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  1. Replies
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    Re: Help with scripting

    Guys, I've got a simple question as I've forgotten it:

    Can I increase a historical event counter with the "set_event_counter" command?

    Eg.: is it correct?
  2. Re: 098 teaser: REGIONAL BUILDINGS

    Hi j.a.luna!
    I'm thinking hard, but for the moment I'm preoccupied with something in your region. This is a teaser:
    https://i.imgur.com/njKfPvm.jpg
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    Re: [Release]KCC (Kostic Chronology Costumes)

    The icons for 098 are being occassionally updated. Here is a new version for Hansa:

    https://i.imgur.com/vNh90Oj.jpg
  4. Re: [Award] Maltacus for Legio 501st Modder Award (Gold)

    support
  5. Replies
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    Sticky: Re: Bugs Reports & Technical Help

    version 097 is crashy, and without LAA is much more. There's been so many changes and fixes over the last year that I wouldn't advise playing that version.
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    Re: The Witcher (Netflix Series)

    Witcher 1 with FCR mod is the best of all Witcher games and movies.
  7. Re: SS 6.4 - Cavalry and spears broken, or as intended?

    I believe in the SS6.4 this number is 3.0, it's only in the SSHIP we've lowered it to 1.75, and Bud_Viking plays the base SS.
    In my experience, 1.75 provides a good representation of the field in...
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    Re: A few questions about EB2 campaign

    Fortunately, in the Med2 engine there're a few mechanism limiting recruitment: money, buildings (that enable recruitment of certain units), pools of recruits (ie refill of those pools), time of...
  9. Re: The Great Conflicts main discussion thread. Please post here!

    A counter-argument to this claim is:
    - the written sources would always exaggerate on such details because all written sources are written on purpose - and in this case they're mostly to describe...
  10. Re: The Great Conflicts main discussion thread. Please post here!

    Let's look for other sources on this number, I think this is interesting, and I'm not in the position tell it with confidence. I just got swayed by the arguments that most of the numbers told in the...
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    Sticky: Re: Bugs Reports & Technical Help

    All of which is very true and convicing, but what matters is the way you've ended the battle. As you haven't had this time option, you've withdrawn. Thus the outcome of the battle is a DRAW, not a...
  12. Re: The Great Conflicts main discussion thread. Please post here!

    afaik, the highest population number for Venice in the Middle Ages was 100000. Venice never was the biggest city in Europe. iirc, Milan achieved 175000 and was the biggest in the High Middle Ages,...
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    Re: SCANDINAVIA (Denmark & Norway)

    A problem with this map is that fertility of the soils is not unrelated to the human effort. The soils in the Ukraine could be very good but their potential could only be tapped in modern times (and...
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    Re: SCANDINAVIA (Denmark & Norway)

    The new stuff for the factions is being introduced. Following the building Uppsala Domkyrka, there'll be also a reform related to this building - and then utilised for the other events/units.


    ...
  15. Re: The Great Conflicts main discussion thread. Please post here!

    Indeed. We're living in a "growth" paradigm: all the time everything goes up, while there're collapses. I recall Ward-Perkins is interestingly talking about the collapse of the Roman Empire in this...
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    Sticky: Re: Bugs Reports & Technical Help

    ad 1. - it's why I always play with the time limit of 1 hour. It's a fall-back if something goes wrong with the AI.
    ad. 2 - hmmm, it shouldn't happen anymore. Maybe you get this negative trait after...
  17. Re: 098 teaser: WONDERS (or unique buildings)

    Unfortuntately, you're right.
    The code in the EDB should be:

    wonder_wien_stephansdom1 city requires factions { northern_european, poland, hungary, southern_european, } and event_counter...
  18. Re: The Great Conflicts main discussion thread. Please post here!

    I think the biggest problem is supply of food and water. With modern food supply chains it's possible, but in the past most of the people would support their living with own gardens and fields. I...
  19. Re: The Great Conflicts main discussion thread. Please post here!

    Frankly speaking, I don't believe those high figures, I do the low ones. You may find this interesting:
  20. Re: The Great Conflicts main discussion thread. Please post here!

    This books documents the downfall (in some areas) of the European economy very well. This is one of the best books (and thickiest) I've ever read. But it describes situation 500 years earlier than...
  21. Re: The Great Conflicts main discussion thread. Please post here!

    Colin McEvedy, Cities of the Classical World.
    There's also a German translation, maybe also other. 120 cities described. Very un-orthodox.

    You may also find figures for a few Byzantine cities in...
  22. Re: The Great Conflicts main discussion thread. Please post here!

    Then it looks reasonable (according to McEvedy):
    https://i.imgur.com/wXMGs8g.jpg
  23. Re: 098 teaser: WONDERS (or unique buildings)

    Hm,, this problem has been reported.
    However, it should not happen. Can upload the save for me to have a look?

    ...
  24. Re: Scripts that are or will be in the SSHIP

    Guys,
    I'm going to add an historical mechanism increasing the efficiency of the mills. A question: are the other resources should be included?
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    Sticky: Re: The CROWNS system

    I hope itt does but I haven't checked it recently. There's now one place more to get it (Jerusalem).
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    Sticky: Re: Bugs Reports & Technical Help

    I've tried 3 times, and the crash's coming back, unfortunately.

    Maybe @Gigantus would help?

    16:17:15.594 [game.script.trigger] [trace] Trigger <Counter_Of_Battles> fired16:17:15.594...
  27. Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    I just want to tell you my appreciation, @Taiji. I've played DLV a few years ago and I think the best facet of this mod was indeed the BAI - the battles were very interesting. Thanks for it!
    JoC
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    Re: Save compatibility

    I continued to play a save from 1.24 through 1.26 on 1.27, and it worked ok. I'll try also on 1.28.
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    Re: SSHIP - General Discussion

    it exchanges growth into health. net effect is positive, and probability of plague is significantly lower
  30. Replies
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    Sticky: Re: Bugs Reports & Technical Help

    Guys,
    I want to make a teaser about graphical changes in the 098.
    Maybe somebody would be willing to make a pic on the resources (based on screenshots from the game) about the changes?
    What's...
  31. Re: Medieval warfare - clips, materials, discussions

    1uUk5WGAydI
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    Sticky: Re: Europa Barbarorum Bibliography

    I think this is a feast for any seasoned player of the Hayasdan faction - free access here: https://www.ejournals.eu/electrum/2021/Volume-28/
    ...
  33. Replies
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    Sticky: Re: Bugs Reports & Technical Help

    What actually a North European "warship" in 12-13th century is? There're cogs, and cogs with crossbowmen, that's all.
    The next technological advance was a holk, and it'll be available after the...
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    Sticky: Re: Bugs Reports & Technical Help

    Thanks, @couchchou, this is valuable.
    I've found the event messing with notre dame, indeed it just breaks the process and then the cathedral should be possbile to be built.

    On trebushets:
    - have...
  35. Re: [Release]KCC (Kostic Chronology Costumes)

    Maybe useful for the Irish Kerns re-make, if you're planning it. It hasn't changed much until 12c., I'd guess (or it's based on what we know, which is perhaps more medieval.
    FNSHhn4blyI
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    Re: KINGDOM of JERUSALEM

    Hm, I've created a FAQ only for the PTs...
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    Sticky: Re: Bugs Reports & Technical Help

    upload a save, pls.

    @couchchou: were you be able to eventually build the cathedral, or the issue repeated? Did you play France?


    @HaruHaias: I think your problems are related to your system,...
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    Re: A few questions about EB2 campaign

    there's been a thread on home rules for EBII, but I don't have it handy. one on the SSHIP is here.
  39. Re: Suggestions to make EB2 even better

    It's why we hold EB2 in high esteem.
  40. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    I have another suggestion: playing as Romans should be made also enticing for the seasoned players, so there should be an option that makes Rome really hard to play.
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