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  1. Replies
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    Re: Bugs Reports & Technical Help

    England can build Knights of Santiago chapter houses in Iberia. They show up as buildable despite the info screen showing that they shouldn't be for that culture.
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    Re: Bugs Reports & Technical Help

    You need certain buildings to upgrade each level. I think for a castle it's logging camps and farms in cleared land.

    Open the building browser and mouse over the castle and you will get the...
  3. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Tbh if you are sick of getting backstabbed then you are playing the wrong game. The M2TW AI is notorious for random backstabbings, and I haven't seen any mod fix this without nerfing the AI to the...
  4. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    You don't need large garrisons, just strong mobile forces that can reach your borders if attacked. The AI can't use siege weapons, and spies in your border cities prevents the gates being opened, so...
  5. Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    You're being very melodramatic, nothing is 'down the drain'. I took ten minutes to poke around the campaign, deleting useless and obsolete Slav levies that you can't even recruit or retrain any more,...
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    Re: Bugs Reports & Technical Help

    Fair enough I suppose.

    Personally I'm finding the game quite easy after about the first 50 turns. The AI seems to get very passive once you have a strong military and stacks near all border...
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    Re: Bugs Reports & Technical Help

    Thanks, that worked. Maybe update the Nomad description to show it also doesn't allow farms to be constructed? That would make it easier to understand.

    Also, not sure why nomads would be present...
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    Re: Bugs Reports & Technical Help

    SSHIP 0.98 version 2022/09/08
    Can't build Farms and Estates in Sivas/Sebastea as Byzantium. There is a quarry present but it still says the farms can't be build yet.

    I tried demolishing the...
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    Re: Generals List off effects

    Looks like you have Ginger enabled in your browser. It doesn't work any more after Flash Player was disabled. Go to your browser extensions (chrome://extensions/ for Chrome, different for others) and...
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    Re: What happens if you conquer Jerusalem?

    Same here, and also got it for the ERE so it doesn't just apply to a crusade / Jihad. Don't have a screenshot to hand, but definitely got the +15% bonus from conquering Jerusalem.
  11. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    This is a good suggestion imo. I think the SSHIP mod for M2TW has a similar mechanic. Each faction has certain regions which are historically 'theirs' and they can capture without any diplo...
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    Re: Campaing difficulty

    In my experience the AI needs those armies, particularly as they tend to be like the one you have highlighted - a lot of levy spears, swords and archers with hardly any strong units or cavalry.
    ...
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    Re: Campaing difficulty

    I find it depends on the faction, and the desired level of difficulty. With most factions, particularly small factions, normal will be fine. With larger factions like Rome, consider going for hard,...
  14. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Can / do the economical trust thresholds rise with faction size or imperium? It would make sense if larger factions could have a larger treasury without as many problems as a smaller one, and would...
  15. Re: Anyone know how to change general's personalities with an editor or cheat etc?

    If you like to roleplay, then you have to accept the personalities.

    Caesar never got to say "This Brutus seems like a bit of a wrong 'un, let's change his personality in the savefile before he...
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    Re: Bugs Reports & Technical Help

    Getting a repeated CTD on turn 50 (1156AD) during the rebel turn, whilst playing as ERE. Seems to be related to the Aragon civil war script. Log excerpt is below:

    <set_event_counter> at line 28444...
  17. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    That's probably part of it, although the AI doesn't seem to have a problem declaring war on even stronger factions like Carthage and the Seleucids. Also, I wasn't all that strong for much of the time...
  18. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta

    Will the hardcore and softcore submods be updated for 1.2.7? I don't think they are working for it at the moment.
  19. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    That would be good - I don't think a massive change would be needed. The AI already seems fairly aggressive towards other AI players - I started a new game and Kryenaike dowed the Nasamones, whilst...
  20. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Ok, thanks. Hopefully it's a bug from the first part of the campaign, will start another and see what happens.

    I don't mind the AI being quite passive, although it does seem a bit too much that...
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    Poll: Re: Poll: Battlefield Announcer - Like or Dislike?

    Also "It is unwise to praise the day before sunset..." as your 2,000 knights and heavy infantry are butchering the last 100 militia in the plaza...
  22. Re: Cant install the SSHIP over the stainless steel 6.4 latest with mego bug fix...

    Did you follow the instructions in the first post of this threads?

    https://www.twcenter.net/forums/showthread.php?654754-Download-SSHIP-v0-97-is-here-(Oct-18)-patch-G-(Jan-9th)

    Specifically:
    ...
  23. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    So I deleted a few old packs from my data folder, also set the game to DX9 mode and that seems to have fixed it - played the next battle from your save on the battle map and it was fine.
    ...
  24. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    General didn't die, and it doesn't crash when I autoresolve, only when coming from the battle back to the campaign map. I figure it may be something with the PC, but have turned down all graphics...
  25. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Quick save before the campaign is here:

    https://www.mediafire.com/file/wlk1iqw8ws47utr/Quick_Save.save/file

    Playing as Ptolemy, mod list:

    @@@@@@@@@@@@_GRAPHICS_new...
  26. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    I'm getting a repeated crash with Testudo, on returning to the campaign map after finishing a battle. Happened both with DEI 1.26 and 1.27, and on both 4tpy and 12tpy.

    It happens with the first...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    True. Although I suppose the counter to that would be that maybe they don't get a bonus to pop growth when their culture is dominant? To reflect the assimilation of cultures, so there isn't a big...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    With Ptolemy having the dual culture system, can the population growth malus from having dominant Egyptian culture be reduced at all? It skews the early game quite a lot, as you need to spend almost...
  29. Sticky: Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Does the Steam version of the hardcore mod work with the latest DEI update?

    It doesn't seem to be working for me - I've tried both the normal and the beta launcher, and the hardcore mod is at the...
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    Re: Requests to native speakers for proof-reading

    *or they are led by a Bad Commander
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    Sticky: Re: Medieval Kingdoms 1212 AD FAQ Thread

    No it won't. Bannerlord will release on early access in March. MKTW released on early access in around 2015.

    You will have a feature complete version of MKTW before you have a feature complete...
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    Re: Is this mod dead?

    I don't think it's dead, but there are only three devs and I believe they are all in school at the moment. So I wouldn't expect more updates until around the Xmas holidays.
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    Re: NEW FACTIONS UNITS ROSTERS

    The longbow was more widely used in England, but there is evidence of demand and use of crossbows. They were widely used by Henry II and Richard I, and even after the archery laws Edward I ordered a...
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    Re: Battles too easy

    Bear in mind that whilst battles are balanced to normal, campaign is balanced (relatively speaking) at all difficulty levels. Playing Rome on N/N is pretty much playing on easy because, as others...
  35. Re: VENT: CA are not ethical developers. STUCK SHIPS!!!

    Don't want to start a flame war, and this isn't meant personally, but it is at the core of the problem. You, and many others, are veterans of CA games and their bugs, and yet still plan to buy their...
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    Re: Bugs Reports & Technical Help

    Doesn't the "annex" settlement mission require you to take it peacefully? So you have to convince them to give it to you for money, or trade for another settlement. If you conquer it then you haven't...
  37. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5 - Updated August 3

    Depends on the faction and the building imo. Some like the Roman L4 arena are well worth it (+24 PO for -11 food with cultural income), similarly the L4 delicatessen (province capital food building)...
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    Re: Did population get announced on moddb?

    Youtube and the Discord channel. Like the guy above said, there is a brief video showing the system in the FAQ thread on this forum
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    Re: Did population get announced on moddb?

    Don't think it's been officially 'announced', as not many details of the campaign are yet official due to the campaign effectively being in alpha development stage. But there is definitely a...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    I don't find Carthage's armies weak at all. Playing Carthage I was able to win Zama, conquer Massila and push Rome out of Spain quite easily. They do tend to need a bit more micro on the map, as...
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