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  1. Replies
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    Sticky: Re: Ad Mari a Mare general overview and discussion

    I'm already using it, it's very useful indeed :)
  2. Re: The Great Conflicts main discussion thread. Please post here!

    Great work Anthonious :thumbsup2 How many active members are in TGC team?
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    Re: Any news on development?

    That's very sad :( Who is still working on Titanium?
  4. Re: Machiavello TW (mid XV Century Italy) - original thread

    Wow, what a quality :) Wish I could do something like this :) Keep up your great job :thumbsup2
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    Sticky: Re: Ad Mari a Mare general overview and discussion

    Glad you like it :) I've gathered materials (historical coats of arms of that period) also for knights of Venice and Bologna, maybe I will finish them someday ;) For now I'm getting rid of bugs.
  6. Re: My own opinion about 'Stainless Steel' + 'Byg's Grim Reality' + 'Real Recruitment' for people who want to check Stainless Steel 6.4 out.

    Nice review, I never tested Byg's Grim Reality long enough by myself, I wonder if more people have similar opinion about it as you have :)
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    Re: Changing citys strat map apperance

    And numbers of settlement levels is of course hard-coded? :)
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    Changing citys strat map apperance

    Is it possible to change citys model through constructing a building different from castle/city walls? That means, without changing settlement level?
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Wow, amazing quality :thumbsup2
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    Sticky: Re: Ad Mari a Mare general overview and discussion

    There is still much work to be done on this project and I wont be able to finish it as I'm working alone and I don't have much time to work on it due to real life activities. I will propably release...
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    Sticky: Re: Ad Mari a Mare general overview and discussion

    We'll see ;) I sent you a package via private message.
    Meanwhile I'm doing some tests, trying to find and remove bugs, crashes, and so on.
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    Sticky: Re: Ad Mari a Mare general overview and discussion

    Yes, you will need also Milkshape3d, but for now you can just download a 30-days long trial of it ;)
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    Differences between mods versions

    I always wondered about why certain mod is for example in Alpha version. What is needed to achive this status? What is essential to include in mod to release it in such version and what can be...
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    [Tool] Re: Bovine M2TW Checker

    Great, thank you for your help and for your tool, it's very useful :thumbsup2
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    [Tool] Re: Bovine M2TW Checker

    Can I set this checker to generate reports in Notepad++ somehow?
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    Sticky: Re: Ad Mari a Mare general overview and discussion

    My pc was disabled for two weeks, I've just repaired it, bring back all my old files and so on, and I gained a little inspiration for continuing work on my mod ;) Bringing to life all my ambitious...
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    Sticky: Re: Ad Mari a Mare general overview and discussion

    It's not dead... Rather in coma ;)
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    Re: SSHIP Tweaks - mini-mods compilation by TM

    History/reality wise - yes, it's perfectly right :) Gameplay wise is a whole other thing ;)
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Of course knights were not using crossbows on battlefield :) But they were not the majority of armies in terms of numbers either, if you are refering to knights as the noblemen on horse with armour,...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Mounted crossbowmens should be avalibale even earlier. I don't have knowledge about western Europe, but in Poland they were majority of every army from XIIIth century :)
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    [Resource] Re: Resource Works by paleologos

    Great quality paleo... As always :thumbsup2 What factions will use these beauties?
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Hello PB, can you upload your glorious mod on some torrent? I just can't download it, it stops every time after 4-5GB :(
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    Sticky: Re: Ad Mari a Mare general overview and discussion

    Nope, nothing at all :)
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    Sticky: Re: Ad Mari a Mare general overview and discussion

    For example research about unit rosters for Kingdom of Bohemia, Denmark and Norway, units stats balancing, etc ;)
  25. Re: Total Vanilla Beyond 3.0 Release - Once more with feeling

    The problem with ghost Wallace occurs because Ordo Draconis, Tripoli Knights, etc are mercenary units, and captain in such unit is treated by the game as the merc too, but as he don't have "mercenary...
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    Sticky: Re: Ad Mari a Mare general overview and discussion

    Sorry, nothing at all :) For know I just have no time to work on this, because of job and other boring real life activities ;)
  27. Thread: Latin Grammar

    by Hellvard
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    Re: Latin Grammar

    Don't worry my friend, your post wasn't annoying in any way :) Nice you know some word in polish :) Pozdrowienia! ;)
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    Re: Handling Cavalry

    Well, that's just medieval reality ;) Knights were the main force on that time, infantry was serving only as an auxillary force and was winning versus cavalry very rarerly, and in specific...
  29. Thread: Latin Grammar

    by Hellvard
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    Re: Latin Grammar

    Thank you, feel free to point any mistakes you'll find ;) I have no idea about Latin, this title comes from member of our polish TW community :) Unfortunatelly I don't know if it's possible to change...
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    Re: Byzantine Units Reworked (WIP)

    There can be 500 units total ;) Great work!
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    Sticky: Re: Ad Mari a Mare general overview and discussion

    Thanks for your support guys :) I will get back to modding when I'll find some free time... And inspiration ;)
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    Sticky: Re: Ad Mari a Mare general overview and discussion

    Sadly, I have made no progress since my last post. Not enough free time, lack of motivation :)
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    Sticky: Re: Holy Roman Empire factions preview

    It's hard to tell to be honest ;) Firstly, they are from two different sources, a chineese and a russian mod if I remember correctly, some of them are reworked by me, some not, but it was a long time...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Simply amazing :) Just let me play with these shiny knights already :D
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    Re: Once More with Feeling - The Road to 3.0

    Hey Zumi, I can give you a list and pictures of ancillaries for Polish regions if you can wait a few days, because I'm on little vacations right now :)
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    Re: Removing core buildings

    Thanks :) And another question: If I recall correctly, in RTW when city reached next level, we had to build administration buildings first, only then we could upgrade city walls. I wonder if it's...
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    Re: Once More with Feeling - The Road to 3.0

    Well, historical accuarycy is not a main subject of this mod, so you can ask Zumi what he's thinking about it ;)
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    Re: Once More with Feeling - The Road to 3.0

    Polish hussars indeed started their service at the beggining of XVIth century, but not in the form you're thinking about ;) In that time they were a light cavalry formation of hungarian origin....
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    Re: Removing core buildings

    Oh you're right, I have read about it quite a time ago and I forgot this :)
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    Sticky: Re: Ad Mari a Mare general overview and discussion

    While I was working on recruitment system for Polish factions I've come upon idea of removing castles from the game. That's right, I'm talking about leaving only one settlement type :) Castles have...
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