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  1. Re: Can't designate heir...and have not yet had children for Family Leader

    Did you adopt any characters?
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    Sticky: Re: No-Forts: Updated for EiC 2.0

    link updated, again
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    Sticky: Re: Warhammer I & II Pictures & Videos Thread

    Ikit Claw doing his very best Assualt Marine impression:

    https://i.redd.it/zl3hs9hm5et21.png
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    What all DLC is compatible with DeI?
  5. Does anyone know where the months are named?

    I found seasons local_en, but I can't find months

    Reason being that I like to shift them to match the weather - 12 months goes 3 months spring, 3 summer, 3 fall, 3 winter, so I like to shift the...
  6. Re: [Beta]Sieges Optional submod - Updated 2019-03-28

    Arg, messed up the math

    This should do it:

    https://drive.google.com/file/d/1HGV8S7ZpdatniAva6Ojxsb-cmENKfBXW/view

    So settlements and cities, 1 turn, and if it's got a port, 2 turns

    ......
  7. Re: [Beta]Sieges Optional submod

    https://drive.google.com/file/d/1AbrWb83z0-WPCG2rgC8iNqpAPqPNwBlO/view?usp=sharing

    1.2.4B
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    Sticky: Re: [Tech] Bug Reports

    Installed via the steam workshop, for whatever reason the modified skills don't seem to be working?

    They look like the vanilla skills, and if I mod them via PFM I'm not seeing them change
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    Re: AI Armies stuck

    How do you ID the unit? Can you search names in the save parser?
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    Re: AI Armies stuck

    Oops, 3 years/36ish turns
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    Re: AI Armies stuck

    Is there a good way to kill the stuck armies off via script? I have a stack from Rhodes stuck in the boot of Italy eating my supplies for 10 years after a peace treaty, and they sure ain't moving.
    ...
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    Re: Turns to surrender

    So I gave the siege effect from the chaos siege trait to a general, but even with it set to -5 turns, I am still seeing 6 turns to surrender
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    Re: Where do I start reading?

    The Skarsnik book is pretty good, and the Genevieve series is probably the best written (but least relevent)
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    Turns to surrender

    Hello! Does anyone know where the turns to surrender for sieges can be changed? I found the turns until attrition, but can't find the other
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    Right hand screen edge doesn't rotate/shift camera

    On the battlemap, if I move the cursor to the right hand side of the screen their is no response - anyone else having this issue?

    Havn't found a setting for it under controls or anything
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    Rebel Army Composition

    Hello!
    What controls the composition of rebel armies? I changed the factions to build better armies, but I don't see where rebels draw from (unless it's the parent faction?)

    Currently they're...
  17. Re: Sengoku Gekokujo: Bugs/Dev/Patches (Patch 5 5.23.14, RotSFotS)

    You want the main install of Sengoku Gekokujo (not the base TROM) and the patches
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    Re: [TROM4RotS] The Tiger of Kamakura

    Thanks! I think it is shaping up nicely :-)

    As a note to all readers, I will simply be adding 5 years to the in game dates... it would simply be too difficult to rework the narrative any other...
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    Re: [TROM4RotS] The Tiger of Kamakura

    Editor's note:
    Awwww CRUD

    I totally thought the campaign started in 1180, with the Genpei wars.

    ... but it starts in 1175. Guess I will be ret-conning the dates or something...
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    Re: [TROM4RotS] The Tiger of Kamakura

    Historical Intermission - The First and Second Battle of Edo, Spring 1180:

    The writings of Minamoto no Santimio seem strangely sparse when they get to the Battle of Edo… in fact, he seems to have...
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    Re: [TROM4RotS] The Tiger of Kamakura

    http://i.imgur.com/dJwj6na.jpg
    Fall of Edo, Turn of Kai: Spring, 1180

    It went much as I had expected… we had passed without meeting, and already at Kamakura a missive from Kiyouji, and Takeda...
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    Re: [TROM4RotS] The Tiger of Kamakura

    Kamakura Cliff Notes, Spring 1180:
    Rather a large amount of info was spit out in the last few updates, so I figured some cliff notes might be desirable.

    http://i.imgur.com/m5XAEyb.jpg
    Firstly,...
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    Re: [TROM4RotS] The Tiger of Kamakura

    http://i.imgur.com/8KRKMG6.jpg
    A Meeting of Minds: Early Spring, 1180
    It has ever been my experience that in a gathering of peers, it is the pursuit of equality that will insure success. Equal...
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    Re: [TROM4RotS] The Tiger of Kamakura

    http://i.imgur.com/gWnoirk.jpg
    The Taira Stumble: Early Spring, 1180
    In hindsight, one might call the missteps of Kiyomori a humorous irony. Decades of Minamoto maneuver and politic and intrigue...
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    Re: [TROM4RotS] The Tiger of Kamakura

    http://i.imgur.com/raqCXye.jpg
    A Crouching Tiger Grows in Strength: 1160-79

    The years of exile have been, in truth, a hardship and a humiliation… I found myself in the uneasy position of having...
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    Re: [TROM4RotS] The Tiger of Kamakura

    Reserved, Index post
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    [TROM4RotS] The Tiger of Kamakura

    http://i.imgur.com/Vfi5yL9.jpg
    A war has raged, writ large across the face of the Land of the Gods, these past 35 years, a war for the Chrysanthemum Throne. Ever since the untimely death of the...
  28. Re: Sengoku Gekokujo: Bugs/Dev/Patches (Patch 5 5.23.14, RotSFotS)

    Added a RotS/FotS compatibility pack.

    Not yet extensively tested.
  29. Re: Sengoku Gekokujo: Bugs/Dev/Patches (Patch 5 released 5.23.14)

    Eh, what the heck, here she be.

    Please keep an eye out for the wrong building types on the map.
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    Re: Monk archers sound bug.

    http://www.twcenter.net/forums/showthread.php?651684-Sengoku-Gekokujo-Bugs-Dev-Patches-(Patch-5-released-5-23-14)&p=13827867#post13827867

    fixed
  31. Re: Sengoku Gekokujo: Bugs/Development/Patches (Patch 4 released)

    As an update, I've gotten the sound issue fixed, but it will take me a bit to separate the fix from my custom files
  32. Re: Sengoku Gekokujo: Bugs/Development/Patches (Patch 4 released)

    Whoops, it had the old href

    Fixed
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    Re: Fear effect bug

    Found it!
    It's actually marked as Good Stamina
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    Re: Fear effect bug

    I've not found it either, any ideas?
  35. Re: Sengoku Gekokujo: Bugs/Development/Patches (Patch 3 released)

    Updated, clan missions fixed
  36. Thread: Mass Effect 3

    by Santini
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    420,082

    Re: Mass Effect 3

    http://i.imgur.com/WKVYSzW.jpg

    Took me more tries than I would like to admit to make my Shep come out right... hope he transfers fine.

    At least in ME3 when you do the import, you can tweak the...
  37. Thread: Mass Effect 3

    by Santini
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    420,082

    Re: Mass Effect 3

    Having watched my wife spend about an hour on that site, I can safely say that Mr Wulf's is vastly superior to anything on there.

    That's an ME2 code, right?
  38. Thread: Mass Effect 3

    by Santini
    Replies
    5,085
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    420,082

    Re: Mass Effect 3

    Damn son, what's the facecode?
  39. Thread: Mass Effect 3

    by Santini
    Replies
    5,085
    Views
    420,082

    Re: Mass Effect 3

    Thing is... I don't think ANY of the 3 options the reapers give you would do jack shiznit. As soon as you take their pill, they're in your head.
    All that choosing destruction would do is change the...
  40. Thread: Mass Effect 3

    by Santini
    Replies
    5,085
    Views
    420,082

    Re: Mass Effect 3

    that's the thing though... The reapers always held out bright promises and honeyed words to those individuals they wished to own and not assimilate. By the end of the game, I was so ready for Shep to...
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