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    Re: How do I get out to sea?

    Thanks, I have had a lord going up and down the coast looking everywhere without starting a fresh war. I am going to attack a Tomb Queen soon and maybe her place has a port.
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    How do I get out to sea?

    I just started playing this game today with my new PC and started a ME campaign with Kroc Gar. I have seen YT videos with lords just going out to sea with no problem. However the Lord I recruited to...
  3. Sticky: Re: Warhammer I & II Computer & Hardware Recommendations

    Thanks, I will start with medium settings then. I asked about the mods because I thought they might have higher system requirements or something.
  4. Sticky: Re: Hardware Queries & Advice

    Hi, I just got a new PC which exceeds the minimum but not the recommended settings for WH 2 & ME.
    I have after installing WH 2 260 GB free on my SSD 16 GB Dual Channel Ram Nvidia GeForce GTX 750ti...
  5. Re: DCI: Last Alliance - Isildur and Anárion preview out (page 109) + Map preview video (page 111)

    The first version will be released in 2019 but the Pink Lord of polite Evil will force them to work ten more years on a version just for him. :laughter:
  6. Re: DCI: Last Alliance - Isildur and Anárion preview out (page 109) + Map preview video (page 111)

    Ngugi made him say that. :laughter:
  7. Re: DCI: Last Alliance - Isildur and Anárion preview out (page 109) + Map preview video (page 111)

    The only thing wrong is the voice. Ngugi you need an evil overlord mode for these things. Try some cackling. :)
  8. Re: Campaign Script - Removes Doom Stacks/Garrison Scripts

    This is not the thread for you. The stacks are in the main mod. Why the hell do you people try to ruin the mod for people who have not played ME2 for 5 or more years straight?
  9. Re: Still getting the kingdoms.exe error on steam version

    Did you change the ME2 application to kingdoms which would be wrong, or make a copy and then change the copy?
  10. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Great then I can auto win the converted Balrog stacks without guilt! Killing the is an incredible pain.
  11. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Ok I have killed both Glaurung(he took at least 1400 of my troops, mostly ones that had converted to Snaga with him) and a Balrog in the last few turn and am having a blast. Now a couple questions
    ...
  12. Re: What is the best/most popular submod these days?

    I recommend FRoGS for closer to vanilla gameplay and PCP for very different gameplay that really appeals to builders. There are so many buildings to construct, it is like a cross between TATW & a...
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    Sticky: Re: The original thread

    That is broken, if you play the base game or any other mod, or the previous version of this one, farms work all the time. Hopefully the hotfix will correct that.
  14. Re: DCI: Last Alliance - Isildur and Anárion preview out (page 109)

    If it is by his perfidious pinkness AKA Ngugi and seems reasonable, it is obviously a trick. Just ask any of the modders while he is not flogging them.:laughter:
  15. Anyone else have a Kingdoms problem after Steam update?

    I find that I no longer can launch Kingdoms and thus play TATW today. I checked and the kingdoms exe is still there. Anyone have the same problem and a solution?

    editing to add: Never mind you...
  16. Re: DCI: Last Alliance - Isildur and Anárion preview out (page 109)

    If this language argument keeps up, Ngugi won't have time to flog the modders :laughter: and this will never get completed.
  17. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Ok 3 days later and still having a blast however something really odd just happened and if I can remember how to attach a screen shot you shall see.345582

    those 4 units of snagas used to be human....
  18. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    I am about 75 turns in and having a blast in spite of occasional crashes(mostly from the city screen). One of the good factions was eliminated a about 10 turns back but I didn't write down who it...
  19. Re: Forgotten Realms of Gathered Submods (FRoGS) v2.5.1 RELEASED!!! ~ Reworked Dwarven Warriors, Dwarven Nobles and Grimbeorn preview!!

    Gave one for Frogs.
  20. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Yes, I did all that years ago with your help IIRC. My game is installed in program files(x86) Steam steamapps comon.
  21. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Ok I deleted the log portion of that file and copy pasted yours to make sure I got the spacing right. I just had a crash with wolves for the first time( I had killed 3 packs already) went to look for...
  22. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Ok that was weird. I did what you posted and tried the battle for the 3rd time and got no crash. Very strange, I was able to fight the spiders sometimes in the previous version so maybe that is just...
  23. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Where do I need to look in the files to give you a crash report? I started a campaign as the ancestors of Dale(cannot remember the name) and got ambushed by some spiders in a 3 units per side...
  24. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Ok thanks.
  25. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Both on top of the install I did earlier this month? That is the first release of the Dagor Simarillion. It installed ok but I just have not played it much yet. Do I need to

    A:make a new copy of...
  26. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Do we need to install both files you posted today or just the first age campaigns alpha?
  27. Re: Campaign Script - Removes Doom Stacks/Garrison Scripts

    Thanks, + rep.
  28. Re: DCI: Last Alliance - DCI: Last Alliance - the Men of the Mountains previewed (page 105) + Dwarven unit cards (page 106) + Rhovanion unit cards (page 108)

    So you are not just an evil overlord but a delusional evil overlord? :laughter:
  29. Replies
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    Sticky: Re: The original thread

    It occurs to me that it would be much easier and less likely to break something if the spawns were all in a separate text document. Then those that wanted them could just copy and paste them to that...
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    Sticky: Re: The original thread

    People have not been complaining about a stack of 8 units. The problem is full stacks with units the player cannot match for a long time and it is often 2 full stacks.
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    Sticky: Re: The original thread

    No we have and did not want it brought into BOTET.
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    Sticky: Re: The original thread

    And this is even better.
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    Sticky: Re: The original thread

    I 100% agree with this post.
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    Sticky: Re: The original thread

    I was not referring to you, the poster after you yes.
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    Sticky: Re: The original thread

    I know it is a beta. I have not been harsh towards the modders. However I resent people jumping me for reporting bugs damnit!
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    Sticky: The LM have practically no money now. Fighting a...

    The LM have practically no money now. Fighting a war with a Skink army sucks 95% of the fun out of my campaign. The LM have no merchants and less econ buildings than most factions so what has been...
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    Sticky: Re: The original thread

    As regards the Lizardmen economy. I have not had time to test it yet but the new agricultural buildings all say food production +0. I will use cheats to build a full line and check later. But if it...
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    Sticky: Re: The original thread

    That is the kind of econ stuff I did before but the mines produced a lot more before IIRC. Well thanks anyway.
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    Sticky: Re: The original thread

    Julianus,

    I have had a rotten day and it took me 5 hours to dl the mod so I have not gotten far into it. So help out a fellow servant of the Old Ones. What are you doing for money? I see the...
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    Sticky: Re: The original thread

    For you maybe. Not having a campaign on rails is a FEATURE of the mod. Furthermore this too easy is crap. Not all of us play M2TW every days for years on end. The base mod is for people like that and...
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