Think i found everything i need.
Thanks for your help
Type: Posts; User: DonKanallje; Keyword(s):
Think i found everything i need.
Thanks for your help
Yes it has been a long time...
But Rome 2 always find's his way back to my computer.
Now i just want to create a little personalities mod for my own.
Thanks for your answer.
I have already done...
Ah, great.
Thank you :)
Hi,
in the table culture_occupation_decision are the different possibilities for each culture.
rome_roman, rome_barbarian, rome_eastern and rome_helenic
But i can't find the table where the...
Did not know that blue tables are empty. Then everything works fine.
Thanks for reply
Yes, it's for attila.
I did not know these table was empty. So everything cleared
Thanks for reply
https://imgur.com/a/eIZ8KuI
units_tables can't be opend.
Message shows no update available.
Am i doing something wrong?
Just doesn't work for me.
Done everything you said: downloaded the newest PFM 5.0 and unpacked the newest schemas 112 in the PFM main folder and override the old ones.
Unit_tables still don't open...
Anyone knows the table entries to remove loose spacing and skirmish mode abilities?
Couldn't find them
Thanks
Thats exactly the reason why i added a percent reduction at the moment.
I know the problems this gives with some weather effects, especialy in winter.
When Dei leaves the beta, i plan to upadte...
Updated for DeI 1.2 Beta
Updated for DeI 1.1
someone have a download link?
@ le_fred: Yes, it's full compatible. I also use the naval overhaul submod
It doesn't matter which one you load first, because this two submods change completely different tables.
Just load them...
@SacremPyrobolum: in my mod is: db - campaign_difficulty_handicap_effects_tables - campaign_difficulty_movement
there are 10 tables called: rom_force_campaign_mod_movement_range
change the number...
uups, i linked to the wrong file.
sorry, try again now
@ Ivan_Moscavich: Try this: @_movementrange_doubletime_artillery.zip
Haven't tested it. So let me know if it works
I made a little submod for myself recently
It removes all public order penalties
Download
Thank you :smile:
As i said before:
I was also suprised what huge effect for the campaign map this small changes brings with it.
Update:
-lowered the season effects in winter. Much better movement in winter now
Ok, i found out that only some untis not working. i.e. Gre_Mob, Egy_Mob...
They just don't spawn in rebel armies
Maybe something in the units tables need to be changed?
Or someone else?
Would...
Want to change the units that appear in rebellion armies.
I edited the "faction_rebellion_units_junctions_tables / faction_rebellion_units_junctions" table
but it has no effect ingame
Are...
Only naval units (ships + transports)
Update:
Uploaded a version with reenabled >double time< to help transport ship ranges
To movement in winter:
In some regions you get stuck with your armies
In warm regions you could move normal
Hi,
im trying to edit some uniforms from different mods, but when i did my changes
in Variant editor and save the definition comes the message:
"This variant definition does not have a uniform...
Works
Thank you :-)
Hi,
i wan't to add various entries in the "effect_bundles_to_effects_junctions_tables" and make a third stance for naval units.
Can anyone tell me how to add again the double time button
Thanks
DeI drastically reduces movement in winter.
With this mod on, movement goes down to nearly 0 in some cold regions.
In egypt e.g. you can move well in winter.
I uploaded a new version, should be...
The 1.02 update for DeI reduces movement as well.
-20% range is like -40% before the update
Thanks for the hint Dresden :thumbsup2
I changed the files
Updated for 1.0
should all work correct now
@ MattyCakes: 20% version uploaded. Consider that this version may not so effective for the empire expansions like the 40% version
@ Imperial_Patriot : I've not tested it with a saved game. Just try it out, when the movement range is reduced, it works :)
But i reccomend you to start a new...
Updated for DEI 0.96
Me too. I have this glowing effect since the Emperor Edition update. Must be added by CA, cause i never had it before (with or without GEM)
I would not reccomend the major factions mod. Cause with this mod it is impossible for a small faction to recapture a lost settlement. Which lets major faction grow to fast
This mod reduces the movement range for land units on campaign map
Effects
-you're forced to move your armies more tactical
-No more storm attacks from the ai and player.
-No settlement to...
I think you forgot to add the +1 recruitment slot in home provinces to pontus. They start with 2 regions hand have 2 slots! should be 3
Thanks for making this submod, i love the idea of this system
Try this mod: http://www.twcenter.net/forums/showthread.php?661038-SUBMOD-Conquest-Public-Order-Nightmare
its really heavy, but stops the ai extremly