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  1. Re: New here, is there a write up anywhere comparing all of the different mods/submods?

    Are you launching from the Batch file?
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    Sticky: Re: [CURRENT RELEASE] WTW 1.0 BETA DOWNLOAD

    Thats too bad the team stopped. Its a great mod! Made a few tweaks but it works great.
  3. Re: Is any developer taking up completion of Westeros Total War 1.0 Beta?

    1. House Frey needs to be a vassal that can turn on you. That way you get credit for "owning" House Frey. Would like to see other factions like this in each region. Boltons, Florents, etc.

    2. ...
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    Re: [Submod] War of the Seven Kings (WIP)

    Same here.
  5. Sticky: Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.2]

    And make it standard in DEI. Shouldn’t submods be for players that want something that is not historically accurate?

    I can can understand that the team decided to leave a map for those that...
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    Re: New Launcher And Mod Manager.

    Definitely having issues. No matter where I place some submods, they load in whatever order they like. Trying to load macwar_mfp_submod and it refuses to load anywhere but the bottom. Thanks
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    Re: Enemy Unit Experience

    I am playing as Athens with the DEI mod and the three realism mods suggested on here. I can attest that the AI stacks very rarely have less than a silver chevron for the great majority of their...
  8. Sticky: Re: [Official Submods] English Faction and Unit Names for DeI 1.2

    Can anyone describe the path to the pack to edit to change the names of certain factions. As a history manager I appreciate the level of dedication but want to change some names to English....
  9. Re: [Preview] Campaign Mechanics: Building chains, Seasons and Urbanisation

    I know this is old but this is the best place as any to ask this question...

    Did the fertility bonus buildings ever make it to the mod? I just played 50 turns as Carthage and am overflowing with...
  10. Re: [Resources] Ancient Empires Gameplay Guides and Resources

    This was really cool and helpful map. IS there one for AOR units for everyone else. This is just for Roma players. Thanks a bunch!
  11. Thread: Agents in AE?

    by JCB206
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    Re: Agents in AE?

    I always wondered why scout cavalry doesn’t increase LOS. An army without scouts is blind and an army with great scouts shouldn’t be walking into many traps.
  12. Re: [Small Preview] 1.2.3 Campaign & Building Changes

    Agreed! The different main city buildings is like RTR did and is a GREAT feature! I love this DEI team!
  13. Re: [Small Preview] 1.2.3 Campaign & Building Changes

    Great job team! I like them all! No questions, just ready to play!
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    Re: [PREVIEW] Qarthadastim

    Thank you so much. Love Ancient Carthage!
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    It is sad but if there is a way, I believe you will find it. I just have to believe that CA left an opening somewhere in the group commands or something. Thank you for all your work KAM!
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    It was me. I thought it was an explained as a way to make the AI use a pike line to advance as one to stop the AI from moving the battle line in separate individual units. KAM stated that the AI...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    So they would advance in line? The player could advance also though. Battles are too static and defensive anyway. Anyway can we get a submod to test out the AI’s battle effectiveness with this...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Can it not be set to default on?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I agree!
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    Re: Ptolemaic Army Recruitment

    I tend to agree with Dresden thatís itís something in the recruitment tables.

    As far as population, yes they had a smaller supply of Greeks than many, but could recruit large amounts of Greek...
  21. Re: Veteran Players, how do you add increase the difficulty to your campaign?

    I also disband troops upon 3 chevrons and recruit the next tier. Wish they could be upgraded, then I could upgrade at whatever point, 3-4 chevrons, that I feel necessary.

    The best way i have...
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    Re: Should the political reformer perk be nerfed?

    Did I miss a post? Ivan didn’t say anything that showed negative behavior. He and others have just stated that the game can not be just continually made harder for the few players that power their...
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    Re: Raiding and blockading

    If it’s at the beginning maybe it is something that “already happened” or maybe the honest mistake of clicking raiding stance instead of patrol. A little raiding, rape and pillage sometimes happens...
  24. Thread: Banditry

    by JCB206
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    Re: Banditry

    Except the Aux barracks for Rome, but the team is adding it back in I believe.
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    Re: Concerning Artillery

    I haven’t used artillery in a long time. Just not realistic to be used with a mobile army IMO. It should slow you down much more. If you want some units to put as garrisons for towns and cities, then...
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    Re: Is my battle difficulty bugged or do i just suck?

    I will Dresden. Thanks
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    Re: What mods (submods) do you play with?

    Unfortunate KAM but I figured the same. Per my reasons for each one, trade and resources (especially gold mines) should be more important.
  28. Re: Agema Short Pikes vs Chalk long Pikes vs. Hypastades - how to play each?

    The pikes of Phillip and Alexander (represented with short pikes now) were always on the offensive. Read any of Alexander’s battles. They almost always advanced at the attack and not stationary.
    ...
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    Re: What mods (submods) do you play with?

    Marian reforms for the IA campaign is a nice touch.

    KAM’s Alternative Economy is great. (Would have to test to see if it conflicts with the ones below.)

    Improved Resources make them worth...
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    Re: Is my battle difficulty bugged or do i just suck?

    I will have to do some testing also, but lately my playing time is down due to RL. I have been playing on N/N with other mods to make it harder. I am usually a VH/N player but the battles would...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Very interesting! Thanks KAM!
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Were the Silver Shields of the Seleucids true professionals though? Just curious...thought I read that they were selected from the best of the settlers to serve a few years, then transfer to the...
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    Re: Carthage Campaign - very...

    There is a historical reform dates sub-mod for those that want to wait 150 years or 600 turns for Marian reforms. :beerchug:
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    Re: Roman Battle Strategy - Polybian Maniple

    I applaud your historical play! Well done. Everyone wants to preform Cannae tactics every time, which is VERY ahistorical. It took a very great officer class, veteran troops and charismatic...
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    Re: [UNITS] The Republic of Carthage

    @UMCenturion or team...



    Wouldn't these reforms have already taken place? Many of these reforms likely took part in Spain with Hamilcar, if not in Sicily. The Carthaginian home units could...
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    Sticky: Re: Download -Hellenika- version 1.2

    Phalangitis, I truly appreciate your work. Does this mod still work if I use patch 18? Thanks and keep up the good work.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Check to see which pike units you were utilizing. There are short and long pikes now and short pikes do have melee defense that low. The long pikes are are still great defensive units but short pikes...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    This!

    @DEI team

    Is there a location we can post “thank you” notes for Creative Assembly? Short, to the point and respectful posts. They can't be naive enough to believe that they are patching...
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    Re: [Submod] Alternative Economy

    I have heard you say this before. There must be a way to change this. Either make it spend every penny, which is a bad way but maybe easier or see its money. I have to believe that CA set the AI...
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    Re: [Submod] Alternative Economy

    Rome needs lots of help to be a dominating power. Their biggest advantage, IMO, based on historical sources, was the cost and experience of their units.

    Hellenic forces trained periodically...
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