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  1. Replies
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    Re: Empire Tactics and Army composition

    Replace Handgunners with Outriders. More maneuverable, they can fire over your troops' heads if they need to be re-positioned behind your lines, and they can function as (admittedly poor) melee...
  2. Faction loses last settlement, my reliability goes down?

    For some reason, when Talabecland gets obliterated, like they always do because they're weak as piss, I lose reliability from Steadfast to Untrustworthy because our Non-Aggression Pact and Military...
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    Re: Confederations

    Balance of power needs to be heavily in your favor. High relations help. Factions that have the Underdog trait are more likely to Confederate, while Factions that have <Faction> Distrust are less...
  4. Re: Which faction has the most secure location?

    Funny how no one mentioned Vampires. The Dwarfs to your south are busy with Orks, the Empire is busy hating and killing one another, and your only starting enemies are fellow Undead so no one will...
  5. Re: Pyrrhus of the Dwarfs - heavy casualities every time

    It is important, but it also makes sense from the point of lore. The Dwarfs only 'cavalry' is the Gyrocopter, and they're slow as hell because that's the way they are in the lore. Getting attacked...
  6. Re: Pyrrhus of the Dwarfs - heavy casualities every time

    How about nearly every single one of their units is heavily armored, they have outstanding leadership, and can fire over the heads of their infantry against nearly every enemy they'll fight in the...
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    Re: Empire Tactics and Army composition

    Here's a typical army set-up for me.

    Lord.
    Optional Hero.
    2 Artillery.
    4 Cavalry.
    5-6 Ranged Infantry.
    6-7 Melee Infantry.

    Units to ignore: Spearmen (both kinds), Steam Tanks (ridiculously...
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    Re: Empire Tactics and Army composition

    Early game, focus on Swordsmen and Crossbows. Empire Spearmen are garbage, and the Spearmen with shields are simply inferior to Swordsmen due to their lower melee attack; realistically, the Empire...
  9. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    336708336709

    Here are the screen caps from in-game.
  10. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    When I load up the game, West Osgiliath is a Fortress-level Castle with no option for upgrading. The building browser doesn't show Walls, and increasing population does not open the availability of...
  11. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    How would one go about rebuilding the walls of Osgiliath as shown in the preview pictures? You can't upgrade either settlement from their ruined state since they're already at their maximum size, so...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    Well, you can make Aragorn King of Gondor (and Arnor) in the Reunited King submod for MOS 1.6.2, which lets you inherit both realms (including their rosters and generals). As for 1.7, sadly the team...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    What is the reasoning behind Eriador/Arnor requiring Woldberg, a random province in Northern Rohan, for victory. It's the only victory condition that seems out of place with their campaign,...
  14. Replies
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    571,770

    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    Here's the really, really odd thing. During the end turn after turn 57 (the one that works), my campaign camera starts panning down south during Gondor's turn. On a hunch, I thought maybe the Ring...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    I have a problem with my save games. I'm using the Enhanced MOS submod, but that's all I've changed from base MOS.

    Playing as Eriador in a restoration of Arnor campaign, I've gotten to around turn...
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    Re: Saves crashing when loading.

    The odd thing is, after loading up older saves that work, I played through turn by turn to see when it stopped loading properly. It works fine until Turn 57, but on Turn 58 it starts bugging out. The...
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    Re: Saves crashing when loading.

    Here's what the system log says after each crash:
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    Saves crashing when loading.

    Whenever I try to load one of my saves, the game crashes. The loading screen will come up, then switch to a different loading screen picture and crash with an 'unspecified error.' What is causing...
  19. Re: Suggested Faction Roster (feel free to add suggestion/comments)

    Most of this is probably impossibly difficult to code and beyond my ability to comprehend, but a guy can hope. Some of this is taken from Third Age Total War, mostly because it's the best reference...
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    Re: Divide and Conquer Public Beta Release - Version 0.52 Released

    I've found a few small discrepancies with the Northern Dúnedain, mostly in regional allotment of troops, which regions provide Dúnedain Encampments, and a few little odd things here and there.

    -...
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    10,103
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    2,584,113

    Re: Divide and Conquer Public Beta Release - Version 0.52 Released

    Why can't you build Woodland Camps in Bree-land regions? The only region I've been able to do so is in Archet, even though (if I'm not mistaken) every single one of their regions has Woodland in...
  22. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    Why can't you build Woodland Camps in Bree-land regions? The only region I've been able to do so is in Archet, even though (if I'm not mistaken) every single one of their regions has Woodland in it....
  23. Replies
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    2,584,113

    Re: Divide and Conquer Public Beta Release - Version 0.52 Released

    Would it be possible to solve the problem of certain characters not existing at game start by making their appearance in-game event driven?

    For instance, Gandalf the Grey and Gandalf the White...
  24. Replies
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    Re: Divide and Conquer Public Beta Release - Version 0.52 Released

    I'm guessing that if the Reunited Kingdom were brought into the mod as Arachir has said in his videos (since you guys think reforging Arnor is too absurd), they'd change to Númenórean?
  25. Replies
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    Re: Divide and Conquer Public Beta Release - Version 0.52 Released

    Wait, so the Northern Dúnedain are considered Middle Men instead of Númenóreans? If anything it should be reversed between them and Gondor; Dol Amroth and the Rangers should be Númenóreans, while...
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    Re: Divide and Conquer Public Beta Release - Version 0.52 Released

    Shouldn't Rhudaur units be available in Fennas Drúnin, instead of Cardolan units, since the Angle is part of Rhudaur's old borders?
  27. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    Okay, by installing the Mediafire version instead I now have music, but now the Culture requirements localisation is missing. In game it says "strat.txt:{SMT_RELIGION_RECRUITMENT_REQUIREMENT} XX...
  28. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    For some reason the mod has no music whatsoever. No vanilla music, no LOTR music, nothing.

    I can live without the LOTR music, but I don't know which files, besides Music.dat and Music.idx, need to...
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