan, not an expedition. Of course, a...
Technically 9, with 8 others being playable after some modding. Of those 17 factions, there were a lot of reskins between factions, which won't be the case in Warhammer. Regardless, I am also...
When you find a mod that adds such things as war weariness, artistically overhauls the UI, adds over 300 new units, revamps agents and their abilities, and has a narrative quest chain for each...
Ahh, but how do you know they were developed after the game's release? They could easily have been cut out of the game to be sold at a later date, since most of the DLC consists of sprites,...
Playable Nazi Germany. Germany will still be there, but you just can't play as them.Why isn't it a fully fledged content release?
I wish it were, but that's not the case judging from either Steam...
Game developers aren't really renowned for their extravagant lifestyles, especially those in a more niche genre, so CA isn't exactly doing this out of greed. SEGA on the other hand...But what...
They may have removed banners for cinematic purposes. The multiple characters are probably agents, or considering they're Greenskins, separate armies that are following a main army (Azhag?) in a...
This is pretty much going to be what happens if the game is "bad." Tabletop fans, with Age of Sigmar being almost universally ill-received, will migrate to WTW. In addition to being a 3D, fully...
Ooh, nice find. Thanks :)
A lack of swooping attacks is probably for balance reasons, as a flying unit could indefinitely attack and damage a unit until it routs. Playing as Warriors of Chaos or any melee-oriented army would...
Yeah, but there's a difference when a flying unit manages to disrupt formations on the ground while moving in the air.Ha, I wouldn't put it past the Goblins to try that, though here is a distinct...
It looks pretty clunky and they basically act like remodeled elephants.