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  1. Replies
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    Re: Total War Rome: Remastered

    You convinced me to re-download it on Steam, I bought it some time ago but then let it go because I preferred the original but now I am starting to hate the original RTW AI.
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    Exceed hard-coded limits

    Has anyone ever tried to open the RTW executable with a Hex Editor? Have you guessed something?

    If one manages to overcome hard-coded limits is it theoretically cracking the game and therefore...
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    Re: Total War Rome: Remastered

    I played it very little and putting the settings like the original apart from the unit balance settings and a few others, in short, without altering the spirit of the original game, in fact the...
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    How is AI in RTWR?

    We assume that I tend to prefer RTW over RTWR because it has a much more comfortable interface and having modified it enough I am a bit lazy to adapt my mod to RTWR however I am starting to not...
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    [Tutorial] Re: A guide to the Senate

    Interesting, you reminded me that in a campaign the Senate asked me to make peace with the Gauls, an event that I would consider very rare.
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    [Tutorial] Re: The Complete EDU Guide

    I don't know if this is the right topic but I wanted to ask if any of you have ever seen the AI make their troops use a secondary skirmish weapon if the unit has two, like some cavalry units have a...
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    [Tutorial] Re: The Complete EDU Guide

    Probably what I am about to write you already know but when in doubt I put: I tried to put "short_pike" to the units that have the phalanx as formation but that have short pikes like the Greek...
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    [Tutorial] Re: A Beginner's Guide to the Export_Descr_Unit

    Congratulations on the topic, I play RTW and not M2TW but I must say that the tutorial is good for that game also as the file is almost the same, I have to understand in RTW if a unit can have two...
  9. Thread: spear_bonus_8

    by Unvers
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    Re: spear_bonus_8

    Thank you, very interesting, I'm trying to understand the export_descr_unit file as much as possible, maybe for other questions I will open a separate topic or consult old topics.


    I only play...
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    Sticky: Re: Official TWC Bugs, Issues & Errata List for RTW

    Another bug noted in the strategic map: minor generals of the Greek factions spawn without a sword.


    It is probably stuff that has already been talked about in this topic, I have not checked.
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    Sticky: Re: Official TWC Bugs, Issues & Errata List for RTW

    Let me explain better: the success rate is high and the spies die (and therefore mission failed) a little too often for those percentages.
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    Sticky: Re: Official TWC Bugs, Issues & Errata List for RTW

    Don't you also find that the success rates of the spy missions are a bit high? I often find myself spies dying on missions despite high success rates.

    I speak about RTW obviously and not the...
  13. Thread: spear_bonus_8

    by Unvers
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    Re: spear_bonus_8

    I have seen this topic but here it says that I'm bonus exists only in BI while I have also met it in classic RTW.
    ...
  14. Re: 'spear', 'light_spear' and damage types - what you should know.

    I ask for RTW but since I found this topic I wonder if anyone has discovered what exactly the spear_bonus_8 does even if I think that it is not used in M2TW as there are no units that use the phalanx.
  15. Thread: spear_bonus_8

    by Unvers
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    spear_bonus_8

    Anyone know exactly what this bonus gives? I'm talking about original RTW, RTWR I can't digest it because of the interface but I checked the export_descr_unit.txt file and it's pretty much the same...
  16. Re: Curiosity about the rebel faction and how to edit it

    Does anyone know if there is a file that controls which units can spawn as brigands or rebels or is it hard-coded?

    descr_rebel_factions.txt is a puzzle, it's not like you can understand exactly...
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    Curiosity about the victory conditions

    Unfortunately I tried months ago to install this mod on my Steam version of RTW but it didn't go beyond the initial loading screen but I didn't give up and I still decided to keep the mod files and...
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    [Tutorial] Re: Unpacking Files Step-By-Step

    Ok thanks, the reason for the game not going over the main screen happened months ago anyway when I was less interested in modding so I hadn't messed up with the .pak but for some strange reason it...
  19. Re: File that establishes initial unit aptitudes

    It seems that it was enough to remove from the file export_descr_unit the possibility of the Germanic warband to make the phalanx and I replaced the ability with that of warcry and everything seems...
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    [Tutorial] Re: Unpacking Files Step-By-Step

    Ok thanks, I had actually tried to extract the .pak of the Total Realism mod assuming it worked like the .pak of RTW while it seems that it does not and I think I managed to extract two .pak of RTW...
  21. Re: File that establishes initial unit aptitudes

    Google Translation stupid, by "ducks" I mean the Germans.
  22. File that establishes initial unit aptitudes

    Hi, I'm trying in my small way to make the game historically more plausible, I tried to install mods like Total Realism but the game doesn't pass the initial loading, I know that having the Steam...
  23. Re: Do you think it's possible to get source code from the CA?

    I learned that Paradox has released the source code of a game to at least one person I believe in exchange for the guarantee that they do not use it for profit but I do not know if they also require...
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    [Tutorial] Re: Unpacking Files Step-By-Step

    Something is wrong, the post talks about images shown below but nothing can be seen, I know that the links have expired, I try to follow the guide but still I can't.
  25. Curiosity about the rebel faction and how to edit it

    I would be curious to know if someone has understood what is the file that controls how many brigands spawn units and with which, in descr_strat you can only set the spawn ratio of brigands and...
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    [Tutorial] Re: A guide to the Senate

    Hi everyone, it's been several years so probably nobody will answer me but I try anyway, does anyone know what all the numbers mean at the bottom of the file under the missions? I had read that they...
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    Questions about realism

    Do you think it would be right to give the barbarian culture the opportunity to reach level 5 for settlements or would it be very unrealistic?


    Same thing for the night battles, I think that at...
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    Sticky: Re: Hardcoded limits

    Thank you very much, the level of triumph why is it better not to change it?
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    Sticky: Re: Hardcoded limits

    Sorry for the bad English but it's not my native language and I didn't know you couldn't edit the posts. :blushing:
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    Sticky: Re: Hardcoded limits

    Thanks for the answer, I expressed myself wrong in the second question, I wanted to ask how the farming level of the various regions changed, turning a bit for the game files I found in world / maps...
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    Sticky: Re: Hardcoded limits

    Is the minimum limit of inhabitants per settlement (400) hard-coded?
    And what about the basic farming of the regions?
    Is the indestructibility of some buildings also hard-coded?
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    Make all buildings destructible

    How can I make all buildings destructible to the human player?
  33. Do you think it's possible to get source code from the CA?

    I was thinking about this fact because in this game almost everything can be changed but one of the things that cannot be changed is the AI, as far as I understood only the formations and vaguely the...
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    The game does not start

    I downloaded version 6 of RTR and replaced the original RTW files as indicated but the game crashes when I start, giving me this error that I attach in the post, I have RTW Gold Edition with Steam.
    ...
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