Search:

Type: Posts; User: Hellenikon; Keyword(s):

Page 1 of 8 1 2 3 4

Search: Search took 0.11 seconds.

  1. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    If you want to use regular phalangites in numbers, the best investment is to control one of the 3 macedonian capitals (Alexandreia, Antiocheia, Pella) and build a basilike patris there. Pella in...
  2. Replies
    61
    Views
    5,118

    Re: Thoughts on the Total War Remaster

    The old RTW sea battle mod has been ported
    https://www.youtube.com/watch?v=tCIXaeX-uak
  3. Replies
    61
    Views
    5,118

    Re: Thoughts on the Total War Remaster

    Agreed, right now the main benefit would be for historical battles, custom battles or multiplayer.
  4. Replies
    2,270
    Views
    314,814

    Sticky: Re: Fans suggestion thread for future releases

    How does your system represents the seleucids/ptolemids reforming ther military and moving away from phalanxes? Currently this is represented by the player/AI upgrading their helcol three to helcol...
  5. Re: How to turn off default guard mode for phalangites (USED BY THE AI)?

    Because it was a custom battle, and the agema was your general's unit. Use campaign battles to test how the AI manages with phalanxes.
  6. Re: How to turn off default guard mode for phalangites (USED BY THE AI)?

    The "fix" shown in the video is just stacking units one of top of another. That is a very awkward player exploit and is well known since many years ago. Sorry but that doesn't help to improve how the...
  7. Re: How to turn off default guard mode for phalangites (USED BY THE AI)?

    Would it be possible to make the AI switch guard mode on/off midbattle based on certain conditions?
    If so, then based on how player can turn off guard mode and use the unit effectively.
    - if...
  8. Re: How to turn off default guard mode for phalangites (USED BY THE AI)?

    I remember in older versions what happened with machimoi, pantodapoi and deuteroi when you turned guard mode off. Phalanxes without guard mode will walk all over the place, break their formation and...
  9. Replies
    41
    Views
    1,886

    Re: What units would you add to EBII?

    Dosidataskeli (Vasci Armoured Shock Infantry)https://www.europabarbarorum.com/i/units/lusotannan/lus_dosidataskeli.gif

    I remember back when I saw this unit in EB1, I thought something was not...
  10. Replies
    41
    Views
    1,886

    Re: What units would you add to EBII?

    I wasn't aware, but you're right those units already exist, and would represent well these hellenised egyptians of the late period. Maybe the ptolemaic skin for them could use a darker skintone, I am...
  11. Replies
    41
    Views
    1,886

    Re: What units would you add to EBII?

    Ptolemaic reformed machimoi of the late period. So basically machimoi thureophoroi, machimoi hippeis reformed (given lands). Also an upgrade for hellenistic hetairoi of the seleucids/baktria for...
  12. Re: How to turn off default guard mode for phalangites (USED BY THE AI)?

    This topic has been discussed a lot. The phalanxes of this period were nothing like the ones of the diadochi (eumenes, antigonos, etc.), the last one of those military minded rulers was Pyrrhus. In...
  13. Replies
    478
    Views
    63,354

    Re: Rad compares units - a thread for balancing.

    Falxmen and romphaia bearers have a very high charge, but the unit cards are bugged due to having missile weapons. What you see in the unit card is the "charge value" of the missile weapon they...
  14. Replies
    2,270
    Views
    314,814

    Sticky: Re: Fans suggestion thread for future releases

    I have to agree with Quintus here. Removing the few ships that are already available would simplify naval battles even more than they already are. The agema phalanx is a just a reskin of an existing...
  15. Replies
    478
    Views
    63,354

    Re: Rad compares units - a thread for balancing.

    The lakonikoi hoplitai are not spartan citizens, they're an upgrade from levy hoplites due to kleomene's reforms. They're not rich enough to afford armour as classical hoplites, those are the...
  16. Replies
    31
    Views
    1,434

    Re: Claiming Macedonian Kingship

    A possible solution could be to have the basilike patris already built on conquest, but have it be broken too. So the makedonian kingship would involve repairing the basilike patris, plus building...
  17. Replies
    2,270
    Views
    314,814

    Sticky: Re: Fans suggestion thread for future releases

    Would it be possible to build a basilike patris in Byzantion as Pontus or a hellenistc faction? Same with Memphis and the Ptolemids.

    Is there any historical reason why that wouldn't be feasible?
  18. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    I think another option would be creating an empty region between both provinces (Eremus region expanded to cover it). I think the issue is that when two nations border eachother, the AI looks at the...
  19. Replies
    4
    Views
    387

    Re: Seleucid satrapy ancillaries

    Historically a seleucid ruler couldn't remove a satrap from his position without some effort. In this case the governor who is minting coins would do things like resist or even defect to a...
  20. Re: EBII 2.35A Question regarding pike usage.

    What are the changes that 2.35A made to phalanxes? Could we get a changelog for 2.35A?
    ATM I can't test them because my PC died and my laptop can't possibly run EB2.
  21. Re: Alexandria and Memphis shouldn't be surrounded by a desert

    You have yet to provide what has been asked.

    Show a ingame picture of what you think is wrong, specify the tile that is arid but should be something else.

    Then suggest some academic research...
  22. Re: Alexandria and Memphis shouldn't be surrounded by a desert

    The dev team deserves better than having you here spouting nonsense and insulting them.

    If you have any specific concerns, then do post a screenshot of the area of Egypt that you think should be...
  23. Replies
    61
    Views
    5,118

    Re: Thoughts on the Total War Remaster

    https://www.reddit.com/r/totalwar/comments/mh92xx/faction_cap_will_be_lifted_for_rtw_remastered/?ref=share&ref_source=link

    - Increased Faction cap and Region cap.
    It looks like some of the...
  24. Replies
    61
    Views
    5,118

    Re: Thoughts on the Total War Remaster

    A lot of things were hardcoded in RTW, like max number of factions, regions, unit entries and models. Another terrible thing was how experience worked, so you had these gold chevroned units who could...
  25. Replies
    1,281
    Views
    215,098

    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Hellenistic kings didn't have the luxury of being picky about their manpower, so most phalangites got the minimun training and got shoved in the ranks to make up numbers for the deadly wall of...
  26. Replies
    61
    Views
    5,118

    Re: Thoughts on the Total War Remaster

    It has potential as a battle game, given how good the RWT engine handles units. However the campaign game is terrible in RTW, and even worse with that UI. Would be good as game to recreate historical...
  27. Replies
    15
    Views
    1,164

    Re: Some professors are idiot savants

    What idea is so alarming? You make it sound like the guy is arguing for aryanism. He is just saying that the achemenids incorporated the ancient settled (urban) peoples around them into their empire,...
  28. Replies
    15
    Views
    1,164

    Re: Some professors are idiot savants

    "It incorporated almost every literate complex society of the ancient world." While he displays a map of the ancient near east, which makes it obvious what he is talking about.

    Honestly your...
  29. Replies
    15
    Views
    1,164

    Re: Some professors are idiot savants

    Show us the minute in the video, and transcribe the exact words he said. We're not all native english speakers.
  30. Replies
    7
    Views
    327

    Re: BP locations

    IIRC, you can stack recruitment of cataphracts in Ekbatana, so that's where I used to place the eastern basilike patris. The western one was in Pella.
  31. Re: Is there a reason Egypt gets African/Indian elephants but Arche Sel. only gets access to Indian?

    The seleucids get access to african elephants if they control the requisite african regions.

    Or maybe it's just that elephants have good taste and prefer to serve the herakles blooded line of...
  32. Replies
    4
    Views
    405

    Re: Celtiberian migration strategy

    @Trarco, maybe this is a bit of a off-topic question, but somewhat related to the prerroman peninsula. Was there any prerroman concept or name to describe the whole peninsula? Like something...
  33. Re: Heroic victories not sufficently rewarded ingame.

    I don't know where you got the idea that heroic victories are not rewarded, FLs get lot of progress in their authority trait and any general has a very good chance of getting very good command...
  34. Re: Hyper v Native when you canít get a satrapy as Bactria

    I'm not sure if this is correct, as I'm going from memory. Satrapies are only available in certain regions, which are sort of "regional capitals". The rest of the provinces get the hyparchias...
  35. Replies
    1,281
    Views
    215,098

    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    @Sarkiss, I loved your video and I agree with most of it, but there are a few things that I think you got wrong.
    - The icons for the cavalry units are correct, it is just that the icon depicts one...
  36. Replies
    23
    Views
    968

    Re: Doing away with mechanics generals

    A short term solution for you guys is what Quintus said, use the console commands. In particular, use character_reset this on your general, and keep moving him until he reach rome and is elected....
  37. Replies
    976
    Views
    292,527

    Sticky: Re: Post Your Screenshots

    The more correct term would be Pyrrheia or Pyrreia. There was a settlement in the fayum with that name.
  38. Replies
    23
    Views
    968

    Re: Doing away with mechanics generals

    I agree, having to manually move characters back and forth to be elected isn't good gameplay. The time it takes to come and go also isn't reasonable.

    I think a compromise could be to teleport the...
  39. Replies
    2,270
    Views
    314,814

    Sticky: Re: Fans suggestion thread for future releases

    Your own, but the allied government spreads rebel culture at a much higher strength. You would need to take the client ruler elsewhere to use his influence that way. Also the amount that influence...
  40. Re: Cant build Basilike Patres in Memphis as ptolemaic egypt

    Is there a reason why Pontos (plus the hellenistic factions) can't build a basilike patris in Byzantion? It can be build in Bithynia and the region adjacent to Byzantion, but not on the strait. That...
Results 1 to 40 of 312
Page 1 of 8 1 2 3 4