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  1. Submod - Recruit older units (For TVB 3.7)

    Greetings,

    I have edited export_descr_buildings so that factions will be able to recruit their older units after upgrading their military buildings, which they cannot do in TVB.
    For example, with...
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    Re: Rise of the Eagles 1.0 is live

    I haven't even seen everything this has to offer but I couldn't hold myself and have to reply now.
    It is hard to believe something like this could be created mostly solo. I'm utterly speechless,...
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    Re: Rise of the Eagles 1.0 is live

    Great idea! I'm giving this a try right now!
  4. Re: Renaissance Total War 3.0 - Kingdoms and Steam compatible

    Thanks Gigantus! I remember wanting to try this mod but giving up easily when I saw that it was an old mod. Thanks to you I can give it a go now.
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    My take on the issue of pikemen

    I've been working on tweaks to make pikemen more reliable and I think I've found and implemented an okay method. Instead of removing the secondary weapons, I changed the secondary weapon to another...
  6. Re: Small Tweakings and Goodies - A Submod for TVB 3.3

    Since the link died, I uploaded this again if anyone is interested. You don't need the attachments in the previous replies for this. File size is 261 MBs.
    ...
  7. Sticky: Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Dude, you're a saint for sharing this! Thanks a lot!
  8. Re: Small Tweakings and Goodies - A Submod for TVB 3.3

    Here's the patch for Reworked Recruitment. The changes are:
    -Missed units fixed
    -Missed recruitment buildings fixed
    -Dealt with some errors with the ships

    I feel there won't be another need for...
  9. Re: Small Tweakings and Goodies - A Submod for TVB 3.3

    This is kind of embarrassing but turns out I've missed most of the recruitment from the guild buildings, I'll put a patch soon. This only makes me admire mod makers more, seeing how tedious it is...
  10. Re: Small Tweakings and Goodies - A Submod for TVB 3.3

    So far, I've noticed in the recruitment rework A) Hungarian Nobles upkeep is 25, should have been 325. B)War Galleys take 3 turns to build, should have been 2. C)Merchant Cavalry Militia unit is...
  11. Re: Small Tweakings and Goodies - A Submod for TVB 3.3

    Sorry for the small mistake, here's the unlocked link https://mega.nz/file/CrYzTSaR#mroMIyzdQAZe-wuAtTXMeb1o-HxAGzCSHeJJoeWZEa4
  12. Small Tweakings and Goodies - A Submod for TVB 3.3

    This mod is a great one overall but I wanted a few things changed to my liking. The changes made are listed down below, I decided to upload these because I thought there might be other people who...
  13. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    I'm downloading this, will give feedback after I see how it's like. From the thread I'm guessing this is awesome!
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    Re: Proper Export_Descr_Buildings for KGCM 5.0

    Does this add non-recruitable units to campaign aswell? For example Milan has ownership of Zweihanders but can't recruit them in KGCM campaign.
  15. Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve

    I thought you were done with this mod. I'm glad to see it updated again, always find myself coming back to this and seeing it updated was a pleasant surprise.
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    Re: Reduced Garrison Script for 4.3

    Thanks, this is awesome! I think this should be saved for future use.
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    Sticky: Re: New Download Links

    Can anyone upload the Hotfix2 for 3.3 please? It's the only broken link in this thread and I can't find it anywhere else, it's so frustrating...
  18. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    If I were to suggest something, I'd suggest reduced unit pools and high replenish times overall so settlements can't pop out armies like factories.
  19. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    It's sad that you'll leave TVB though.
  20. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    I just saw this, downloading immediately! Incredible work!
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    Re: Alternative mod for Xenophonia fans

    Thanks, dude! I'll definitely check these out.
  22. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    Hey. I noticed that Merchant Cavalry Militias' charges do almost no damage to even light infantry, making them kinda useless. Is this intended?
  23. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    Damn, it's been too long since I checked in. Thank you so much for that fix with Damascus Turkomans.
    Keep up the great work! :thumbsup2
  24. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    I think I stumbled upon a CTD problem. Whenever Damascus has Turkomans in their army the game crashes while loading the battle.
    I wonder if someone else has it too?
  25. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    Playing as France in 1108, enjoying the mod so far.
    I noticed this merchant and want to ask something.

    https://i.imgur.com/s7iU90x.jpg
    As you can see this Scottish Merchant is earning a fortune...
  26. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    Thank you for your answer.
    Now that you explain it I think you are right. Good thinking.
  27. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    Yes, I've always looked for mods like this that protect the vanilla feel. Great job!
    I have one question though, I think gunpowder units having half the unit size is a very big nerf.
    What is your...
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